# \#2018.2-beta

**URL:** https://discussions.unity.com/tag/2018-2-beta/159998.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [Unity gets stuck when trying to open an 2017.4.4f1 project](https://discussions.unity.com/t/unity-gets-stuck-when-trying-to-open-an-2017-4-4f1-project/707448)

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**Author:** [@guydunkski](https://discussions.unity.com/u/guydunkski)\
**Replies:** 4\
**Last updated:** [July 10, 2018, 12:15pm UTC](https://discussions.unity.com/t/unity-gets-stuck-when-trying-to-open-an-2017-4-4f1-project/707448 "2018-07-10T12:15:24Z")

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Hello, We are trying to test our project on the new RC for 2018.2. Our current project runs on unity 2017.4.4f1, when opening it for the first time on 2018.2 I get the unity version miss-match dialog. After pressing ‘c…

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## [Unity 2018.2.0f2 now the newest non-beta download on the website.](https://discussions.unity.com/t/unity-2018-2-0f2-now-the-newest-non-beta-download-on-the-website/707551)

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**Author:** [@Necromantic](https://discussions.unity.com/u/Necromantic)\
**Replies:** 1\
**Last updated:** [July 10, 2018, 12:13pm UTC](https://discussions.unity.com/t/unity-2018-2-0f2-now-the-newest-non-beta-download-on-the-website/707551 "2018-07-10T12:13:04Z")

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Go to the download page and see for yourself. Does this mean this is an official “release” or is it just RC2? \[edit\]It also just switched from beta to official releases on Hub in the last few minutes for me.\[/edit\]

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## [Uninstalling leaves some files behind](https://discussions.unity.com/t/uninstalling-leaves-some-files-behind/707484)

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**Author:** [@CDF](https://discussions.unity.com/u/CDF)\
**Replies:** 1\
**Last updated:** [July 10, 2018, 12:11pm UTC](https://discussions.unity.com/t/uninstalling-leaves-some-files-behind/707484 "2018-07-10T12:11:58Z")

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Just noticed I had some 2018.2 folders lying around with some files in them: Calc64.dll Calc64D.dll libfbxsdk.dll OpenCL.dll RadeonRays64.dll RadeonRays64D.dll Using windows 10.

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## [Crash with beta 11 and beta 10 (Callback registration failed. Increase kMaxCallback)](https://discussions.unity.com/t/crash-with-beta-11-and-beta-10-callback-registration-failed-increase-kmaxcallback/707023)

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**Author:** [@hippocoder](https://discussions.unity.com/u/hippocoder)\
**Replies:** 5\
**Last updated:** [July 10, 2018, 12:03pm UTC](https://discussions.unity.com/t/crash-with-beta-11-and-beta-10-callback-registration-failed-increase-kmaxcallback/707023 "2018-07-10T12:03:53Z")

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It didn’t crop up on older betas and I haven’t changed any code here from my usual drawing. I’m using Handles in OnDrawGizmos for quick editor side debugging and this has always worked before… It’ll crop up after 20 m…

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## [Improve Beta Forum](https://discussions.unity.com/t/improve-beta-forum/707480)

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**Author:** [@Peter77](https://discussions.unity.com/u/Peter77)\
**Replies:** 1\
**Last updated:** [July 10, 2018, 11:41am UTC](https://discussions.unity.com/t/improve-beta-forum/707480 "2018-07-10T11:41:42Z")

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@LeonhardP @Charles\_Beauchemin It seems most people are not aware of the Beta Guidelines and Guide to beta testing documents and thus seem to cause additional overhead on Unity Technologies side, in the sense that you…

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## [Instantiating a prefab with SetParent does not move physics colliders from originating transform](https://discussions.unity.com/t/instantiating-a-prefab-with-setparent-does-not-move-physics-colliders-from-originating-transform/707466)

