# \#6.1

**URL:** https://discussions.unity.com/tag/6-1/160361.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [Has anyone experienced unity flickering, going black in parts?](https://discussions.unity.com/t/has-anyone-experienced-unity-flickering-going-black-in-parts/1660878)

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**Author:** [@tedrho119](https://discussions.unity.com/u/tedrho119)\
**Replies:** 9\
**Last updated:** [October 27, 2026, 2:59pm UTC](https://discussions.unity.com/t/has-anyone-experienced-unity-flickering-going-black-in-parts/1660878 "2026-10-27T14:59:07Z")

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I just installed new GPU (RTX 4060) and now nvidia editor is flickering constantly and going black and buggy. Anyone have solutions? I tried installing everything again yet it’s the same. Here’s Nvidia 3D settings. …

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## [Enabling a controls menu](https://discussions.unity.com/t/enabling-a-controls-menu/1739863)

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**Author:** [@dakonghilaga](https://discussions.unity.com/u/dakonghilaga)\
**Replies:** 7\
**Last updated:** [October 22, 2026, 9:59am UTC](https://discussions.unity.com/t/enabling-a-controls-menu/1739863 "2026-10-22T09:59:43Z")

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I am making a code that enables a controls menu when M is held. However, I can’t figure out how to do it, and I’m getting some errors. This is my code: using UnityEngine; public class ControlsMenu : MonoBehaviour { …

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## [Optimize Renderer Features with Variable Rate Shading in Unity 6.1](https://discussions.unity.com/t/optimize-renderer-features-with-variable-rate-shading-in-unity-6-1/1605893)

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**Author:** [@dnach](https://discussions.unity.com/u/dnach)\
**Replies:** 39\
**Last updated:** [October 12, 2026, 6:02pm UTC](https://discussions.unity.com/t/optimize-renderer-features-with-variable-rate-shading-in-unity-6-1/1605893 "2026-10-12T18:02:16Z")

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Greetings from the Unity Graphics team, We are happy to share that Unity 6.1 introduces a new Shading Rate API, supported on DirectX12, Vulkan and compatible consoles. This API can be used to control the shading rate of…

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## [Enter play mode with domain and scene reload disabled - unexpected state reset](https://discussions.unity.com/t/enter-play-mode-with-domain-and-scene-reload-disabled-unexpected-state-reset/1695345)

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**Author:** [@mgeorgedeveloper](https://discussions.unity.com/u/mgeorgedeveloper)\
**Replies:** 14\
**Last updated:** [October 2, 2026, 4:36pm UTC](https://discussions.unity.com/t/enter-play-mode-with-domain-and-scene-reload-disabled-unexpected-state-reset/1695345 "2026-10-02T16:36:26Z")

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Hi all :hot\_beverage: I’m trying to understand the exact consequences of entering play mode with both domain reload and scene reload disabled. In particular, according to the documentaiton: The assumptions I’m maki…

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## [No UI scaling for Linux? You gotta be joking](https://discussions.unity.com/t/no-ui-scaling-for-linux-you-gotta-be-joking/1638248)

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**Author:** [@LetsStartSomeSeriousCoding](https://discussions.unity.com/u/LetsStartSomeSeriousCoding)\
**Replies:** 95\
**Last updated:** [October 1, 2026, 4:10pm UTC](https://discussions.unity.com/t/no-ui-scaling-for-linux-you-gotta-be-joking/1638248 "2026-10-01T16:10:43Z")

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This problem is as straightforward as it gets: there’s no way of scaling the Unity editor’s UI. No option to change font size, no environment variable which works (GDK\_SCALE scales everything except for Unity3D). Changin…

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## [Custom Icons for UI Builder Custom Visual Elements](https://discussions.unity.com/t/custom-icons-for-ui-builder-custom-visual-elements/1737945)

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**Author:** [@Twinn\_Foxes](https://discussions.unity.com/u/Twinn_Foxes)\
**Replies:** 0\
**Last updated:** [September 29, 2026, 11:12pm UTC](https://discussions.unity.com/t/custom-icons-for-ui-builder-custom-visual-elements/1737945 "2026-09-29T23:12:34Z")

