I combined an old fixed camera script that I had, with the power of Cinemachines to make a complete system of fixed cameras (sometimes the virtual cameras created with clearshot do not make correct transitions) based on areas of vision (Box Colliders and Triggers). in this way I can combine fixed cameras, dolly tracks and cameras that follow the player and at the same time making smooth transitions. Simple but efficient.
This is the result so far
* Some textures flashes when interacting with lights because I have not baked lightmaps.
* The positions of the cameras are not final.
* Design of the school obviously is not the final one, in fact this is only a prototype in early development.
Also, this is a serious project. I have been documenting my self in the development of video games for the last 6 years, and it was not until recently that I started the project definitively.
I just moved this project from Blender Game Engine, I’m still getting used to some things.
If you like the concept, feel free to follow me on my blog, I’ll be posting updates constantly, about the project status. also I am planning to use other platforms as well, to build a community around it.