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**Author:** [@greengremline](https://discussions.unity.com/u/greengremline)\
**Replies:** 1\
**Last updated:** [July 10, 2018, 11:36am UTC](https://discussions.unity.com/t/instantiating-a-prefab-with-setparent-does-not-move-physics-colliders-from-originating-transform/707466 "2018-07-10T11:36:24Z")

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Appears to have been reported before, but was closed: If something with a box collider is instantiated, then SetParent is called with worldPositionStays = false, then the collider will not get moved until you either M…

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## [XRInputDeviceState: Failed to set the value at featureIndex \[4\].](https://discussions.unity.com/t/xrinputdevicestate-failed-to-set-the-value-at-featureindex-4/702486)

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**Author:** [@RadialGames](https://discussions.unity.com/u/RadialGames)\
**Replies:** 3\
**Last updated:** [July 10, 2018, 11:16am UTC](https://discussions.unity.com/t/xrinputdevicestate-failed-to-set-the-value-at-featureindex-4/702486 "2018-07-10T11:16:10Z")

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On 2018.2.0b4, I’m seeing this error message springing up constantly in the console (though everything seems to be working fine): XRInputDeviceState: Failed to set the value at featureIndex \[4\]

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## [2018.2.0f1 - Android IL2CPP RELEASE builds broken](https://discussions.unity.com/t/2018-2-0f1-android-il2cpp-release-builds-broken/707425)

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**Author:** [@hungrybelome](https://discussions.unity.com/u/hungrybelome)\
**Replies:** 8\
**Last updated:** [July 10, 2018, 11:01am UTC](https://discussions.unity.com/t/2018-2-0f1-android-il2cpp-release-builds-broken/707425 "2018-07-10T11:01:04Z")

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EDIT It seems that only Android IL2CPP builds with C++ Compiler Configuration: Release break, while IL2CPP debug builds work fine. For my game, 20182.0f1 Android mono builds work fine, but IL2CPP builds result in a fro…

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## [(Case 1056020) Cloth Physics Component regression](https://discussions.unity.com/t/case-1056020-cloth-physics-component-regression/702941)

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**Author:** [@optimise](https://discussions.unity.com/u/optimise)\
**Replies:** 6\
**Last updated:** [July 10, 2018, 5:08am UTC](https://discussions.unity.com/t/case-1056020-cloth-physics-component-regression/702941 "2018-07-10T05:08:59Z")

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Hi @yant , When I add Cloth component, it changes the Bounds of Skinned Mesh Renderer. I hope Cloth component can return back the old ways of visualization as now it becomes full black area that I not able to…

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## [AndroidPlatformIconKind is now internal?](https://discussions.unity.com/t/androidplatformiconkind-is-now-internal/700095)

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**Author:** [@Giles-Coope](https://discussions.unity.com/u/Giles-Coope)\
**Replies:** 7\
**Last updated:** [July 9, 2018, 12:10pm UTC](https://discussions.unity.com/t/androidplatformiconkind-is-now-internal/700095 "2018-07-09T12:10:32Z")

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I use Editor scripting to set icons for my different builds, however with 2018.2 beta this no longer works. PlayerSettings.SetPlatformIcons(BuildTargetGroup.Android, UnityEditor.Android.AndroidPlatformIconKind.Legacy, i…

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## [Issue with VSCode + Unity 2018.2.0b11](https://discussions.unity.com/t/issue-with-vscode-unity-2018-2-0b11/707364)

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**Author:** [@daserra](https://discussions.unity.com/u/daserra)\
**Replies:** 2\
**Last updated:** [July 9, 2018, 10:21am UTC](https://discussions.unity.com/t/issue-with-vscode-unity-2018-2-0b11/707364 "2018-07-09T10:21:24Z")

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I’m having same issue related here. Said it is fixed but I still facing this Issue in 0b11. Update. I had downloaded lastest version 0f1 still same problem

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## [Issues with Visual Studio + Unity](https://discussions.unity.com/t/issues-with-visual-studio-unity/689660)

