# \#2017.1-beta

**URL:** https://discussions.unity.com/tag/2017-1-beta/160103.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [Beta pages are now getting a bit hard to follow.](https://discussions.unity.com/t/beta-pages-are-now-getting-a-bit-hard-to-follow/670458)

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**Author:** [@x4000](https://discussions.unity.com/u/x4000)\
**Replies:** 5\
**Last updated:** [July 11, 2017, 9:40am UTC](https://discussions.unity.com/t/beta-pages-are-now-getting-a-bit-hard-to-follow/670458 "2017-07-11T09:40:10Z")

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I can’t speak for anyone else here, but I don’t really use the forums much for keeping track of the betas. I either check the unity blog, or mostly I just go to the unity betas and patches pages obsessively. There’s act…

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## [2017.1.f1 NullReferenceException: UnityEditor.CurveEditor](https://discussions.unity.com/t/2017-1-f1-nullreferenceexception-unityeditor-curveeditor/669514)

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**Author:** [@CDF](https://discussions.unity.com/u/CDF)\
**Replies:** 3\
**Last updated:** [July 11, 2017, 7:32am UTC](https://discussions.unity.com/t/2017-1-f1-nullreferenceexception-unityeditor-curveeditor/669514 "2017-07-11T07:32:25Z")

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Getting this error every time I open my project: NullReferenceException: Object reference not set to an instance of an object UnityEditor.CurveEditorWindow.OnDestroy () (at C:/buildslave/unity/build/Editor/Mono/Animati…

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## [WWWAudioExtensions.GetAudioClip fails without error message](https://discussions.unity.com/t/wwwaudioextensions-getaudioclip-fails-without-error-message/670385)

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**Author:** [@hybrislabs](https://discussions.unity.com/u/hybrislabs)\
**Replies:** 2\
**Last updated:** [July 10, 2017, 1:44pm UTC](https://discussions.unity.com/t/wwwaudioextensions-getaudioclip-fails-without-error-message/670385 "2017-07-10T13:44:23Z")

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Hi everyone, I’m currently trying to use the function GetAudioClip of the relative new WWWAudioExtensions. My Unity Version is 2017.1.0f2 , Windows 10 only Below is my code. The WWW request works well and when I try t…

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## [Assertion failed: Assertion failed on expression: 'outputVertexCount == sharedData.vertexCount'](https://discussions.unity.com/t/assertion-failed-assertion-failed-on-expression-outputvertexcount-shareddata-vertexcount/664876)

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**Author:** [@georgeq](https://discussions.unity.com/u/georgeq)\
**Replies:** 6\
**Last updated:** [July 10, 2017, 8:57am UTC](https://discussions.unity.com/t/assertion-failed-assertion-failed-on-expression-outputvertexcount-shareddata-vertexcount/664876 "2017-07-10T08:57:43Z")

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I’m getting this on Unity 2017.1.0b5 after loading a particular scene, apparently it’s not affecting the game.

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## [C# 7](https://discussions.unity.com/t/c-7/663106)

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**Author:** [@makeshiftwings](https://discussions.unity.com/u/makeshiftwings)\
**Replies:** 7\
**Last updated:** [July 10, 2017, 8:54am UTC](https://discussions.unity.com/t/c-7/663106 "2017-07-10T08:54:28Z")

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I noticed the new .NET 4.6 mode only supports C# 6 by default. Is there any way to enable C# 7 support?

