Hi, im kinda new to this stuff… and i´ve ran into this issue where i need my scene zoomed out from a top down perspective, but it makes it so that the sprites look awful in the Game view (even though they look fine in the Scene view)
So yea, i´ve been wondering if theres any way i could make it zoomed out without losing quality?
The sprites are all in png, made in illustrator in 2048 Canvas, i have tried multiple different settings from different people with the same result, which is why i came here
My import settings:
The end result should pretty much be a zoomed out scene without it looking terrible.
Thanks in advance :3
(i would put example pictures in, but it wont let me since im a “new user” or whatever)
Turn on Generate Mip Maps. This makes the texture a bit bigger in order to create some smaller copies of it. Then it can interpolate between those the smaller vs larger copies and this can dramatically improve visual quality when zooming out.
Wikipedia example:

Hi, and thanks for the reply!
I tested a lot of settings with Mip Maps, however the best result I got feels almost blurrier?
I guess it just doesn’t work as well for sprites as it does for textures.
I´ve also tried making like lower resolution versions and using those instead since they wouldn’t have to be scaled down, but that also didn’t help with the issue
I could try using like a SVG file since it should be lossless quality if there´s any way to do that?
Perhaps if there´s anything I could do with the URP settings or Camera Settings to change how it looks?
Thanks though.
Yes mipmaps can add some blur. That’s from the downscaling. Without mipmaps, there can be an artificial sharpness, but that often looks worse most of the time and also performs worse.
If you need absolute fidelity, calculate the exactly correct asset size for how large you plan on displaying it then size your sprites and give them a Pixel Per Unit that gets them to their desired size. But since you have a zoom feature, you really have to have mipmaps.
Realistically it’s very easy to over-worry about this early in development because you don’t have much movement, vfx, particles going on. How much anyone can notice minor visual defects greatly recedes when you have a game to play.
Also exercise caution if using the zoom slider on the Game View panel because that distorts.
Thanks, I’ll try make some actual gameplay and particles, and then worry about how the game looks. the sprites might change overtime anyways 
Maybe the slight pixelation will be lost in the chaos of the game
when you zoom out, the sprites will get smaller, and there will be artifacts
thats just life, why do you think old games never zoom out?
super mario, sonic, zelda, and all the rest always had the same zoom lvl, theres a reason for everything