Zombie Toys: Light Baking problems

Hi,

I’m having trouble with the Zombie toys certification course. I’m doing my best to follow the instructions to the letter, but my results are weird. All objects in the scene are being lit and baked well, except for the walls.

Pretty nightmarish if you ask me, but I’m pretty sure it’s not the kind of mood intended in the certification course. I tried changing the lights properties from realtime to baked. Nada, nothing,…

These are the light settings used in the scene. I tried changing all kinds of things. Again, nada,…

I’m kinda stuck here and I have no clue what I’m doing wrong. Can somebody help me out? I would be grateful.

Thx,

Guy

Seems like I solved the problem. If you ever see this happening you probably forgot to “Generate Lightmap UV” in your model properties.