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**Author:** [@LeonhardP](https://discussions.unity.com/u/LeonhardP)\
**Replies:** 189\
**Last updated:** [July 9, 2018, 10:17am UTC](https://discussions.unity.com/t/issues-with-visual-studio-unity/689660 "2018-07-09T10:17:03Z")

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Hey all, Thank you for your patience and support in regard of the current issues many of you have been facing with the Visual Studio integration in the beta. Both Unity and Microsoft are collaborating to make sure that …

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## [csproj file only maintained for Mainline Visual Studio](https://discussions.unity.com/t/csproj-file-only-maintained-for-mainline-visual-studio/707394)

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**Author:** [@rdelpeso\_1](https://discussions.unity.com/u/rdelpeso_1)\
**Replies:** 1\
**Last updated:** [July 9, 2018, 10:07am UTC](https://discussions.unity.com/t/csproj-file-only-maintained-for-mainline-visual-studio/707394 "2018-07-09T10:07:22Z")

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Hi, I am trying to use Visual Studio Code - Insiders edition as my main editor when working with Unity. Unfortunately Unity seems to only create/update csproj files if you have selected “Main Line Editors” as the “Exter…

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## [Blit Type "Auto" produces black screen (Android VR)](https://discussions.unity.com/t/blit-type-auto-produces-black-screen-android-vr/706019)

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**Author:** [@Arkade](https://discussions.unity.com/u/Arkade)\
**Replies:** 8\
**Last updated:** [July 9, 2018, 9:04am UTC](https://discussions.unity.com/t/blit-type-auto-produces-black-screen-android-vr/706019 "2018-07-09T09:04:47Z")

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Hi Just updated from 2018.2b8 to b9 with my mobile (Android) VR game. First build shows black screen. No Unity splash screen, no 2D UI (I start in 2D) and no 3D. However checking the logs, it’s working fine. After ex…

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## [Light missing shadow options in inspector?](https://discussions.unity.com/t/light-missing-shadow-options-in-inspector/706394)

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**Author:** [@CDF](https://discussions.unity.com/u/CDF)\
**Replies:** 3\
**Last updated:** [July 9, 2018, 8:55am UTC](https://discussions.unity.com/t/light-missing-shadow-options-in-inspector/706394 "2018-07-09T08:55:10Z")

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Not sure if this is intentional, but shadow options are missing from lights in 2018.2b10 at least. Haven’t checked other 2018.2 versions. The only way to change is enter “Debug” mode in the inspector :frowning: Is shado…

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## [Unity 2018.2.of1 Bugs Thread](https://discussions.unity.com/t/unity-2018-2-of1-bugs-thread/707383)

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**Author:** [@RgamesOffical](https://discussions.unity.com/u/RgamesOffical)\
**Replies:** 3\
**Last updated:** [July 9, 2018, 8:20am UTC](https://discussions.unity.com/t/unity-2018-2-of1-bugs-thread/707383 "2018-07-09T08:20:10Z")

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This Thread is where you post all the bugs in Unity 2018.2.of1

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## [Can't Open progect with .net4x and incremental](https://discussions.unity.com/t/cant-open-progect-with-net4x-and-incremental/706881)

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**Author:** [@479813005](https://discussions.unity.com/u/479813005)\
**Replies:** 5\
**Last updated:** [July 9, 2018, 12:44am UTC](https://discussions.unity.com/t/cant-open-progect-with-net4x-and-incremental/706881 "2018-07-09T00:44:47Z")

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LICENSE SYSTEM \[201873 12:43:23\] Next license update check is after 2018-07-04T01:00:27 Built from ‘2018.2/staging’ branch; Version is ‘2018.2.0b10 (4bc57476174c) revision 4965748’; Using compiler version ‘191225831’ O…

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## [Warning: Your current multi-scene setup has inconsistent Lighting settings...](https://discussions.unity.com/t/warning-your-current-multi-scene-setup-has-inconsistent-lighting-settings/699161)

