ZOMBIE TEMPLAR character from Arteria3d.

All images taken from unity, with arteria’s medieval modular kit, and knights pack.

Templar Zombie
A fearsome Templar character, absorbed by the Undead Spirits.
Quality 3d character, great for RPG and MMO games.
3d character comes complete with a library of 2 handed Sword Animations Zombie Animations, allowing you to decide if you want your zombie in typical lethargic movement style, or an undead argile weilding sword character.

Model just $14.99 first 3 days.

Product Page:
http://arteria3d.com/collections/animated-characters/products/templar-zombie

Oh … that is just amazing! Exactly the kind of thing I had in mind and just perfect for any fantasy / horror game. You should consider having a few more zombie-fied versions of your medieval characters. Zombie archer, zombie wizards, zombie female warriors and of course zombie villagers.

Thankyou Raj, will be releasing more of my characters in zombie style.

Some quick feedback. I think it needs a few more animations. For example:

  • Zombie Getting Hit
  • Zombie Death
  • Get up / Lie Down

Other than that, it’s looking great. Only other thing I can think of is to perhaps update it to have fewer separate textures. Performance-wise, it would be better to have as few separate textures as possible.

Thanks Raj.
Good tip on the materials, I left each clothing item separate as this was originally part of OBM, can easily merge the elements and do this for future releases based on OBM

Steve

Looks awesome steve! Very nice addition to your stuff.

Great work, i am glad i took the 1 year subscription :slight_smile:

BTW, i was looking for the Roman Amphitheater in the subscriber forum, i could not seem to find it, has it been added ?

Has this asset been added as well ?

Thankyou for the support - the roman amp is being updated and will be uploaded this evening
Steve

Hi Steve,

Will you be making an update with some of the animations I mentioned? I think those are really critical to make it a game-ready asset.

Thanks :slight_smile: