zlib integration

I need to access read io streams using zlib. What’s the best way of doing it? Does Unity have anything built in?

I’ve not tried it, but this looks promising: http://zlibnet.codeplex.com

This might also suit you? GZipStream Class (System.IO.Compression) | Microsoft Learn (be sure to be looking at Version 2.0 docs)

(Update) Ack. Check this out: What's the best way to implement file compression? - Questions & Answers - Unity Discussions