Hello,
I’m using the LWRP in Unity 2019.2.11.
I’m creating a shader with the shader graph but I need to disable its Depth buffer.
Is there a way either in the shader graph itself or maybe in one of the Custom Renderer Features??
Thanks in advance for the good help
Z writing is controlled by the master node.
If its not a option to select you can not change it via the Shader Graph.
You can make a copy if the generated shader and change it manually.
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Thanks fffMalzbier, didn’t know I could copy/paste from the master node 
It would be a good thing though, to have this option available.
To view the Generated Shader code , right click on the master node and select “Show Generated Code”.
Then you can Make a new “non Shadergraph shader” and paste everything into that new file.
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Yep, thanks fffMalziber.
(my last comment was about a Zwrite option on the Master node, which would be handy)
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