Zombie Apocalypse Character Pack

Got this entire pack approved and live on the asset store yesterday!

Some sample images:

If you need to give voice to your zombies, try my SFX pack “Monster Screams”! :slight_smile:

@bosone - I went over and gave that sound clip a listen. Sounds really good! I don’t even want to know where or how you capture such creepy monster sounds. My 7 yr. old son is playing Minecraft next to me, hears this demo clip and runs over asking “what is that???”/

I’ve been meaning to look into ragdolling in Unity… but would these characters be able to have ragdoll applied to them ?? I would like to hope its an easy thing for me to add… ?

Yes sir. These characters would work with ragdoll in Unity.

:smile:
recording them was really funny!!
basically it’s just my voice, recorded with hi-end hardware: I was screaming, growling hissing, spitting, and then I added several audio FX (I think my experience in audio stuff was somewhat important…)

in any case thx for listening!

Looks nice but I don’t really have a need for them and it might just be me but I think the forearms are a too long.

Also, on your page you wrote “will gain you you’re choice” and it should be “will gain you your choice”.

Thanks for the typo catch!

No worries. I really wish I had a use for these. Any thoughts on creating more weapons, I really like them. Maybe some more melee weapons and an MP5 or something.

These assets are pretty easy to create. I really like the idea of melee weapons…maybe a baseball bat, a sword, machete, golf clubs etc?

Yeah, that’s what I was thinking :slight_smile: Just any types of weapons.

This is one of the new assets added in for melee weapons. This is a pipe wrench (600 polygons) and uses a 512×512 PSD texture. I think I should be able to get this full pack done today.

Looks great man :slight_smile:

UPDATED BONUS - Low Poly Melee Weapons (Comes bundled with every character Pack)

These assets are specifically designed for iOS or Android development purposes. The Axe is 100 quad polygons, the baseball bat is 120 quad polygons, the machete is 130 quad polygons, the katana sword is 65 quad polygons and the pipe wrench is 500 polygons. These assets will help you develop your mobile FPS, zombie shooter or any kind of military style game. They use 512x512 PSD textures which are also optimized for mobile purposes.

Looks good! Not sure I would have noticed the forearms had it not been commented on.

I have a question about the animations. Is it possible to do walk left/right, run left/right transitions for turning?

Like a strafing left and right? There really isnt a need for turning left or right animations as the turning occurs in the controller.

Not a strafe. Just a turn. If you don’t have a turn left/right for walk and run your character would like it just spins in place when turning.

Like they show in this video http://video.unity3d.com/video/7362044/unity-40-mecanim-animation-tutorial
Around the 16 minute mark.

I’ve never seen the issue to be a big deal…but that’s just my opinion. Usually a character controller turns the character and it steps using the forward walking or running animations. It never appears to look like a bug or anything. I have tried in the past to make animations of a character literally turning in the animation left or right and it doesn’t work well with the scripted rotation of the character itself.

You work fast mate! I’m trying to come up with a project for PC that I can use these with. I hope you expand on this more, like environment objects, buildings, more characters and zombies. If you ever need ideas, I’m your man haha

I’m down for $30! :slight_smile:

If you come up with more assets that would go along with these let me know!