So I started on this project a few days ago and im very pleased at the progress so far
Where am I headed with this?
Well I kinda wanna head away from “what a game should be” and just take this in its own direction
I was thinking this would be an open world zombie tower defense game!
Sounds freaking insane doesnt it?
Well heres my thinking behind the game
everyone likes minecraft right? and everyone likes Bloons tower defense? well even if you dont thier both very popular games but wait whats the most sought after aspect of survival? ZOMBIES!
In the middle of the map(the player spawn) will be an idol(maybe a statue) this statue will have a healthbar once it reaches 0 gameover
The game will play just like a normal open world game(explore,build, kill anything u pass along the way) the world will be infested by zombies so you have to be careful while exploring
every 30mins(or so in-game time) zombies all over the map will begin to migrate torwards the statue for a set amount of time
For a better picture of how this will look
State of decay(military addon) + Bloons tower defense(weapons system) + skyrim(open world and interactability) = Zombie Outpost
Heres a video i know its a little bare atm but this is what i have done so far
Doesn’t the natural game play of an open world directly oppose a tower defense type of game?
In an open world game natural game play is exploration, crafting and survival, key emphasis paid towards exploration to gather resources to allow for the other two elements, crafting and survival.
In a tower defense game natural game play is to hunker down and defend the lanes, areas, structures.
Exploring and hunkering down are opposing, unless the 30 minutes time frame is the factor that would allow both of these opposing game play elements to be playable during the same game, but not at the same time.