Hey im using a few shaders that use ZWrite, I mix meshes with sprites. In the editor everything works fine, but on Android it seems that ZWrite is ignored totally. Is there a config that turns off zwrite?
Thanks a lot
Hey im using a few shaders that use ZWrite, I mix meshes with sprites. In the editor everything works fine, but on Android it seems that ZWrite is ignored totally. Is there a config that turns off zwrite?
Thanks a lot
Not sure if this is your issue, but have you tried setting your Graphics API (build settings) to OpenGLES2 only?
In the past I’ve found issues with OpenGLES3 and some shaders in Unity (on Android). In my case it was to do with stencils. But it’s worth a shot.