Three related state machine questions:
1) Why does my state randomly take a whole second to exit when I have an exit time of 0.01 and no motion selected?
(i’m using this state to trigger a StateMachineBehavior to handle some logic)
Most of the time it passes through the state quickly… seemingly randomly, it’ll just stop on the state and I’ll see the animator process the state for about a second… and then it’ll continue. Does this indicate the exit times in states are unreliable in general… or only when the times are set really low?
2) Is it possible to make a state that is entered and exited with no exit time and no cludge (always true) parameter?
3) Is it possible to make a state that is entered and exited instantly, within the same frame.