We are a small team of indie game developers from France and we are proud to present our first game, a side scrolling 2D Game with destructible environment made with… Unity of course! Zombie Night Terror is a lemmings-like game, but different in many ways. The aim is to lead your brainless army throughout various environments in order to annihilate humanity! But be careful, Humans are not so defenseless and they dispose of various weapons and firepower to destroy the undead menace.
So! How will you eat them all?
Mutations: The player will dispose of many mutations to overcome human defenses and to progress through the levels. Mutations can be combined to have new tricky and devastating effects.
Contamination: The player can choose one healthy human to become sick and to turn him into a zombie. It could be anyone, you just have to choose the poor victim and enjoy the massacre. Each human killed will turn into a new zombie, that’s how you will grow up your army.
Level Design: Each level brings a situation with one or more puzzles to resolve. The player will have various tools like mutations and traps to experiment different solutions in order to convince the humans that being a zombie is cool.
Atmosphere: We tried to add a dark, gory and funny graphic aspect to the game with a lot of blood, lots of human characters with many animations to make the world as alive as possible. And we’ll try to focus on humor.
Even if we are not very fond of mobile games, the main reason for not aiming mobile platforms is we don’t have the resources to cover them, even if Unity is great for that. Technical issues aside, there are some aspects of the game we cannot directly port from one platform to another.
So, if one day we decide to port the game to mobile, it would need a fair amount of redesign to accommodate its new host…
AWESOME! The game looks very interesting and I think it is fantastic you are releasing it for the PC (hopefully not just Windows 8!). I don’t get why everyone is so focused on mobile games. A hell of a lot of us play games on the computer still.
Yep, our artist animate by drawing each frame. About the frame rate it depends. We have animations starting at 12 frames/sec for the slowest and up to ~30 for the fastest.
We have 2 artists, one specialized in pixel art - he’s doing most of the art direction and pixel animations - who works full time on the project.
The other one is more into 3D Modeling/Animation and FX - he’s the one writing all our effects and shaders, but he sometimes help with animations - who works part time.