A zombie game, but similar to Crimsonlands. There were supposed to be several modes of play but only “Survival Mode” and a prototype “Assault Mode” was implemented. There was supposed to be leaderboards too, but it would’ve required a MySQL database server hosting which I don’t have.
Yeah. It seems as though you can’t die in Survival mode…which defeats the purpose. Also, once a pile of zombies masses your character, the game starts to really lag.
My employer wanted it in perspective mode though I too wanted it in isometric view.
The lagging when you get stuck on the mass of zombies is a bug I haven’t fixed.
There is a limit on the number of zombies on screen, its just too high. If I set it lower the player can cheat, he can herd the zombies, since I haven’t implemented making the zombies flank the player.
Your game is really my interest because it is well despite the little bugs. I sui novice Unity and I would ask you to help me understand the script used for the zombies and if possible I showed the script to use. Thank you in advance.
can you give me a copy of the zombie ai, i really need it for my project. i have no idea how to make a zombie ai. i’ll give you a sneak peek at my multiplayer mmofps zombie game when it’s half way through development. please reply to this message and i’ll give you my email so you can send it to new.
@bywewe: its a laughable AI, I don’t even consider it to be AI. the zombies will just face wherever the player is (transform.LookAt()) then move forward in that direction
I really like it. It’s simple. Survival is quiet fun, just that feeling of fending off an infinite amount of hungry brainless creatures. you should make the character a character. Everything else looks decent.