Now that Unity 5 is out I decided to fully port my PBR scene called “Zer0 Gravity”. I´m really impressed how good Unity 5 is. I made this scene first in Marmoset Toolbag 2, then with Unity 4.5 few months ago and it only took a day to port it to U5 with all the physically-based rendering elements. New lighting system is really good and the most important part is that the scene runs much more smoothly in U5 and it looks so much better than in U4.5/4.6.
It´s so nice that the technology allow us to do things more accurate and that also makes things much easier in many place. When you do things right in one engine then the results are going to be pretty similar in other engines that supports it. It doesn´t mean that we as artists are losing our control over artistic things. It means that now we have a common language that makes the results looks even better. Even Disney/Pixar uses PBR for their stylized looking animations.
I think this scene is going to be epic VR experience or a place for horror space game. It´s very modular like the real space station so it could be a nice place for some sort of astronault simulator game too. That´s why I put it to asset store. It could also be good for people who wants to learn more about PBR/PBS and test different Unity 5 features. Here is the link: Unity Asset Store - The Best Assets for Game Making full Unity 5 support!
Here is a video that I captured with my 6 years old pc (Ati 4870 512mt & E8500 Dual core, 8gig DDR2) using Fraps so it will be MUCH smoother with a decent machine without Fraps.
I think there are way too few good zero gravity games out there. There is a huge potential in that genre and now that the virtual reality is so close to becoming a next big thing in gaming.
I have to agree with you, it is wonderful to see engines become easier to use and more powerful. Not only that but have all of this for free! That is mind blowing. Unity 5 personal edition looks more and more like Unity 4 Pro the more I play with it; and then you add in all of the extra features that comes with Unity 5… It simply is phenomenal.
Again, this scene looks stunning. Well done, I particularly like all of the small details that you added to the ship which helps promote exploring it. I would have to agree with @Dizzy-Games this would look great with a VR headset. I’m interested in how people will use this in their projects.
Totally gorgeous! This is totally awesome, could we have a before/after comparison? It could be wonderful in Occulus, I would love to try this, this could be really immersive experience
It was very hard to make good looking lighting that was light enough and the default shaders didn´t work well with the PBR textures. The difference is pretty brutal between these and the U5 shots.
I know that art is one of those “beauty is in the eye of the holder” things but honestly I think the Unity 4.5 screenshots look significantly better than the Unity 5 screenshots. They actually have a sort of fine painterly quality to them.
Thanks! I agree with you that the Unity 4.5 shots are looking some how stylized but I prefer the U5 because it´s much more natural and the materials are more accurate. You can find shots from Marmoset Toolbag 2 here: http://kimmokaunela.esy.es/zero.html
You might be right about those post effects. Now that the free version allows to add those I went maybe too far. That blur is something I like but some hate it so much
This looks fantastic, it almost looks like it was made using UE4. My question is, would you rather choose to play around in this level made using Unity4.5 or Unity5? Some people have said upgrading to Unity5 makes things slower and worse, I am very curious about this.
Regardless, i’ll definitley be following this thread! Good work!