I have a zombie script that moves the zombie towards the player, but it’s gliding over the terrain sideways, depending on where the player is. I’ve tried getting it to work, but I need help fixing the problem.
Here is my current zombie script:
#pragma strict
var player : GameObject;
var speed : float = 1;
var Health : int = 3;
var rotateSpeed = 90.0;
function Start () {
player = GameObject.Find("Player");
if (!player) {
Debug.LogError("Could not find Player!");
}
}
function Update() {
var moveSpeed = speed * Time.deltaTime;
if (!player) return;
var distance = Vector3.Distance( player.transform.position, transform.position);
if ( distance < 60 ) {
Debug.Log ("A zombie is close");
var delta = player.transform.position - transform.position;
delta.Normalize();
transform.position = transform.position + (delta * moveSpeed);
}
var horiz : float = Input.GetAxis("Horizontal");
transform.Rotate(Vector3(0,horiz * rotateSpeed * Time.deltaTime,0));
}
Any help is appreciated ![]()