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## [Constant crashes with Fatal callback Error!](https://discussions.unity.com/t/constant-crashes-with-fatal-callback-error/662832)

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**Author:** [@SpookyCat](https://discussions.unity.com/u/SpookyCat)\
**Replies:** 12\
**Last updated:** [July 9, 2017, 5:12am UTC](https://discussions.unity.com/t/constant-crashes-with-fatal-callback-error/662832 "2017-07-09T05:12:08Z")

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Testing out Unity 2017b1 but virtually impossible to use for more than a few minutes at a time as it will always crash out with a Fatal Error, Callback Registration Failed. Increase kMaxCallback. I see this problem was a…

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## [Animator.Rebind() issues](https://discussions.unity.com/t/animator-rebind-issues/670092)

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**Author:** [@Schneider21](https://discussions.unity.com/u/Schneider21)\
**Replies:** 2\
**Last updated:** [July 7, 2017, 1:42pm UTC](https://discussions.unity.com/t/animator-rebind-issues/670092 "2017-07-07T13:42:12Z")

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I have code from a previous project (5.6.0) where I could successfully add a mesh to a controller with an Animator component using the following code: model.transform.SetParent (controller.transform); model.transform.l…

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## [Error loading class](https://discussions.unity.com/t/error-loading-class/669483)

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**Author:** [@StephanieRowlinson](https://discussions.unity.com/u/StephanieRowlinson)\
**Replies:** 4\
**Last updated:** [July 7, 2017, 12:02pm UTC](https://discussions.unity.com/t/error-loading-class/669483 "2017-07-07T12:02:05Z")

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Every time I run my project I get the error below. It appears to have no impact on the actual running of my project, but it is really annoying and I don’t understand where it’s coming from as the stacktrace appears to en…

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## [VR issues with Single Pass Stereo in 2017 (also in 5.6.1)](https://discussions.unity.com/t/vr-issues-with-single-pass-stereo-in-2017-also-in-5-6-1/668767)

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**Author:** [@Kronnect](https://discussions.unity.com/u/Kronnect)\
**Replies:** 5\
**Last updated:** [July 7, 2017, 9:12am UTC](https://discussions.unity.com/t/vr-issues-with-single-pass-stereo-in-2017-also-in-5-6-1/668767 "2017-07-07T09:12:46Z")

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I’ve reported two cases 923402 & 906203 with repros showing behaviour changes and errors with VR SPSR in latest Unity versions, including 2017.

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## [2017.1.0f1 - Problem with new NavMesh Components](https://discussions.unity.com/t/2017-1-0f1-problem-with-new-navmesh-components/669354)

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**Author:** [@Reedmand](https://discussions.unity.com/u/Reedmand)\
**Replies:** 7\
**Last updated:** [July 6, 2017, 6:56pm UTC](https://discussions.unity.com/t/2017-1-0f1-problem-with-new-navmesh-components/669354 "2017-07-06T18:56:05Z")

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Hello. I’m using new High-Level API NavMesh Components in my project. Previously my project has been on 5.6.2f1 version, today i was upgrade it to 2017.1.0f1 and notice that NavMesh Agents won’t interact with NavMesh Sur…

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## [\[926150\] Missing scripts are not shown in inspector](https://discussions.unity.com/t/926150-missing-scripts-are-not-shown-in-inspector/669612)

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**Author:** [@Kuura](https://discussions.unity.com/u/Kuura)\
**Replies:** 6\
**Last updated:** [July 5, 2017, 7:15pm UTC](https://discussions.unity.com/t/926150-missing-scripts-are-not-shown-in-inspector/669612 "2017-07-05T19:15:52Z")

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Report #926150 2017f1 does not show the “Missing MonoBehavior” in the inspector anymore after a script is deleted. However the script still resides in the gameobject and spams the console with missing monobehavior warni…

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## [Shader build time stripping doesn't work](https://discussions.unity.com/t/shader-build-time-stripping-doesnt-work/669891)

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**Author:** [@artaka](https://discussions.unity.com/u/artaka)\
**Replies:** 2\
**Last updated:** [July 5, 2017, 5:36pm UTC](https://discussions.unity.com/t/shader-build-time-stripping-doesnt-work/669891 "2017-07-05T17:36:46Z")

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Building the project in Unity 2017.1.0f1 takes incredibly long and ends up with 74 shaders and 39484 combinations. This was not the case with 5.6.2. Am I doing something wrong or is this broken in the current version of …

