i would say it’s a genre-mix between a traditional top-down shooter and a third person style shoot ’em up, though there are not many enemies to shoot.
it’s more about trying to not hit the wall all the time.
your spaceships movements are restricted by a cubic shape - and can move only on two axes at one time, you can switch axes by tilting the iDevice over 45 degrees.
Well, I mean like are the obstacles randomized so it has infinite playability, everything laid out in level format so you can memorize it and get to an end, how many enemies, powerups, etc.
for the first release i went with a fixed leveldesign. the game as it is works better this way. (just my opinion of course)
i was thinking about including randomized-quick-play-levels as an additional game mode.
I’ve only had time to play through the first level so far, but I’m already really impressed and I think this is top notch work!
The only suggestion I have is to use a shader that does some funky tinting on back faces since you have some inevitable clipping happening as the camera flies through objects.
it’s one of the things i want to work on for the next version.
i’d love to have semi transparent backfaces - it would also help to avoid crashes.
later in the game the ship has to go through some twisted narrow tunnels.
i have lost a lot of lifes there.
Looks very well produced! I took the liberty to submit your game to toucharcade.com, I guess others already did that as well, but the more the merrier!
Wow, that looks amazing. How did you get 1100 views already on youtube… my game only has 67 and one of em is me! Do you think you can pm me a promo code, I would love to test out and review your game.
nice work (if only I had an iphone I would get it I only have a nano)! :lol: Love it. hmmmm… I think the shader thing is a good idea, also the effects of the stars is really nice, pro or indie? pro right?