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Hi there! I’ve been working with UI Toolkit lately, and I couldn’t find a way to customize my own UXML Elements and give them a nice custom icon. Unfortunately, there are still quite a few limitations when it comes to c…

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## [Unity Hub with ARM support, 6 years later, thanks and no thanks still requires Rosetta](https://discussions.unity.com/t/unity-hub-with-arm-support-6-years-later-thanks-and-no-thanks-still-requires-rosetta/1635137)

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**Author:** [@OneFoxStudio](https://discussions.unity.com/u/OneFoxStudio)\
**Replies:** 3\
**Last updated:** [September 22, 2026, 9:03pm UTC](https://discussions.unity.com/t/unity-hub-with-arm-support-6-years-later-thanks-and-no-thanks-still-requires-rosetta/1635137 "2026-09-22T21:03:07Z")

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Thanks for taking the time to make the Unity Hub ARM native. As everything else, it doesn’t work we still need to have Rosetta Installed otherwise it’s stuck. Let’s wait another 10 years before people do their jo…

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## [Unity Hub Not creating a New project on Arch Linux](https://discussions.unity.com/t/unity-hub-not-creating-a-new-project-on-arch-linux/1637814)

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**Author:** [@BANANA\_PIE90](https://discussions.unity.com/u/BANANA_PIE90)\
**Replies:** 8\
**Last updated:** [September 18, 2026, 3:26pm UTC](https://discussions.unity.com/t/unity-hub-not-creating-a-new-project-on-arch-linux/1637814 "2026-09-18T15:26:45Z")

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Hello, I am a newbie in Arch. Recently, I installed Unity Hub using yay but for some reason whenever I click on New Project and try to create a new one, It doesn’t even create one. Here are my Logs: at async node:electr…

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## [Ads isnt found if LevelPlay initialized without internet connection](https://discussions.unity.com/t/ads-isnt-found-if-levelplay-initialized-without-internet-connection/1736282)

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**Author:** [@tikivakitokovako](https://discussions.unity.com/u/tikivakitokovako)\
**Replies:** 4\
**Last updated:** [September 17, 2026, 2:42am UTC](https://discussions.unity.com/t/ads-isnt-found-if-levelplay-initialized-without-internet-connection/1736282 "2026-09-17T02:42:39Z")

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Im trying to add ads into my game and faced an issue with one use case. If internet is enabled on device when game is starting, ads loading as expected, but if internet isnt available at game start and LevelPlay initiali…

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## [VideoPlayer glitches on some Android devices](https://discussions.unity.com/t/videoplayer-glitches-on-some-android-devices/1650604)

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**Author:** [@jordivanduijn](https://discussions.unity.com/u/jordivanduijn)\
**Replies:** 14\
**Last updated:** [September 14, 2026, 1:29am UTC](https://discussions.unity.com/t/videoplayer-glitches-on-some-android-devices/1650604 "2026-09-14T01:29:52Z")

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Hi there! I’m trying to incorporate videos in my Android app. It is not something I expected to be a challenge, but apparently it is. Everything works fine, until the screen resolution has changed at least once (for ex…

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## [HDR Color bleeding through other sprites on different sorting layers](https://discussions.unity.com/t/hdr-color-bleeding-through-other-sprites-on-different-sorting-layers/1683698)

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**Author:** [@PixelPockets](https://discussions.unity.com/u/PixelPockets)\
**Replies:** 3\
**Last updated:** [September 10, 2026, 3:56pm UTC](https://discussions.unity.com/t/hdr-color-bleeding-through-other-sprites-on-different-sorting-layers/1683698 "2026-09-10T15:56:12Z")

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Unity 6000.1.9f1 - 2D URP I have an outline shader for certain sprites - In this specific version of Unity, and when using HDR colors for the outline, the color is bleeding through other sprites in higher sorting la…

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## [\[TextMeshPro\] Font Asset Creator "Multi Atlas Textures" only generates 1 texture with NotoColorEmoji font](https://discussions.unity.com/t/textmeshpro-font-asset-creator-multi-atlas-textures-only-generates-1-texture-with-notocoloremoji-font/1672472)