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## [\[Solved\] 2017.1 - OSX Metal performance issue - Gfx.WaitForPresent](https://discussions.unity.com/t/solved-2017-1-osx-metal-performance-issue-gfx-waitforpresent/669268)

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**Author:** [@radimoto](https://discussions.unity.com/u/radimoto)\
**Replies:** 6\
**Last updated:** [July 5, 2017, 10:39am UTC](https://discussions.unity.com/t/solved-2017-1-osx-metal-performance-issue-gfx-waitforpresent/669268 "2017-07-05T10:39:59Z")

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Hey all, I have run into a performance issue with my project only on OSX Metal. I had a good build on 2017.1.0b10 that could maintain 60fps at 2560 x 1440 using an nVidia GTX 970. I then enabled GPU Instancing on a lo…

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## [Weird location for motion vectors options on mesh renderer?](https://discussions.unity.com/t/weird-location-for-motion-vectors-options-on-mesh-renderer/669842)

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**Author:** [@hippocoder](https://discussions.unity.com/u/hippocoder)\
**Replies:** 1\
**Last updated:** [July 4, 2017, 1:59pm UTC](https://discussions.unity.com/t/weird-location-for-motion-vectors-options-on-mesh-renderer/669842 "2017-07-04T13:59:05Z")

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For the life of me I can’t really work out why motion vectors would be stuffed inside Lighting rollout :confused: What next? audio in lightmap baking? :smile: A little bell that sounds when it’s done ?

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## [TextMesh Pro (669823)](https://discussions.unity.com/t/textmesh-pro-669823/669823)

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**Author:** [@Gizmoi](https://discussions.unity.com/u/Gizmoi)\
**Replies:** 1\
**Last updated:** [July 4, 2017, 10:44am UTC](https://discussions.unity.com/t/textmesh-pro-669823/669823 "2017-07-04T10:44:53Z")

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When is TextMesh Pro going to be included in a released version Unity? Or did I miss it and it already happened?

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## [About dotnet 6](https://discussions.unity.com/t/about-dotnet-6/669717)

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**Author:** [@laurentlavigne](https://discussions.unity.com/u/laurentlavigne)\
**Replies:** 8\
**Last updated:** [July 4, 2017, 6:50am UTC](https://discussions.unity.com/t/about-dotnet-6/669717 "2017-07-04T06:50:36Z")

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So I read that 2017 has an upgrade to dotnet. I know nothing about that new version since I learned c# on unity (jab jab) so can someone tell me how to make this code more succinct now? (something to do withe ?= or ?.) …

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## [Referenced Script on this Behaviour Missing - Unable to remove missing component from GO](https://discussions.unity.com/t/referenced-script-on-this-behaviour-missing-unable-to-remove-missing-component-from-go/666809)

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**Author:** [@Doug-Wolanick](https://discussions.unity.com/u/Doug-Wolanick)\
**Replies:** 2\
**Last updated:** [July 3, 2017, 11:26pm UTC](https://discussions.unity.com/t/referenced-script-on-this-behaviour-missing-unable-to-remove-missing-component-from-go/666809 "2017-07-03T23:26:11Z")

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If you delete a script that is assigned to a GameObject, it becomes impossible to remove the ‘missing’ script from that GameObject. This was not the behaviour in Unity 5.5 or earlier. Bug Case 917810 Steps Run Scene …

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## [Async/Await Not Joining Main Thread After Await?](https://discussions.unity.com/t/async-await-not-joining-main-thread-after-await/669662)

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**Author:** [@Metastable](https://discussions.unity.com/u/Metastable)\
**Replies:** 7\
**Last updated:** [July 3, 2017, 6:43pm UTC](https://discussions.unity.com/t/async-await-not-joining-main-thread-after-await/669662 "2017-07-03T18:43:56Z")

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I’m looking to use async/await to clean up some callbacks. I’m currently having an issue with doing Main thread work, such as accessing gameObject after an await but I’m getting errors that it’s not being called on the m…