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**Author:** [@Peter77](https://discussions.unity.com/u/Peter77)\
**Replies:** 18\
**Last updated:** [July 8, 2018, 2:40pm UTC](https://discussions.unity.com/t/warning-your-current-multi-scene-setup-has-inconsistent-lighting-settings/699161 "2018-07-08T14:40:55Z")

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Playing my project in 2018.2.0b1 editor, outputs the following warning, every time an additive scene is loaded: These additive scenes contain UI elements only. I use separate scenes for various UI elements, such as Pau…

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## [(Case 1031299) Performance regression](https://discussions.unity.com/t/case-1031299-performance-regression/699767)

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**Author:** [@Peter77](https://discussions.unity.com/u/Peter77)\
**Replies:** 3\
**Last updated:** [July 7, 2018, 6:26am UTC](https://discussions.unity.com/t/case-1031299-performance-regression/699767 "2018-07-07T06:26:47Z")

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When I was running a performance test of my actual game, I observed Unity 2018.2.0b1 seems to be slower than 2018.1, see this thread . I was able to reproduce this performance regression in a mini-example, which is atta…

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## [Performance Overview (699049)](https://discussions.unity.com/t/performance-overview-699049/699049)

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**Author:** [@Peter77](https://discussions.unity.com/u/Peter77)\
**Replies:** 7\
**Last updated:** [July 7, 2018, 6:23am UTC](https://discussions.unity.com/t/performance-overview-699049/699049 "2018-07-07T06:23:46Z")

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Today I ran the automated performance test of my game with Unity 2018.2.0b1 and present the results below, just like I did before, during older beta cycles: Unity 2017.2 Performance Overview Unity 2017.3 Performance Ov…

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## [Package Manager and Project View](https://discussions.unity.com/t/package-manager-and-project-view/705054)

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**Author:** [@Gru](https://discussions.unity.com/u/Gru)\
**Replies:** 7\
**Last updated:** [July 7, 2018, 5:51am UTC](https://discussions.unity.com/t/package-manager-and-project-view/705054 "2018-07-07T05:51:45Z")

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Hi, after installing 2018.2 beta I noticed the changes in Project view: Now Assets and Packages folders are shown. The Packages folder shows the Read-only packages with the context menu of normal assets. I have found thi…

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## [Graphics: Asynchronous GPU readback API](https://discussions.unity.com/t/graphics-asynchronous-gpu-readback-api/700538)

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**Author:** [@pavelkouril](https://discussions.unity.com/u/pavelkouril)\
**Replies:** 6\
**Last updated:** [July 7, 2018, 2:15am UTC](https://discussions.unity.com/t/graphics-asynchronous-gpu-readback-api/700538 "2018-07-07T02:15:26Z")

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Hello, I saw that the 2018.2 changelog includes a “Graphics: Asynchronous GPU readback API” line, but no specification of supported platforms. I know that previously only DX11/DX12 was supported; which platforms are su…

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## [2018.2.0 Release Candidate 1 has been released](https://discussions.unity.com/t/2018-2-0-release-candidate-1-has-been-released/707276)

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**Author:** [@Charles\_Beauchemin](https://discussions.unity.com/u/Charles_Beauchemin)\
**Replies:** 0\
**Last updated:** [July 7, 2018, 1:32am UTC](https://discussions.unity.com/t/2018-2-0-release-candidate-1-has-been-released/707276 "2018-07-07T01:32:57Z")

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Greetings users! 2018.2.0 Release Candidate 1 is now available. Installers and release notes available at: https://unity3d.com/unity/beta/unity2018.2.0f1 Current documentation (note that this is not necessarily updat…

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## [The DLLs build by AssemblyBuilder can not be used in Unity project right now?](https://discussions.unity.com/t/the-dlls-build-by-assemblybuilder-can-not-be-used-in-unity-project-right-now/706556)

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**Author:** [@watsonsong](https://discussions.unity.com/u/watsonsong)\
**Replies:** 3\
**Last updated:** [July 6, 2018, 2:49pm UTC](https://discussions.unity.com/t/the-dlls-build-by-assemblybuilder-can-not-be-used-in-unity-project-right-now/706556 "2018-07-06T14:49:43Z")