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**Author:** [@blattie](https://discussions.unity.com/u/blattie)\
**Replies:** 4\
**Last updated:** [September 9, 2026, 9:05pm UTC](https://discussions.unity.com/t/textmeshpro-font-asset-creator-multi-atlas-textures-only-generates-1-texture-with-notocoloremoji-font/1672472 "2026-09-09T21:05:54Z")

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I am trying to add the ability to add emojis to my mobile app and I really like google’s NotoColorEmoji’s. The font seems to work fine, but my atlas doesn’t include all the characters I want. It only generates 1 texture…

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## [How to style UI Toolkit listview dragging label?](https://discussions.unity.com/t/how-to-style-ui-toolkit-listview-dragging-label/1672412)

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**Author:** [@jamie\_stripe](https://discussions.unity.com/u/jamie_stripe)\
**Replies:** 4\
**Last updated:** [September 9, 2026, 4:12pm UTC](https://discussions.unity.com/t/how-to-style-ui-toolkit-listview-dragging-label/1672412 "2026-09-09T16:12:02Z")

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When you drag a list item in UIToolkit, a label that follows the mouse cursor pops up: I’m wondering if there’s a specific way you are supposed to style this in code, because in the UI Toolkit debugger it just shows …

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## [\[Released\] Mass Battle Framework – 200,000+ GPU units in Unity 6](https://discussions.unity.com/t/released-mass-battle-framework-200-000-gpu-units-in-unity-6/1734906)

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**Author:** [@mrliuyxxx](https://discussions.unity.com/u/mrliuyxxx)\
**Replies:** 5\
**Last updated:** [September 4, 2026, 11:17am UTC](https://discussions.unity.com/t/released-mass-battle-framework-200-000-gpu-units-in-unity-6/1734906 "2026-09-04T11:17:15Z")

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Hi everyone, I have been developing a GPU-first large-battle framework for Unity 6 URP. This commercial framework is a focused, reusable distillation of the large-scale battle technology developed for the game shown in …

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## [Unity is not making the right moves with Virtual Production and animation features](https://discussions.unity.com/t/unity-is-not-making-the-right-moves-with-virtual-production-and-animation-features/1648306)

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**Author:** [@Brainslum](https://discussions.unity.com/u/Brainslum)\
**Replies:** 2\
**Last updated:** [September 3, 2026, 6:29pm UTC](https://discussions.unity.com/t/unity-is-not-making-the-right-moves-with-virtual-production-and-animation-features/1648306 "2026-09-03T18:29:24Z")

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My concern is that it is an absolute mistake for Unity to deprecate their virtual production technology and stop the effort half way. Arguably Unity is only where it is today because of their push virtual production. Som…

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## [Linux build "Blitter already initialized" error](https://discussions.unity.com/t/linux-build-blitter-already-initialized-error/1671624)

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**Author:** [@Ritbulau](https://discussions.unity.com/u/Ritbulau)\
**Replies:** 1\
**Last updated:** [September 2, 2026, 8:40pm UTC](https://discussions.unity.com/t/linux-build-blitter-already-initialized-error/1671624 "2026-09-02T20:40:57Z")

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Hello, I am having an issue with building my game for Linux. On other platforms it works just fine, but on Linux immediately after start it sends this to Player.log: ArgumentException: Kernel ‘UploadData’ not found. E…

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## [Unity Editor Lag On High End Machines \[FIXED\]](https://discussions.unity.com/t/unity-editor-lag-on-high-end-machines-fixed/1639542)

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**Author:** [@ScienceTeamKevin](https://discussions.unity.com/u/ScienceTeamKevin)\
**Replies:** 13\
**Last updated:** [August 31, 2026, 7:48pm UTC](https://discussions.unity.com/t/unity-editor-lag-on-high-end-machines-fixed/1639542 "2026-08-31T19:48:21Z")

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Hey guys, So i’ve had this issue for a day or two and found a fix, so I thought i’d share it with the community in case anyone else comes across it. So basically I was experiencing some lag while using the scene editor…

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## [Animations and Unity Version Control](https://discussions.unity.com/t/animations-and-unity-version-control/1734561)