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## [Additive Animation bug](https://discussions.unity.com/t/additive-animation-bug/669211)

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**Author:** [@CodeBison](https://discussions.unity.com/u/CodeBison)\
**Replies:** 7\
**Last updated:** [July 3, 2017, 3:49pm UTC](https://discussions.unity.com/t/additive-animation-bug/669211 "2017-07-03T15:49:28Z")

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I’ve got a weird issue with additive animations in Mecanim. When not using a mask, applying an additive animation offsets the character. If I apply a mask that excludes the root bone, everything looks normal. This is in…

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## [Private, official Unity Beta group on google banned/locked/closed due to spam or maleware ?](https://discussions.unity.com/t/private-official-unity-beta-group-on-google-banned-locked-closed-due-to-spam-or-maleware/669647)

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**Author:** [@spacefrog](https://discussions.unity.com/u/spacefrog)\
**Replies:** 3\
**Last updated:** [July 3, 2017, 1:59pm UTC](https://discussions.unity.com/t/private-official-unity-beta-group-on-google-banned-locked-closed-due-to-spam-or-maleware/669647 "2017-07-03T13:59:12Z")

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Today i wanted to pay a visit to the private Unity beta group on google ( where i’m member since ages ) and am greeted with the following message. Entering the group reveals an empty group. What happened ?

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## [Will you update NUnit?](https://discussions.unity.com/t/will-you-update-nunit/668281)

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**Author:** [@Deni35\_1](https://discussions.unity.com/u/Deni35_1)\
**Replies:** 2\
**Last updated:** [July 2, 2017, 1:30pm UTC](https://discussions.unity.com/t/will-you-update-nunit/668281 "2017-07-02T13:30:53Z")

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The Unity 5.6 had got new version of NUnit. But looks like it’s not the last version. Last NUnit have Warn, Assert.Multiple. This is very needed me features. But version of Unity 5.6 and 2017 hasn’t this features :(. A…

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## [Unity 2017.1 Beta 5 iOS Cardboard squashed view](https://discussions.unity.com/t/unity-2017-1-beta-5-ios-cardboard-squashed-view/665040)

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**Author:** [@Pomettini](https://discussions.unity.com/u/Pomettini)\
**Replies:** 5\
**Last updated:** [July 2, 2017, 1:10pm UTC](https://discussions.unity.com/t/unity-2017-1-beta-5-ios-cardboard-squashed-view/665040 "2017-07-02T13:10:59Z")

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Hi, I had to upgrade to Unity 2017.1 Beta 5 for a Cardboard project because I had compiler errors on iOS with Unity 5.6, Now the project compiles but on my iPhone 6S Plus it looks vertically squashed: How can I sol…

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## [2017.1.0f1: (Case 925890) "Maximize On Play" causes "Invalid editor window" error](https://discussions.unity.com/t/2017-1-0f1-case-925890-maximize-on-play-causes-invalid-editor-window-error/669520)

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**Author:** [@Peter77](https://discussions.unity.com/u/Peter77)\
**Replies:** 1\
**Last updated:** [July 1, 2017, 12:45pm UTC](https://discussions.unity.com/t/2017-1-0f1-case-925890-maximize-on-play-causes-invalid-editor-window-error/669520 "2017-07-01T12:45:13Z")

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Creating a new project, activating “Maximize On Play” in the Game window and pressing Play causes Unity to display the following error: Invalid editor window UnityEditor.FallbackEditorWindow UnityEditor.EditorApplicati…

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## [Unity Beta 2017.1.0f1 fails](https://discussions.unity.com/t/unity-beta-2017-1-0f1-fails/669189)

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**Author:** [@petersx](https://discussions.unity.com/u/petersx)\
**Replies:** 3\
**Last updated:** [June 29, 2017, 2:41pm UTC](https://discussions.unity.com/t/unity-beta-2017-1-0f1-fails/669189 "2017-06-29T14:41:02Z")

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common Unity coders - next beta and image effects not working ? again ?

