# \#6.3-beta

**URL:** https://discussions.unity.com/tag/6-3-beta/160372.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [Upcoming Feature Highlight: Main Toolbar Customization](https://discussions.unity.com/t/upcoming-feature-highlight-main-toolbar-customization/1490256)

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**Author:** [@kevinmkchin](https://discussions.unity.com/u/kevinmkchin)\
**Replies:** 66\
**Last updated:** [October 29, 2026, 3:35pm UTC](https://discussions.unity.com/t/upcoming-feature-highlight-main-toolbar-customization/1490256 "2026-10-29T15:35:23Z")

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Today we’re highlighting an upcoming feature that the Scene Tooling team has been working on. Please keep in mind that the details outlined in this discussion post are subject to change, and we cannot share a release ver…

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## [Feedback on the new Hierarchy panel (in 6.3)](https://discussions.unity.com/t/feedback-on-the-new-hierarchy-panel-in-6-3/1685573)

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**Author:** [@CiroContns](https://discussions.unity.com/u/CiroContns)\
**Replies:** 58\
**Last updated:** [October 1, 2026, 9:06pm UTC](https://discussions.unity.com/t/feedback-on-the-new-hierarchy-panel-in-6-3/1685573 "2026-10-01T21:06:29Z")

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Hey! As I was trying the new 6.3 beta, I stumbled into the pleasant surprise of the redesigned Hierarchy panel. It looks very nice! But I’d like to provide a couple of pieces of feedback. No Enter to rename on Mac O…

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## [Host type is not matching any asset type](https://discussions.unity.com/t/host-type-is-not-matching-any-asset-type/1694497)

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**Author:** [@Desperoux](https://discussions.unity.com/u/Desperoux)\
**Replies:** 7\
**Last updated:** [September 27, 2026, 7:56am UTC](https://discussions.unity.com/t/host-type-is-not-matching-any-asset-type/1694497 "2026-09-27T07:56:32Z")

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Hi there, I am currently having some issues when I try to build my game. I keep getting these errors: Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolum…

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## [Load UXML from C# VisualElement](https://discussions.unity.com/t/load-uxml-from-c-visualelement/1687740)

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**Author:** [@bond\_dmitry](https://discussions.unity.com/u/bond_dmitry)\
**Replies:** 13\
**Last updated:** [September 25, 2026, 11:11am UTC](https://discussions.unity.com/t/load-uxml-from-c-visualelement/1687740 "2026-09-25T11:11:43Z")

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Imagine I’m creating a reusable encapsulated component, let’s call it FancyButton. Will be used as a general replacement for usual button, both in UI Editor, EditMode, PlayMode – a standard building block. It has a spec…

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## [Package signature signing feedback](https://discussions.unity.com/t/package-signature-signing-feedback/1683364)

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**Author:** [@Adrian](https://discussions.unity.com/u/Adrian)\
**Replies:** 11\
**Last updated:** [September 16, 2026, 12:01pm UTC](https://discussions.unity.com/t/package-signature-signing-feedback/1683364 "2026-09-16T12:01:04Z")

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Hey, I noticed Unity 6.3 beta now shows a prominent dialog when installing unsigned packages. There’s also a new documentation page with instructions: Some background info: I run my own package registry (Verdaccio) an…

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## [RIP Polybrush](https://discussions.unity.com/t/rip-polybrush/1680225)

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**Author:** [@Redrag0n](https://discussions.unity.com/u/Redrag0n)\
**Replies:** 12\
**Last updated:** [September 2, 2026, 7:24am UTC](https://discussions.unity.com/t/rip-polybrush/1680225 "2026-09-02T07:24:36Z")

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Package Manager: The Polybrush package has been marked as deprecated, and will no longer appear in the package manager. It can still be manually installed by adding the package by name. So, what should I use from now…

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## [Low-level 2D Physics in Unity 6.3](https://discussions.unity.com/t/low-level-2d-physics-in-unity-6-3/1683247)

