Zombie Night Terror

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Check our First Trailer**
**

Short Ingame preview : Human close range fight!

SXSW Ingame Trailer

We are a small team of indie game developers from France and we are proud to present our first game, a side scrolling 2D Game with destructible environment made with… Unity of course! Zombie Night Terror is a lemmings-like game, but different in many ways. The aim is to lead your brainless army throughout various environments in order to annihilate humanity! But be careful, Humans are not so defenseless and they dispose of various weapons and firepower to destroy the undead menace.

So! How will you eat them all?

Mutations: The player will dispose of many mutations to overcome human defenses and to progress through the levels. Mutations can be combined to have new tricky and devastating effects.

Contamination: The player can choose one healthy human to become sick and to turn him into a zombie. It could be anyone, you just have to choose the poor victim and enjoy the massacre. Each human killed will turn into a new zombie, that’s how you will grow up your army.

Level Design: Each level brings a situation with one or more puzzles to resolve. The player will have various tools like mutations and traps to experiment different solutions in order to convince the humans that being a zombie is cool.

Atmosphere: We tried to add a dark, gory and funny graphic aspect to the game with a lot of blood, lots of human characters with many animations to make the world as alive as possible. And we’ll try to focus on humor.

We are expecting a release before the end of this year on PC and Mac - and maybe Linux - but nothing is definitive on that matter.

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14 Likes

Wow! Great job!
Love the style and the animations! How did you do them?

Glad you love it :slight_smile:

Our graphist is using regular photoshop / pro-motion for sprites, pro-motion only for the animations. In Unity we are using tk2d

They’re so smooth! Really impressive stuff!

looks like youve done a fantastic job, and the trailer is awesome.

pity its pixel art…

Great job there! Sure looks like a lot of work went into this! Curios about the actual gameplay :slight_smile:

Love it!

Awesome! For mobile?

Even though they didn’t invent pixel art,…I am getting a strong ‘Other Brothers’ vibe here,…dunno why,.
but hey,I mean it’s a good thing! :stuck_out_tongue:

would be mint if it was mobile, I agree. Android!

Thanks :slight_smile: Gameplay will be presented this week in our website. News part.

First release will be PC/Mac but we don’t completely reject a mobile version in the future.

Here is the first set of mutation available to support the zombie cause.

2 Likes

Even if we are not very fond of mobile games, the main reason for not aiming mobile platforms is we don’t have the resources to cover them, even if Unity is great for that. Technical issues aside, there are some aspects of the game we cannot directly port from one platform to another.

So, if one day we decide to port the game to mobile, it would need a fair amount of redesign to accommodate its new host…

2 Likes

when you make such fantastic pixel art , do you animate it by drawing each frame ? if yes , how many frames are in your animations ?

AWESOME! The game looks very interesting and I think it is fantastic you are releasing it for the PC (hopefully not just Windows 8!). I don’t get why everyone is so focused on mobile games. A hell of a lot of us play games on the computer still.

1 Like

Yep, our artist animate by drawing each frame. About the frame rate it depends. We have animations starting at 12 frames/sec for the slowest and up to ~30 for the fastest.

Wow, all kinds of awesome!

1 Like

Very good work!

1 Like

Wow , how many artists you have ?
And how much does it take one artist to do animations for one character ?

Sorry about all these questions , but you guys just inspire me :slight_smile: .

We have 2 artists, one specialized in pixel art - he’s doing most of the art direction and pixel animations - who works full time on the project.
The other one is more into 3D Modeling/Animation and FX - he’s the one writing all our effects and shaders, but he sometimes help with animations - who works part time.

How much time does it take to make all animations for a character ( idle , walk , hit , attack ) ?

I couldn’t say, I’ll ask our artist tomorrow.