Hello all! Kuroato Media, is proud to present ZombieWarz(Beta) Release! with the first Playable Level/Mission, “Warehouse” and New Features added such as Weapon Unlock, Ammo/Health Pickups, Mini-Mission, and New HUD Additions. Check it out!
*Note: The game still needs some work, but for the most part “the base” of the game is completed, I think with some more cool updates this could grow into becoming an awesome Browser-based Zombie FPS Game!
Feedback Welcome! Let us know what you think.
Kuroato Media, Development Team: Kuro Savage
Special Thanks to: Bryce Reitano, David Harrison (Unity Developers)
I think the game is too dark. Lighting is very important and simply adding a flashlight might sound realistic, but in reality you would have at least some light bouncing around, since you don’t have GI a little ambient light would help.
I know games like Slenderman have brought this “lighting” into the spotlight, but it’s not really helping the game-play, it get’s old fast and creatively it doesn’t allow for anything interesting.
Nice start to a good game but headshots should do more damage it takes 5 shots to take out one zombie even if i shoot them in the head each time. Also the noise from the zombies is always on it seams the sound should be directional from the zombies but it seams to be be all around maybe a smaller sound effect area for the sounds? Also instead of having the groaning noise all the time as it is now have it now and again but as normal sounds have scuffling feet and small noises that come from the zombies direction. scraping foot steps getting closer and closer are more scary then groaning noises anyway. Try it out and see.
Yes, very helpful! = ) I actually had the Lighting in mind to redo for sure! I’m not big fan of all DARKness and just a flashlight lol… I do want some better lighting… so that will defiantly get worked on! as far as Gameplay, some better AI, and FX are in the works…! = ) Thanks Koyima
Yes, the Sound FX is very important! I need to improve that rather than a simple looping zombie noise lol! = ) Will def work on that… damage, kill effects like Head Shot and other damage effects are also in the works as well! stay tuned… Thanks Darkjayson
I like how you, after getting the shotgun, go from being hunted to being the hunter. I also like how you really had to save your ammo and use it carefully. Really good for a beta. What I would like to see would be more levels and zombies with different health, like some kind of a boss maybe?
hey there Gaming Zone FR, there are actually 4 Levels Ready for the Game! = ) , I just recently got an nice update from my programmer, so i’m hoping to get around to pushing these updates very soon! which should include all 4 levels, better Lighting, smarter / faster Zombie AI, Head-shots, Shooting Zombies in the Legs to make them Fall to the Ground and Crawl after you, SoundFX Updates / Repairs, and added a Zombie Boss, a Big Ugly, Fat Zombie that is a Tank, kind of like a Tyrant that is hard to kill! = )
Coming soon! as soon I get the time to Push all these Updates! they are pretty much ready to go, but still some works needs to be done, cleanup, tweaking, adjustments etc…
Thanks vk007, hmm i have never looked into light-mapping, i will try look into that! = ) and for the rest, yes i will take note of all your suggestions! thank you.
Thanks! I’m pretty sure the 2 points there will be addressed on the next update. Regarding high spawn rate, I found there was huge performance issue after spawning more than 16 Zombies… so that’s why the waves are currently at 16 Zombie Spawns. Maybe this can can be optimized later for more Zombies! = )