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**Author:** [@rustum](https://discussions.unity.com/u/rustum)\
**Replies:** 104\
**Last updated:** [August 27, 2026, 3:08pm UTC](https://discussions.unity.com/t/low-level-2d-physics-in-unity-6-3/1683247 "2026-08-27T15:08:57Z")

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What is it? Low-level 2D Physics based upon the latest Box2D v3 is now available in Unity 6.3 beta A new API that empowers developers with direct access to a powerful new physics system, providing the ability to…

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## [Feedback request: Custom Shaders and Post-Processing Filters](https://discussions.unity.com/t/feedback-request-custom-shaders-and-post-processing-filters/1680973)

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**Author:** [@benoitd\_unity](https://discussions.unity.com/u/benoitd_unity)\
**Replies:** 171\
**Last updated:** [August 5, 2026, 1:38pm UTC](https://discussions.unity.com/t/feedback-request-custom-shaders-and-post-processing-filters/1680973 "2026-08-05T13:38:14Z")

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Hey everyone, The UI team has exciting news for UI Toolkit users! We’ve made significant progress on two highly anticipated features: Custom Shaders via Shader Graph and Post-Processing Filters via USS. These are now av…

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## [Rendering 3D as 2D in Unity 6.3 Beta](https://discussions.unity.com/t/rendering-3d-as-2d-in-unity-6-3-beta/1683244)

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**Author:** [@rustum](https://discussions.unity.com/u/rustum)\
**Replies:** 29\
**Last updated:** [July 20, 2026, 9:39am UTC](https://discussions.unity.com/t/rendering-3d-as-2d-in-unity-6-3-beta/1683244 "2026-07-20T09:39:19Z")

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Game developers want to incorporate 3D elements in their 2D games. We want to make sure you can do this using standard 2D tools and workflows. As of Unity 6.3, the 2D Renderer supports rendering Mesh Renderer and Ski…

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## [Unity AI has completely stopped working](https://discussions.unity.com/t/unity-ai-has-completely-stopped-working/1692006)

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**Author:** [@LightReachGamesLLC](https://discussions.unity.com/u/LightReachGamesLLC)\
**Replies:** 23\
**Last updated:** [July 9, 2026, 12:35pm UTC](https://discussions.unity.com/t/unity-ai-has-completely-stopped-working/1692006 "2026-07-09T12:35:18Z")

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Not sure if there’s anything I can do about this, but the AI Assistant has completely stopped working. It no longer generates prompts whether I /ask, /code, or /run. It simply won’t do anything anymore almost like a refu…

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## [Low Level Physics 2D PhysicsBody TransformWrite and ECS](https://discussions.unity.com/t/low-level-physics-2d-physicsbody-transformwrite-and-ecs/1692447)

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**Author:** [@NoobTuner](https://discussions.unity.com/u/NoobTuner)\
**Replies:** 42\
**Last updated:** [July 8, 2026, 1:11pm UTC](https://discussions.unity.com/t/low-level-physics-2d-physicsbody-transformwrite-and-ecs/1692447 "2026-07-08T13:11:50Z")

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Is there any way to make use of PhysicsBody TransformWrite efficiency and interpolation when working with ECS Entitiy LocalTransform? What I’m currently working on is, basically, the opposite of what was discussed in th…

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## [Dont kill the old Input system](https://discussions.unity.com/t/dont-kill-the-old-input-system/1680183)

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**Author:** [@MightyAnubis](https://discussions.unity.com/u/MightyAnubis)\
**Replies:** 140\
**Last updated:** [July 1, 2026, 7:27am UTC](https://discussions.unity.com/t/dont-kill-the-old-input-system/1680183 "2026-07-01T07:27:20Z")

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I should make a new Thread to this. Shortly: the new input System is just: to overload. Not really needet for just PC or Prototype things, consumes huge amount of time for nothing, is maximum uncompfortable to code, a…

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## [Audio status update Q3 2025](https://discussions.unity.com/t/audio-status-update-q3-2025/1681867)

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**Author:** [@zollenz](https://discussions.unity.com/u/zollenz)\
**Replies:** 128\
**Last updated:** [June 29, 2026, 10:41am UTC](https://discussions.unity.com/t/audio-status-update-q3-2025/1681867 "2026-06-29T10:41:49Z")

