6-1-beta
Topic | Replies | Views | Activity | |
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Unity 6.1 Beta is now available
Hi everyone, We’re excited to announce the beta release of Unity 6.1 and invite you to participate in early testing. Feedback from our community is critical to getting Unity 6.1 production-ready. We value your input… |
24 | 2748 | January 14, 2025 | |
Public access to WebGPU (experimental) in Unity 6.1
Greeting from the Graphics team, We are happy to announce that Unity 6000.1 introduces public access for the WebGPU graphics API, in experimental state. To learn more about WebGPU, we recommend you check the initial ann… |
5 | 1507 | January 15, 2025 | |
PVRTC format and legacy ETC compressor deprecation in Unity 6.1
Hi everyone! Unity has increased the iOS Player minimum specs to iOS13 and above on Unity 6, thus removing support for iPhone 5/5c. OpenGLES 2.0 support was also removed, requiring GLES3.0+ for Android Players. While t… |
8 | 565 | January 7, 2025 | |
Cinematics & Virtual Production package deprecation in Unity 6.1
Hello everyone. I am the Product Manager for many packages covering cinematic tooling As of Unity 6.1 we are deprecating a number of packages related to live/virtual productions and broadcast/cinema, as we renew our fo… |
20 | 2334 | January 10, 2025 | |
Why doesn't the VFX Graph Output Block accept multiple incoming "input" connections? | 0 | 13 | January 15, 2025 | |
Deferred+? | 9 | 271 | January 14, 2025 | |
OVRProjectSetupRenderingTasks FormatException | 1 | 10 | January 14, 2025 | |
How to drag UI elements into a field on 3D? | 81 | 108 | January 14, 2025 | |
Unity WebGL build not rendering 3D objects in mobile devices | 7 | 28 | January 14, 2025 | |
Where is the drag? | 1 | 25 | January 13, 2025 | |
(IN-92796) Global shader variables _Time and _TimeParameters appear to be wrong | 6 | 48 | January 13, 2025 | |
Error message in version control | 4 | 143 | January 12, 2025 | |
Unity's 6.1 new auto tile map editor tools and new tile set system questions | 0 | 41 | January 10, 2025 | |
So many "There are remaining Allocations on the JobTempAlloc" leaks | 3 | 36 | January 10, 2025 | |
Unity 6.1 pre-release - engagement guidelines & release announcements | 8 | 3341 | January 9, 2025 | |
Raytracing shaders in RenderGraph Compute | 1 | 107 | January 9, 2025 | |
Adaptive Proble Volumes are not working in assetbundles: Unity 6000.0.25f1: | 10 | 252 | January 9, 2025 | |
High CPU on Builds | 3 | 54 | January 8, 2025 | |
How can i activate collision? | 1 | 27 | January 3, 2025 | |
Collision in unity edit mode | 0 | 25 | January 3, 2025 | |
QoL Improvement- Make Enabling/Disabling Raytrace a "Switch" | 12 | 95 | January 3, 2025 | |
Question about PolySpatial Spatial Data | 0 | 18 | January 2, 2025 | |
Netcode for entities one shot events | 4 | 116 | January 2, 2025 | |
characterController.isGrounded flickers between true and false when the ground pound button is pressed | 0 | 29 | December 29, 2024 | |
Unity 6 - Android Rendering Broken | 46 | 1365 | December 26, 2024 | |
Responsiveness. (lack thereof) | 2 | 108 | December 25, 2024 | |
UI Toolkit: ValueChangedCallback called twice on BindProperty set, why? | 2 | 93 | December 23, 2024 | |
Image artifacts during stencil activity | 0 | 28 | December 19, 2024 | |
Error: Attempting to resolve render surface with no resolve target specified | 1 | 149 | December 19, 2024 | |
Custom VisualElement .ContainsPoint() not being called? | 3 | 58 | December 18, 2024 |