My computer shows the players as the first image above.
While my colleagues computer shows them working 100%.
We do not understand if this is exactly ZFighting or my graphics card.
My graphics card is: NVIDIA GeForce GTX 560
We do not understand if this is exactly ZFighting or my graphics card.
My graphics card is: NVIDIA GeForce GTX 560
Make sure that your main camera’s near clip plane is as big as possible, and the far clip plane is as small as possible. This will help to ensure that the depth buffer’s precision isn’t wasted. I experienced something very similar before and this was the solution found to work.
Our problem was UV mapping actually. It’s fixed. (for each face we made it map to the center of the pixel rather than the bottom left corner of the pixel)