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Hi everyone, I’m Martin Dejean, Senior Software Engineer with the audio team here at Unity. We’d like to give you all a rundown on what we’ve been working on since the release of Audio Random Container and also share …

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## [Vector Graphics in UI Toolkit](https://discussions.unity.com/t/vector-graphics-in-ui-toolkit/1683117)

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**Author:** [@benoitd\_unity](https://discussions.unity.com/u/benoitd_unity)\
**Replies:** 47\
**Last updated:** [June 28, 2026, 7:45am UTC](https://discussions.unity.com/t/vector-graphics-in-ui-toolkit/1683117 "2026-06-28T07:45:34Z")

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Summary Unity 6.3 introduces native support for importing and rendering SVG files within UI Toolkit, streamlining workflows for building resolution-independent and easily scalable UI assets. With this release, UI element…

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## [Renderer Shader User Value: Customize your visual per renderer](https://discussions.unity.com/t/renderer-shader-user-value-customize-your-visual-per-renderer/1682526)

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**Author:** [@arnaud-carre](https://discussions.unity.com/u/arnaud-carre)\
**Replies:** 87\
**Last updated:** [June 24, 2026, 7:14pm UTC](https://discussions.unity.com/t/renderer-shader-user-value-customize-your-visual-per-renderer/1682526 "2026-06-24T19:14:01Z")

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New in 6.3: Renderer Shader User Value (RSUV) History In certain scenarios, games may need to manage a large number of objects (e.g., MeshRenderers) while applying unique visual customization to each instance. Prior to t…

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## [Native desktop screen reader support now available in Unity 6.3!](https://discussions.unity.com/t/native-desktop-screen-reader-support-now-available-in-unity-6-3/1681788)

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**Author:** [@bianca-stana](https://discussions.unity.com/u/bianca-stana)\
**Replies:** 15\
**Last updated:** [June 13, 2026, 1:32am UTC](https://discussions.unity.com/t/native-desktop-screen-reader-support-now-available-in-unity-6-3/1681788 "2026-06-13T01:32:17Z")

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Hi everyone, We’re excited to announce that Unity 6000.3.0a5 brings native screen reader support to Windows and macOS. This extends the platform coverage of Unity’s screen reader support APIs beyond Android and iOS (int…

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## [Package Manager Changes - Package Signing and Status Labels](https://discussions.unity.com/t/package-manager-changes-package-signing-and-status-labels/1688660)

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**Author:** [@Mike-Geig](https://discussions.unity.com/u/Mike-Geig)\
**Replies:** 72\
**Last updated:** [June 12, 2026, 6:23am UTC](https://discussions.unity.com/t/package-manager-changes-package-signing-and-status-labels/1688660 "2026-06-12T06:23:43Z")

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Howdy everyone, I wanted to give you a quick update on some new functionality we’ve recently added to the Package Manager, and some new stuff that’s coming up. You’ll notice in the Unity 6.3 beta that we’ve added funct…

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## [Shader Graph improvements in Unity 6.3](https://discussions.unity.com/t/shader-graph-improvements-in-unity-6-3/1668235)

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**Author:** [@FredMoreau](https://discussions.unity.com/u/FredMoreau)\
**Replies:** 70\
**Last updated:** [May 26, 2026, 4:40am UTC](https://discussions.unity.com/t/shader-graph-improvements-in-unity-6-3/1668235 "2026-05-26T04:40:24Z")

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Hi, Unity 6.3 Alpha is now available, and here’s what’s new in Shader Graph for you to check out. 8 Texture Coordinates You can now access UV channels 4 → 7 in shader graphs. Nested Properties & Keywords You can now s…

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## [Editor: The main Toolbar of the Editor is now extensible and customizable](https://discussions.unity.com/t/editor-the-main-toolbar-of-the-editor-is-now-extensible-and-customizable/1668476)

