Zombieville, USA

Hey folks,

It is with great excitement that I’d like to announce my first complete Unity game, Zombieville USA, is currently in submission with Apple for release on the App store! Barring any surprises (such as me screwing up my submission build, I’m still a little paranoid that I messed it up >.<) it should be available on an iPhone/iPod near you very soon!

In the coming week I plan to give it a proper website, but in the mean time here’s a direct link to the trailer!

www.zombievilleusa.com/trailer.mov

That looks completely amazing!

That looks Super Awesome !!!
It will become a big Hit… 8)

BRAAAAAAAAINNNNNNNNNNNNNZZZZ

great work! nothing left to say

Heh! Awesome :slight_smile:

If I had an iPhone I’d immediately buy it as soon as it’s available.

When the hell is it releasing???

I need this .

Great work

Cheers

Steve

That looks very professional, man! Keep it up!

Games of this quality are what Unity needs to get it’s name out there!

I will have this, I just need to break down and get a Touch…

Ha ha ha… that is really cool, i love it

really COOL! Congratulations and let us know as soon as it is on sale on the app store, I’m surely going to buy it! (love the chainsaw and that sort of light beam that burns down the zombies!)

Ah that looks good, what fun! Good luck let us know how it goes!

Looks fun indeed! Are there any other environments?

Wehee! :smile: Second on the environments.

Just dropping in to answer a couple questions:

  • The goal is to release this Saturday, unless Apple says otherwise.

  • There’s only the one environment. Adding more background art is something I’m considering for future updates, but the pain:gain ratio for environment art is pretty lousy. I could spend all week drawing house permutations and it wouldn’t really change the game very much, except make it take longer to download. :slight_smile: It would be nice though to have a visual cue that you’ve made progress. Like, instead of saying “hey, i got to level 17 before I died”, its more interesting to say “I got through the suburbs and into downtown” instead.

Just saw this. Nice style; it looks great!

Can’t wait to play it! :slight_smile:

Barring Apple’s decision, I would like to say congrats on completing your title. Was it only your one creating the game?

P.S. check your P.M.

~t

Tell me what Apple says. I was reading some stuff about how Apple has rejected a few things for being too violent, so I would be curious to know how they respond to a zombie game (I have a sneaking suspicion that you are not the first person to make this type of game, yet there is a conspicuous lack of zombie-gore on the App Store).

I’ve seen a couple zombie games on the app store, but I haven’t played any of them and don’t know how bloody they are.

When you submit to the App Store, they ask that you give your own app a severity rating in several categories, which include “cartoon violence”, “realistic violence” and “prolonged, sadistic violence”. I certainly hope they just choose to USE their rating system, rather than reject me outright. I labeled Zombieville as “Frequent/Intense Cartoon Violence,” which seems like an apt description to me.

If they kick it back for censorship reasons I’d be a bit disappointed, considering there’s a boob-jiggling app in the top 25 right now.

Apple did reject the initial version of AlienMangle, which was called ZombieMangle. So the dev called the zombies “aliens” and made them have cyan blood, and that worked. On the other hand, Apple approved Amateur Surgeon, so there seems to be some inconsistency there…I guess if you’re Cartoon Network, you don’t get rejected.

–Eric

Amateur surgeon is also fairly cartoony and silly, whereas alienmangle is more realistic, darkly lit, and presented from a first person view, which people tend to find more violent/disturbing. That said, they should have just given it a 17+ rating, instead of forcing the developer to neuter it and make it safe for 10-year-olds.

I guess we’ll see if its just the cartoon network effect.

Just watched the trailer and I must say you really nailed it with the sound effects, I think they fit perfectly with the graphics.

-Tristan