|
Low-level 2D Physics in Unity 6.3 Beta
What is it?
Low-level 2D Physics based upon the latest Box2D v3 is now available in Unity 6.3 beta
A new API that empowers developers with direct access to a powerful new physics system, providing the ability to…
|
|
66
|
2665
|
November 12, 2025
|
|
Difficulty getting Rigidbody2D.Slide() to work
|
|
16
|
126
|
November 12, 2025
|
|
Rigidbody2D interpolation causing rotation inconsistencies
|
|
4
|
27
|
November 12, 2025
|
|
Strange "Corner Bug" with Box Collider 2D (edge radius > 0)
|
|
3
|
21
|
November 12, 2025
|
|
How to rotate object around another pivot?
|
|
13
|
465
|
November 11, 2025
|
|
Issues detecting triggers with fast moving objects
|
|
4
|
17
|
November 10, 2025
|
|
Help with making enemies not push the character off a moving platform. Making a 2.5d side scroller in unity 3d for a college capstone
|
|
0
|
11
|
November 10, 2025
|
|
Is there a way to ignore collision without ignoring the trigger colliders?
|
|
3
|
37
|
November 9, 2025
|
|
Syncronising the positions and transforms of two Rigidbody2D
|
|
9
|
45
|
November 9, 2025
|
|
Low-Level 2D Physics: Fastest way to update vertices of PolygonGeometry
|
|
6
|
93
|
November 9, 2025
|
|
How can i achieve things in video?
|
|
2
|
20
|
November 8, 2025
|
|
Low-Level 2D Physics: PhysicsComposer generated polygons are not good
|
|
21
|
114
|
November 7, 2025
|
|
Strange results from ContactFilter2D.IsFilteringTrigger (possible bug?)
|
|
6
|
24
|
November 7, 2025
|
|
Low Level Physics 2D PhysicsBody TransformWrite and ECS
|
|
22
|
165
|
November 6, 2025
|
|
How to get deterministic projectile trajectory predictions in 2D physics?
|
|
14
|
98
|
November 6, 2025
|
|
Dragging a game object into a UI hotbar slot
|
|
2
|
12
|
November 5, 2025
|
|
bodyType reset when activating an object
|
|
3
|
9
|
November 4, 2025
|
|
Raycast2D hits a collision as if the collision was infinite
|
|
8
|
40
|
October 30, 2025
|
|
Can you set physics material on a tile-by-tile basis
|
|
10
|
196
|
October 29, 2025
|
|
Memory Leak When Using Rigidbody2D Physics in WebGL
|
|
18
|
685
|
October 28, 2025
|
|
Want capsule get circle in capsulegeometry?
|
|
12
|
63
|
October 28, 2025
|
|
Animation Jittering after coding dashing
|
|
4
|
73
|
October 27, 2025
|
|
Two objects with the same script colliding
|
|
4
|
37
|
October 27, 2025
|
|
Why is my kinematic rigidbody's cast ignoring the ContactFilter2D settings?
|
|
2
|
22
|
October 26, 2025
|
|
Hinge joint twitching
|
|
1
|
21
|
October 25, 2025
|
|
Make a moving platform without parenting
|
|
15
|
153
|
October 24, 2025
|
|
Workflow for filtering contact manifolds in low-level Physics2D
|
|
7
|
87
|
October 22, 2025
|
|
Rigidbody2D.Slide() leaves a gap when moving into walls
|
|
10
|
102
|
October 22, 2025
|
|
My character is constantly shaking
|
|
3
|
33
|
October 21, 2025
|
|
AddForce on two RigidBody2D connected by FixedJoint2D not behaving as expected
|
|
4
|
21
|
October 21, 2025
|