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## [Messed up mesh particles](https://discussions.unity.com/t/messed-up-mesh-particles/669194)

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**Author:** [@Hertzole](https://discussions.unity.com/u/Hertzole)\
**Replies:** 7\
**Last updated:** [June 29, 2017, 1:31pm UTC](https://discussions.unity.com/t/messed-up-mesh-particles/669194 "2017-06-29T13:31:47Z")

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Hello First of all, I’m not 100% sure if this is by design, but I haven’t seen it mentioned anywhere that this would change, and if it is by design, I would say it’s very bad design. So the actual problem I’ve noticed …

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## [2017.1 rendering](https://discussions.unity.com/t/2017-1-rendering/669253)

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**Author:** [@Waterlane](https://discussions.unity.com/u/Waterlane)\
**Replies:** 6\
**Last updated:** [June 29, 2017, 11:03am UTC](https://discussions.unity.com/t/2017-1-rendering/669253 "2017-06-29T11:03:02Z")

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Hi - enjoyed the Unite Keynote and seeing how Unity 2017.1 will include a renderer… :slight\_smile: Can anyone tell me if this will include the ability to render 180/360/spherical/cubemaps/etc etc etc… Dave

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## [Debugging irregularities](https://discussions.unity.com/t/debugging-irregularities/669105)

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**Author:** [@hardcodednumber](https://discussions.unity.com/u/hardcodednumber)\
**Replies:** 2\
**Last updated:** [June 29, 2017, 7:43am UTC](https://discussions.unity.com/t/debugging-irregularities/669105 "2017-06-29T07:43:13Z")

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I am using Unity 2017.1.0b10 and Visual Studio Enterprise 2017. When I use the debug version of my dll, there are a number of problems compared to Unity 5.6.1.f1. When I add the pdb and unity generates the mdb files t…

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## [Firebase Unity SDK stopped working on .NET 4.6 enabled](https://discussions.unity.com/t/firebase-unity-sdk-stopped-working-on-net-4-6-enabled/669289)

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**Author:** [@5argon](https://discussions.unity.com/u/5argon)\
**Replies:** 1\
**Last updated:** [June 28, 2017, 9:38pm UTC](https://discussions.unity.com/t/firebase-unity-sdk-stopped-working-on-net-4-6-enabled/669289 "2017-06-28T21:38:38Z")

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This is on their part, not Unity’s fault. But since I think Firebase user might be a lot I want to post the issue here just in case anyone is searching for the solution. Firebase shipped with System.Threading.Tasks (htt…

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## [Timelines: How do I trigger certain timelines to play and stop based upon interactions?](https://discussions.unity.com/t/timelines-how-do-i-trigger-certain-timelines-to-play-and-stop-based-upon-interactions/668591)

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**Author:** [@Kmausser](https://discussions.unity.com/u/Kmausser)\
**Replies:** 1\
**Last updated:** [June 28, 2017, 5:58pm UTC](https://discussions.unity.com/t/timelines-how-do-i-trigger-certain-timelines-to-play-and-stop-based-upon-interactions/668591 "2017-06-28T17:58:42Z")

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I’m trying to use timeline to play an animation for an object, then when the player clicks on another object with their mouse it plays the timeline animation for that and also plays a closing animation for the first obje…

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## [Unity bug with .Net 4.5 and fix](https://discussions.unity.com/t/unity-bug-with-net-4-5-and-fix/669208)

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**Author:** [@pcsh0](https://discussions.unity.com/u/pcsh0)\
**Replies:** 1\
**Last updated:** [June 28, 2017, 2:37pm UTC](https://discussions.unity.com/t/unity-bug-with-net-4-5-and-fix/669208 "2017-06-28T14:37:17Z")

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so I asked for some help here and did get my problem resolved. When trying to switch frameworks through unity, it doesn’t get switched despite following the guides online. To actually switch frameworks, you have to go…

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