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**Author:** [@Cosmology27](https://discussions.unity.com/u/Cosmology27)\
**Replies:** 6\
**Last updated:** [August 25, 2026, 3:49pm UTC](https://discussions.unity.com/t/animations-and-unity-version-control/1734561 "2026-08-25T15:49:23Z")

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I’ve got an FBX of a monster with a bunch of animations. I had edited the controller very mildly, simply adding the animations so I can call them from script, and then adding an event to a bunch of them to call a functio…

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## [Gamepad not detected in the build only when replugging](https://discussions.unity.com/t/gamepad-not-detected-in-the-build-only-when-replugging/1733903)

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**Author:** [@Balthazar\_pix](https://discussions.unity.com/u/Balthazar_pix)\
**Replies:** 2\
**Last updated:** [August 22, 2026, 11:20pm UTC](https://discussions.unity.com/t/gamepad-not-detected-in-the-build-only-when-replugging/1733903 "2026-08-22T23:20:24Z")

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So my gamepad input is detected on the editor but not in the build So I don’t want to use playerInput for many reasons (rebinding is the first one, porting code is the second one ) and I was pretty successful using keyb…

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## [Problems with Qualify presets in Unity 6](https://discussions.unity.com/t/problems-with-qualify-presets-in-unity-6/1734115)

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**Author:** [@cyberdev3](https://discussions.unity.com/u/cyberdev3)\
**Replies:** 7\
**Last updated:** [August 19, 2026, 4:42pm UTC](https://discussions.unity.com/t/problems-with-qualify-presets-in-unity-6/1734115 "2026-08-19T16:42:32Z")

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I transferred my project from Unity 2022 to Unity 6. There are 6 standard presets in the Qualify settings . When I start the game in the editor I have the following picture:. Generates an incorrect list. And when i…

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## [Event bus versus singleton for sending info to UI](https://discussions.unity.com/t/event-bus-versus-singleton-for-sending-info-to-ui/1734072)

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**Author:** [@disorganized](https://discussions.unity.com/u/disorganized)\
**Replies:** 3\
**Last updated:** [August 18, 2026, 3:31pm UTC](https://discussions.unity.com/t/event-bus-versus-singleton-for-sending-info-to-ui/1734072 "2026-08-18T15:31:00Z")

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I’m just wondering if it’s more common to use a singleton or event bus (maybe some kind of delegate system) when sending data to the UI. My project (an RTS) has quite a few objects sending various types of data to the UI…

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## [Windows Dev Drive & PCIe 4 vs PCIe 5 tested for Unity](https://discussions.unity.com/t/windows-dev-drive-pcie-4-vs-pcie-5-tested-for-unity/1674190)

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**Author:** [@DevDunk](https://discussions.unity.com/u/DevDunk)\
**Replies:** 14\
**Last updated:** [August 2, 2026, 7:55pm UTC](https://discussions.unity.com/t/windows-dev-drive-pcie-4-vs-pcie-5-tested-for-unity/1674190 "2026-08-02T19:55:32Z")

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A while back I’ve seen some comparisons for Windows dev drive (drive partition with lower security for faster development). I ran some tests on the Memblaze PBlaze7 7940 (PCIE gen 5 enterprise SSD). I also ran a baseline…

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## [Hub takes too long to open ... what is it doing?](https://discussions.unity.com/t/hub-takes-too-long-to-open-what-is-it-doing/1719002)

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**Author:** [@Rowlan](https://discussions.unity.com/u/Rowlan)\
**Replies:** 33\
**Last updated:** [August 2, 2026, 6:16pm UTC](https://discussions.unity.com/t/hub-takes-too-long-to-open-what-is-it-doing/1719002 "2026-08-02T18:16:17Z")

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This is what I see now regularly when I open the hub. It’s a waste of time to keep on waiting until the hub finishes who knows what it’s doing: What is it doing and is there a way to make it faster? Is there a log so…

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## [Multiview+MSAA+OpenGL ES3 causes everything with a transparent shader to disappear](https://discussions.unity.com/t/multiview-msaa-opengl-es3-causes-everything-with-a-transparent-shader-to-disappear/1648316)