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**Author:** [@Lars-Steenhoff](https://discussions.unity.com/u/Lars-Steenhoff)\
**Replies:** 20\
**Last updated:** [May 25, 2026, 9:56pm UTC](https://discussions.unity.com/t/editor-the-main-toolbar-of-the-editor-is-now-extensible-and-customizable/1668476 "2026-05-25T21:56:48Z")

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6.3 added . Editor: The main Toolbar of the Editor is now extensible and customizable. I tried hiding the unity Logo in the toolbar but it was the only one not allowed, I could regain some space if it was allowed to hid…

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## [Introducing the UnifiedRayTracing API](https://discussions.unity.com/t/introducing-the-unifiedraytracing-api/1680597)

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**Author:** [@YvainR](https://discussions.unity.com/u/YvainR)\
**Replies:** 44\
**Last updated:** [May 22, 2026, 9:42am UTC](https://discussions.unity.com/t/introducing-the-unifiedraytracing-api/1680597 "2026-05-22T09:42:18Z")

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Available from version 6000.3.0a, we are introducing the UnifiedRayTracing API, a new library that enables ray tracing workloads on GPUs without dedicated hardware acceleration. Originally developed as part of an effort …

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## [Terrain Shaders in Shader Graph - New in Unity 6.3](https://discussions.unity.com/t/terrain-shaders-in-shader-graph-new-in-unity-6-3/1683627)

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**Author:** [@BenCloward](https://discussions.unity.com/u/BenCloward)\
**Replies:** 63\
**Last updated:** [May 18, 2026, 7:44am UTC](https://discussions.unity.com/t/terrain-shaders-in-shader-graph-new-in-unity-6-3/1683627 "2026-05-18T07:44:54Z")

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The Shader Graph and World Building teams are excited to announce that beginning in Unity 6.3, it’s now possible to create terrain shaders using Shader Graph! By creating terrain shaders in Shader Graph, artists and d…

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## [Bring back the Package Manager Update button](https://discussions.unity.com/t/bring-back-the-package-manager-update-button/1677799)

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**Author:** [@nnra](https://discussions.unity.com/u/nnra)\
**Replies:** 6\
**Last updated:** [April 28, 2026, 11:30pm UTC](https://discussions.unity.com/t/bring-back-the-package-manager-update-button/1677799 "2026-04-28T23:30:25Z")

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Please, just bring the update button back. I like all the new features you added but having to open a dropdown each time I want to update my git(or other) assets is so annoying. This just feels like an overall bad chan…

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## [Announcing Unity Core Standards (Early Access)](https://discussions.unity.com/t/announcing-unity-core-standards-early-access/1690385)

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**Author:** [@AdamSmith-Unity](https://discussions.unity.com/u/AdamSmith-Unity)\
**Replies:** 93\
**Last updated:** [April 15, 2026, 10:24am UTC](https://discussions.unity.com/t/announcing-unity-core-standards-early-access/1690385 "2026-04-15T10:24:13Z")

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Unity’s strength is our community - millions of developers building on a shared foundation. As the community has grown, so has the need to ensure that our ecosystem remains safe, reliable, and secure. There shouldn’t be…

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## [Pixels missing - not rendering (border radius seems to be the cause)](https://discussions.unity.com/t/pixels-missing-not-rendering-border-radius-seems-to-be-the-cause/1683388)

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**Author:** [@Dinamytes](https://discussions.unity.com/u/Dinamytes)\
**Replies:** 7\
**Last updated:** [April 2, 2026, 7:47pm UTC](https://discussions.unity.com/t/pixels-missing-not-rendering-border-radius-seems-to-be-the-cause/1683388 "2026-04-02T19:47:56Z")

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I have pixels that are not rendering in a simple layout, it’s especially noticeable as the UI is resized or moved as they appear and disappear in different places depending on the positions. Disabling border radius seem…

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## [HDRP Performance Regression After Upgrading from Unity 6.2 to 6.3](https://discussions.unity.com/t/hdrp-performance-regression-after-upgrading-from-unity-6-2-to-6-3/1691742)

