This is the project I’m working on.
Keep in mind this is not supposed to represent the actual gameplay! Currently I’m finishing up a mockup level. This is not an actual level, just working out my workflow and aesthetics, the base to build the real levels. I will rearrange the level to suit a better gameplay in the future.
I absolutely LOVE the way it looks!!! Gorgeous graphics and super smooth and dynamic animations Reminds me of Rayman Origins/Legends in terms of quality
I’ll sure keep an eye on this one, by far the most eye catching project I’ve seen so far in this wip section. Keep up the fantastic work!
Thanks Euphoric! I’ve been working on this for about 3-4 months now. I will have to leave the project for a month soon, but then I estimate it should be another 3-4 months to finish.
THANK YOU! As you can see I’ve put all my efforts on graphics and animation so far!
Thank you! Actually I’ve been planning to make a game with such cartoony animation for ages. In fact I have an old ‘failed’ project attempting this.
You totally nailed it man… I mean, Rayman Legends is a work of art… and I literally based most of my art in that game. As the game progressed I’ve started to detach the style from Rayman (ie, not doing all my art while watching Rayman Legends), but in essence it’s inspired in that game.
I hope to see it released as well, hopefully should be a fun little game to have in your cellphone! For those of us who like platformers at least!
It’s custom made! But I looked closely other games such as Rayman Legends as reference. Not to the point of plagiarism of course! But as inspiration.
Much like Rayman you rescue cute yellow characters. In the final game I’ll have a whole lot of variations of the yellow characters. I might try to make each one unique, using random features that never repeat. Unlike in Rayman, the yellow characters must follow you to the end of the level. Right now I’m working on the first enemy, which is a rat that will try to take away the yellow characters, or “zerkies”, hehe.
Graphics are awesome! What tools did you use to create the graphics? Is the scene set up with a bunch of parallax layers? How did you do the water? It seems as if the camera almost changes angle to see the top of the water more at certain points.
The face expression of hero would be more appropriated for fight, when running he should have a better nice face. Another point is when running the whole body is dynamic and the head is static, is face is frozen, some sprite animation with face rotating on Y or some animations would make it lot more attractive.
Thank you!! Great comments! Everything is of course a lot of work, I’ve spent a looot of time working on this little platformer mockup, and it’s still going to take me several months before it’s a real game, but it’s getting there!
@secondbreakfast The water and everything is actually 3D stuff. I animated it all as if was 3D, but if you look it from the side it’s almost flat.