Zooming too far in Scene view makes objects disappear

As the title states, when zooming in to make accurate changes to UI elements they disappear. It feels like a clipping plane issue, but it would be something like a 5meter near clip plane. Has anyone else experienced issues like this, and know of a fix? Thanks!

Yes I have definitely experienced this too, I too would like to know the answer.

Is it to do with Screen Space - Camera?

The scene camera adjusts its far and near clipping plane depending on where you focus on and how far away you are from what youre focusing. Selecting an element you wish to tweak and pressing an “F” usually helps.

I tried that just now. I selected my GUI object and pressed F. The auto-zoom that keys executes brought the camera close enough to make the object disappear, so looks like that isn’t the fix. Though I didn’t know about that hotkey, so that’s good!

Its to do with the pivot. If the pivot is off screen it does not render the sprite…

I’m guessing this isn’t intended behaviour? I’ll file a bug just in case. :slight_smile: Thanks for pointing that out!

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