Currently I am making a game where my player is inside of a Space Station. I have spent about 4 days trying to create movement in zero gravity. In real Space Stations people move around by kicking and swinging their arms. I am trying to re-create something similar to that. Just having a bit of trouble implementing it. I am trying to get my player to rotate in the direction my camera is facing.
I am using Unity’s Standard Asset pack, the Rigidbody Character Controller. The Rigidbody Character Controller does not have a capsule, cube, or anything like that. It is just an empty Game Object with colliders, rigidbodies, scripts and more. I tried before to rotate my player by taking my camera’s rotation and making that my players rotation, but that failed terribly.
If you need any of the code message me, the Character Controller code isn’t mine nor do I understand it. Also ignore the Rotate Player, its basically an empty script. Also if anyone could recommend me some where were I can learn to make my own Rigidbody character controller, that would be great. Cause I am not really like the current one. I don’t know much about Unity’s physics system so I can’t make my own yet.