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**Author:** [@unity\_27NFUoGCKItEVA](https://discussions.unity.com/u/unity_27NFUoGCKItEVA)\
**Replies:** 23\
**Last updated:** [April 2, 2026, 10:31am UTC](https://discussions.unity.com/t/hdrp-performance-regression-after-upgrading-from-unity-6-2-to-6-3/1691742 "2026-04-02T10:31:41Z")

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Hi, After upgrading our project from Unity 6.2 to Unity 6.3 (HDRP), we’re observing a noticeable performance regression in the exact same scene with no content or settings changes other than the engine upgrade. Metrics…

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## [Lightmap packing with xAtlas in Unity 6.3](https://discussions.unity.com/t/lightmap-packing-with-xatlas-in-unity-6-3/1670184)

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**Author:** [@Pema-Malling](https://discussions.unity.com/u/Pema-Malling)\
**Replies:** 17\
**Last updated:** [April 1, 2026, 2:03pm UTC](https://discussions.unity.com/t/lightmap-packing-with-xatlas-in-unity-6-3/1670184 "2026-04-01T14:03:30Z")

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Overview In Unity 6.3, we have added a new algorithm for packing lightmaps based on the third-party UV packing library xAtlas. xAtlas is a fork of thekla\_atlas, which was written for use in The Witness. The new packing …

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## [Help needed: Shader Graph Terrain Lit with more than 4 layers](https://discussions.unity.com/t/help-needed-shader-graph-terrain-lit-with-more-than-4-layers/1695486)

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**Author:** [@FromCyberLife](https://discussions.unity.com/u/FromCyberLife)\
**Replies:** 4\
**Last updated:** [March 9, 2026, 10:06am UTC](https://discussions.unity.com/t/help-needed-shader-graph-terrain-lit-with-more-than-4-layers/1695486 "2026-03-09T10:06:23Z")

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Hi everyone, I’m working on a Terrain Lit shader in Shader Graph and trying to support more than 4 terrain layers. I know that Unity’s built-in terrain Lit shader uses an “add pass” approach to render layers beyond the …

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## [Platform Toolkit 6.3 LTS](https://discussions.unity.com/t/platform-toolkit-6-3-lts/1698579)

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**Author:** [@davekkistudios](https://discussions.unity.com/u/davekkistudios)\
**Replies:** 16\
**Last updated:** [March 5, 2026, 6:35pm UTC](https://discussions.unity.com/t/platform-toolkit-6-3-lts/1698579 "2026-03-05T18:35:36Z")

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Hi all, I just had an email saying 6.3 was coming out and it mentioned Platform Toolkit for easier console integration amongst other things - I’m trying to find out more about it but can’t find anything anywhere. Has Pl…

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## [Sprite Atlas Analyzer in Unity 6.3](https://discussions.unity.com/t/sprite-atlas-analyzer-in-unity-6-3/1683242)

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**Author:** [@rustum](https://discussions.unity.com/u/rustum)\
**Replies:** 9\
**Last updated:** [March 4, 2026, 9:40pm UTC](https://discussions.unity.com/t/sprite-atlas-analyzer-in-unity-6-3/1683242 "2026-03-04T21:40:35Z")

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Optimizing and managing Sprite Atlases is vital for large projects, especially on resource-limited mobile platforms, to ensure smooth game performance. In Unity 6.3 we’ve introduced the Sprite Atlas Analyzer tool. Th…

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## [OpenXR and Unity 6.3beta controller rotations are busted](https://discussions.unity.com/t/openxr-and-unity-6-3beta-controller-rotations-are-busted/1688759)

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**Author:** [@JPMcWhiskers](https://discussions.unity.com/u/JPMcWhiskers)\
**Replies:** 44\
**Last updated:** [February 17, 2026, 11:29am UTC](https://discussions.unity.com/t/openxr-and-unity-6-3beta-controller-rotations-are-busted/1688759 "2026-02-17T11:29:04Z")

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Hey, struggling with this all day and I thought I’d post in here to see if I can’t get some help. I’m using Unity 6000.3.0b4 and I’ve been happily cutting builds with the OpenXR plugin and deploying to my meta Quest 2 a…

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