Zombie Melee - Multyplayer Co-op Shooter

Zombie Melee is a work in progress title, and has been under production for one and a half year now.
It is a top down multiplayer shooting game, you can join a team on your PC, Mac or Android device, help your team and blow up some zombies.

Features:

  • Cross-platform - Join the game using your favorite platforms (PC/Mac/Android/Linux)
  • Enjoy various free weapons
  • Unlock new weapons as you gain higher XPs
  • Upgrade your weapons for better performance
  • Advanced weapons and upgrades will be available to purchase
  • Increase your XP by blowing up zombies and helping out friends

Comments and ideas are most welcome, please let us know what you think and like to see in the game.

Steam Community:
http://steamcommunity.com/sharedfiles/filedetails/?id=133597334

Video:

Screenshots:

Lighting and textures are very appealing to the eye, the feel of it is fluid for not knowing how the controls work.

WASD and shoot towards mouse I’d guess. Also are there any features in this game or ideas or anything that really sets it apart from it’s competition that has the same art style, same gameplay, and same enemies?

Thanks.

Thank you,
The controls are WASD for movement and arrow keys for shooting (joystick simulation). The idea is adding mouse aiming would make it unfair for touch screen users.

Well I’d say this is multi-platform co-op that make it different, you get to join teams apart from shooting zombies you have to keep up with the team and make sure all the team members are holding up.

And again we made the game info public to get the ideas and game-play ideas that you think others might like better.

Love the looks!

Thanks, great to hear.

Nice job, love the individual cartoonish look. could you provide a closer look / concept art of the zombies?

Cartoony look was exactly what we’ve been going for. Great to hear people like it.
Also added the zombie photo.

Looks fantastic!! I am definitely looking forward to play this.

BTW, I am a bit confused, is this made in Unity or Source Engine? In your youtube video it says “Valve Hammer Editor”…

Also, how did you do the explosion? That looks REALLY good. :smile:

are you going to realease this for pc or for phone?

Thank you,
Yea I should’ve mentioned, Valve Hammer Editor is used for the environment design, where the actual game and environment is completely being made in Unity3D.
And the explosion isn’t particle effects. It’s an sprite sheet of explosions, plus a script to animate it, along with some lighting of course.

We’ve kept triangle count as low as possible, so yes we’re aiming for cross-platform game-play. It’ll defiantly need a minimum requirement to run the game on Android tablet/phones.

I don’t wish to rain on your parade, but I’ve worked with Hammer some years ago and I believe that there’s an entry in the EULA that states, that you’re only allowed to create maps for Valve products with it. Can’t find the document atm, but I’d double-check on that if I were you to avoid any legal troubles.

BTW - game looks great :slight_smile: .

Looking great!

very nice game

Thanks for your point, maybe having the logo is misleading. The actual game is being made on Unity. Hammer Editor is solely used for design purposes. Not sure if Hammer Editor is compatible with Unity either.

Thanks. :wink:

Thanks guys. :slight_smile:

Looks very fun, can’t wait to see more! How long did it take to put this together? Scripting and all.

Great to hear, started roughly one and a half year ago.

That’s intriquing, what cause you to use Hammer Editor? And how does it work with Unity? What formats does it export to?

Awesome sauce! Thanks for sharing. It really does look fabulous. One of the best explosion I have seen - it actually reminds me of the Unity’s own Butterfly Effect explosion…

Well as I mentioned earlier, I did the environment design in Hammer Editor, as a “concept” tool, since we didn’t have a concept artist. I’m not sure if you can export maps made by Hammer Editor.

Thanks :), though the difference is that Butterfly Effect is volumetric explosion, where ours is just a number of sprites, which would be better solution for higher performance.