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I build some DLL by using the new introduce API: AssemblyBuilder. But the unity always notice me warnings: This plugin references at least one UnityEngine module assemblies directly(UnityEngine.AnimationModule.dll). To …

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## [Physical Camera settings not enableable with Post Processing](https://discussions.unity.com/t/physical-camera-settings-not-enableable-with-post-processing/706517)

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**Author:** [@Dreamback](https://discussions.unity.com/u/Dreamback)\
**Replies:** 3\
**Last updated:** [July 6, 2018, 1:20pm UTC](https://discussions.unity.com/t/physical-camera-settings-not-enableable-with-post-processing/706517 "2018-07-06T13:20:04Z")

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If you enable Post Processing (v1), the Physical Camera checkbox cannot be checked, and doesn’t respond to being turned on in code. Using beta 10.

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## [Profiler native plug-in API](https://discussions.unity.com/t/profiler-native-plug-in-api/698886)

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**Author:** [@buFFalo94](https://discussions.unity.com/u/buFFalo94)\
**Replies:** 9\
**Last updated:** [July 6, 2018, 1:10pm UTC](https://discussions.unity.com/t/profiler-native-plug-in-api/698886 "2018-07-06T13:10:07Z")

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This come from 2018.2 release note Can I know more about the API? Note : there’s nothing about it in the docs.

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## [Beta 11 regression with Debug.Break()](https://discussions.unity.com/t/beta-11-regression-with-debug-break/707001)

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**Author:** [@hippocoder](https://discussions.unity.com/u/hippocoder)\
**Replies:** 1\
**Last updated:** [July 6, 2018, 10:20am UTC](https://discussions.unity.com/t/beta-11-regression-with-debug-break/707001 "2018-07-06T10:20:38Z")

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After performing a Debug.Break(), there is a consistent decrease in performance as memory usage rises until the point the application loses responsiveness. Profiling the editor verifies this. Perhaps you are fixing the …

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## [Weird icon like thing](https://discussions.unity.com/t/weird-icon-like-thing/706875)

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**Author:** [@optimise](https://discussions.unity.com/u/optimise)\
**Replies:** 4\
**Last updated:** [July 6, 2018, 9:10am UTC](https://discussions.unity.com/t/weird-icon-like-thing/706875 "2018-07-06T09:10:26Z")

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I just create a new project and see this weird icon like thing. No matter how I do, I still cannot get rid of that weird icon. Is this a bug or a new feature?

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## [Package Manager empty](https://discussions.unity.com/t/package-manager-empty/705975)

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**Author:** [@pccross](https://discussions.unity.com/u/pccross)\
**Replies:** 2\
**Last updated:** [July 6, 2018, 2:39am UTC](https://discussions.unity.com/t/package-manager-empty/705975 "2018-07-06T02:39:31Z")

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So I upgraded my 2018.1 project to 2018.2.0b9. It now gives me errors about a couple built in packages (VR and Physics) that need to be enabled in Package Manager. Well, I click on Package Manager, and it just brings up…

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## [(Case 1054584) \[Regression\] Instantiate as used in UFPS causes Windows standalone player to crash](https://discussions.unity.com/t/case-1054584-regression-instantiate-as-used-in-ufps-causes-windows-standalone-player-to-crash/706751)

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**Author:** [@Furst](https://discussions.unity.com/u/Furst)\
**Replies:** 2\
**Last updated:** [July 5, 2018, 4:46pm UTC](https://discussions.unity.com/t/case-1054584-regression-instantiate-as-used-in-ufps-causes-windows-standalone-player-to-crash/706751 "2018-07-05T16:46:54Z")

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I noticed this regression with a project I have been working on and have been able to 100% reproduce with a simple default UFPS demo scene. The regression began with 2018.2.0b8 and I have reproduced it in 2018.2.0b8, 20…

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