Zombie AI Tutorial

Can anyone tell me how to do zombie AI. I understand this is nothing you tell me in the answer box. Can you send me a link to a aritcle or video that helps me out with this?

I don’t know that there are tutorials that are advanced so here is a break down of what you need. Look into the Unity3D FPS Tutorial Ai system its basic but you can work off of it.

Hit detection - On walls weapons or even causers.
Walking paths or generating paths to player.
Melee or attack sequences.
Animations.

Examples of these things:

OnTriggerEnter - say hit a wall with a collider on that object react say get object rotation or length and walk away to a point were the player is accessible.
Walking can be used by character controller and moving in the rotation towards the player ( When accessible )
Melee including a lunge distance with raycast hits within that Vector3Distance and responding related to that player with GetComponent(//Player Script name) and a reaction of getting hit which would include 1 or more animations for the player and zombie. Animations to make them look alive if you are using a model say walking running sprinting and idle.

All of this may seem complicated but there are really smart people on answers and just ask and people with be sure to help.