Zigfu Update status

I always wonder how do I update my zigfu updater?
I cannot called it at my update function.
Please help me out for this.

void Start () {
		KK = GameObject.Find ("Blockman").GetComponent<Kick> ();
		ball = GameObject.Find ("Ball");
	}
	
	// Update is called once per frame
	void Update () {



	}

	void OnTriggerEnter(Collider col){
		if (col.gameObject.name == "LeftFoot") {
			Debug.Log("Leftfoot");
			//KK.OnLeftkicking();
			ball.rigidbody.AddForce(leftFootVelocity);
		}
		if (col.gameObject.name == "RightFoot") {
			//KK.OnRightkicking();
			Debug.Log("Rightfoot");
			ball.rigidbody.AddForce(rightFootVelocity);
		}
	}

	public void Zig_UserUpdate(ZigTrackedUser user)
	{
		if (user.Id == trackingId) {
			oldLeftFoot = currLeftFoot;
			oldRightFoot = currRightFoot;
			
			if (user.SkeletonTracked) {
				
				
				currLeftFoot = user.Skeleton[(int)ZigJointId.LeftFoot].Position;
				
				
				currRightFoot = user.Skeleton[(int)ZigJointId.RightFoot].Position;
				
				
				//currLeftHand = user.Skeleton[(int)ZigJointId.LeftHand].Position;
				
				/*ZigInputJoint torso = user.Skeleton[(int)ZigJointId.Torso];

				Vector3 calculated = origin.position - torso.Position;
				Debug.Log ("distance compared: " + calculated);*/

				rightFootVelocity = (currRightFoot - oldRightFoot) * 100;
				leftFootVelocity = (currLeftFoot - oldLeftFoot) * 100;
				
				Debug.Log ("Right V: " + currRightFoot.ToString());
				Debug.Log ("Left V: "  + currLeftFoot.ToString());

				Vector3 LF = currLeftFoot;
				Vector3 RF = currRightFoot;
				LF.z *= 10000;
				RF.z *= 10000;
				LF.x *= 1000;
				LF.y *= 1000;
				RF.y *= 1000;
				RF.x *= 1000;
			}
		}
	}

Are you want to learn how to handle events to run Zig_UserUpdate function?

if yes

Add empty gameobject than add zig c#. And then

Add your c# code to gameobject (empty gameobject or necessary gameobject).

Add that gameobject to zig (by default Zig Listeners is 0. Increase listener size, if 0 change it to 1 etc, than add your gameobject which has your c# code, to zig as listener member).