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**Author:** [@himanchalsharmaa](https://discussions.unity.com/u/himanchalsharmaa)\
**Replies:** 6\
**Last updated:** [July 31, 2026, 6:26am UTC](https://discussions.unity.com/t/multiview-msaa-opengl-es3-causes-everything-with-a-transparent-shader-to-disappear/1648316 "2026-07-31T06:26:38Z")

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There’s weird behavior happening and I am not sure if I am doing something wrong. Any ideas? Steps to reproduce : Create fresh project with VR template in Unity 6000.1.0/1/2/3/4 MSAA should be 4x by default but ensure…

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## [HDRP Water Floating Origin?](https://discussions.unity.com/t/hdrp-water-floating-origin/1666615)

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**Author:** [@Alx-R](https://discussions.unity.com/u/Alx-R)\
**Replies:** 15\
**Last updated:** [July 30, 2026, 4:47pm UTC](https://discussions.unity.com/t/hdrp-water-floating-origin/1666615 "2026-07-30T16:47:08Z")

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Hi all, what is the best way to handle large scenes with HDRP built-in water? I have a project where the intent is to go large scale but I am encountering a few issues so far. Around the origin, the water renders as you…

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## [How to manually set foveated rendering focus area](https://discussions.unity.com/t/how-to-manually-set-foveated-rendering-focus-area/1732369)

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**Author:** [@arthuraep](https://discussions.unity.com/u/arthuraep)\
**Replies:** 0\
**Last updated:** [July 28, 2026, 2:36pm UTC](https://discussions.unity.com/t/how-to-manually-set-foveated-rendering-focus-area/1732369 "2026-07-28T14:36:09Z")

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I’m a college student working in a project involving foveated rendering. It would make my life much easier if there was a way to manually set the position of the “focused” circle of the foveated rendering instead of alwa…

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## [iOs KeyBoard Height](https://discussions.unity.com/t/ios-keyboard-height/1693762)

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**Author:** [@NotLabel](https://discussions.unity.com/u/NotLabel)\
**Replies:** 2\
**Last updated:** [July 19, 2026, 3:55pm UTC](https://discussions.unity.com/t/ios-keyboard-height/1693762 "2026-07-19T15:55:21Z")

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Hello people, I am looking for the best option to get the mobile keyboard height on iOS, what is working for you to get that size on unity 6?

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## [How could i make connected Objects?](https://discussions.unity.com/t/how-could-i-make-connected-objects/1730662)

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**Author:** [@Joey7777777](https://discussions.unity.com/u/Joey7777777)\
**Replies:** 11\
**Last updated:** [July 11, 2026, 10:44pm UTC](https://discussions.unity.com/t/how-could-i-make-connected-objects/1730662 "2026-07-11T22:44:04Z")

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Hi, I’m here to ask a very odd question, How could I make it so that lets say there’s 3 objects right, and they are all connected, And that the connection responds to changes, For example you remove the block in the mid…

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## [Request to Cancel Unity AI Trial Subscription for Blocked Organization](https://discussions.unity.com/t/request-to-cancel-unity-ai-trial-subscription-for-blocked-organization/1719404)

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**Author:** [@zeta\_bodis](https://discussions.unity.com/u/zeta_bodis)\
**Replies:** 3\
**Last updated:** [July 10, 2026, 7:49am UTC](https://discussions.unity.com/t/request-to-cancel-unity-ai-trial-subscription-for-blocked-organization/1719404 "2026-07-10T07:49:06Z")

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I recently activated the 14-day trial subscription for Unity AI on the organization. The purchase was successful, and I received the payment receipt without any issues. However, after the subscription was activated, I d…

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## [OpenXR SpaceWarp on Pico4](https://discussions.unity.com/t/openxr-spacewarp-on-pico4/1667551)

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**Author:** [@SpicyKombucha](https://discussions.unity.com/u/SpicyKombucha)\
**Replies:** 4\
**Last updated:** [July 10, 2026, 4:05am UTC](https://discussions.unity.com/t/openxr-spacewarp-on-pico4/1667551 "2026-07-10T04:05:41Z")

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Hi ! I’ve recently implemented SpaceWarp on the Pico 4 ultra. Happy with the results, I’ve decided to test my apk on my Pico 4, but it constantly crashes before displaying anything. After investigating, I’ve found that …

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