# \#6.5-beta

**URL:** https://discussions.unity.com/tag/6-5-beta/160390.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [PSO Caching Improvements in Unity 6.5](https://discussions.unity.com/t/pso-caching-improvements-in-unity-6-5/1719264)

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**Author:** [@dnach](https://discussions.unity.com/u/dnach)\
**Replies:** 13\
**Last updated:** [September 9, 2026, 3:56pm UTC](https://discussions.unity.com/t/pso-caching-improvements-in-unity-6-5/1719264 "2026-09-09T15:56:20Z")

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Greeting from the Graphics team, We are happy to share some interesting updates for PSO (Pipeline State Object) tracing and pre-caching in Unity 6.5. Integrating PSO tracing in your project can improve rendering perform…

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## [PanelRenderer: Evolution of the UIDocument Component in 6.5+](https://discussions.unity.com/t/panelrenderer-evolution-of-the-uidocument-component-in-6-5/1715909)

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**Author:** [@uDamian](https://discussions.unity.com/u/uDamian)\
**Replies:** 141\
**Last updated:** [October 20, 2026, 2:50pm UTC](https://discussions.unity.com/t/panelrenderer-evolution-of-the-uidocument-component-in-6-5/1715909 "2026-10-20T14:50:05Z")

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What is the new PanelRenderer Component PanelRenderer is a new component that replaces UIDocument as the way to add UI Toolkit content to a scene. It lives under Component \> UI Toolkit \> Panel Renderer. UIDocument P…

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## [Behavior Package 1.0.16 Released!](https://discussions.unity.com/t/behavior-package-1-0-16-released/1721488)

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**Author:** [@MorganHoarauUnity](https://discussions.unity.com/u/MorganHoarauUnity)\
**Replies:** 33\
**Last updated:** [October 9, 2026, 12:53pm UTC](https://discussions.unity.com/t/behavior-package-1-0-16-released/1721488 "2026-10-09T12:53:02Z")

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We’re excited to announce that Behavior 1.0.16 is now available! This release brings support for Unity 6.5, a revamped prefab workflow for BehaviorGraphAgent, new node lifecycle APIs, automatic enum dependency tracking,…

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## [Introducing Lighting Search](https://discussions.unity.com/t/introducing-lighting-search/1719676)

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**Author:** [@Layla-A](https://discussions.unity.com/u/Layla-A)\
**Replies:** 19\
**Last updated:** [September 21, 2026, 6:32pm UTC](https://discussions.unity.com/t/introducing-lighting-search/1719676 "2026-09-21T18:32:59Z")

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We’re excited to introduce Lighting Search in Unity 6.5, a new workflow in the Unity Editor designed to make it easier to manage lighting-related data in complex scenes. By bringing powerful search, filtering, and editi…

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## [Feedback After Building A Dialogue System With GTK](https://discussions.unity.com/t/feedback-after-building-a-dialogue-system-with-gtk/1735106)

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**Author:** [@R-C137](https://discussions.unity.com/u/R-C137)\
**Replies:** 3\
**Last updated:** [September 11, 2026, 6:51pm UTC](https://discussions.unity.com/t/feedback-after-building-a-dialogue-system-with-gtk/1735106 "2026-09-11T18:51:48Z")

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Context Over almost the past year, since GTK has been released, my team and I have been working on a dialogue system. The Graph Toolkit provided the authoring and runtime separation we needed to achieve our goal. The s…

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## [Advanced Text Generator (ATG) Now Default in 6.5](https://discussions.unity.com/t/advanced-text-generator-atg-now-default-in-6-5/1715871)

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**Author:** [@HugoBD-Unity](https://discussions.unity.com/u/HugoBD-Unity)\
**Replies:** 42\
**Last updated:** [September 5, 2026, 4:33pm UTC](https://discussions.unity.com/t/advanced-text-generator-atg-now-default-in-6-5/1715871 "2026-09-05T16:33:23Z")

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We are happy to announce that starting in Unity 6.5, the Advanced Text Generator (ATG) is the default text system for UI Toolkit. It has achieved full feature parity with TextCore while providing comprehensive font featu…

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## [RE style movement and camera control](https://discussions.unity.com/t/re-style-movement-and-camera-control/1734716)

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**Author:** [@gamumupetrovich](https://discussions.unity.com/u/gamumupetrovich)\
**Replies:** 1\
**Last updated:** [August 25, 2026, 4:52pm UTC](https://discussions.unity.com/t/re-style-movement-and-camera-control/1734716 "2026-08-25T16:52:36Z")

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Hello everyone! I have just finished writing GDD & started working in unity 3d. So I would like to make player movement & camera control like in resident evil 2 remake but I have got some problems. I do not know the pro…

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## [Unity 6.5 Alpha/Beta: Special Credits](https://discussions.unity.com/t/unity-6-5-alpha-beta-special-credits/1731586)

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**Author:** [@UnityJuju](https://discussions.unity.com/u/UnityJuju)\
**Replies:** 4\
**Last updated:** [August 6, 2026, 3:51am UTC](https://discussions.unity.com/t/unity-6-5-alpha-beta-special-credits/1731586 "2026-08-06T03:51:27Z")

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:partying\_face: Hey everyone, it’s me again!! Unity 6.5 was released in June, and we want to take a moment to thank everyone who used Unity 6.5 during the alpha or beta phase and shared feedback with us. We’d also like …

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## [How to use new VisualElementReference\<T\> API](https://discussions.unity.com/t/how-to-use-new-visualelementreference-t-api/1722316)

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**Author:** [@Alex-Solovev](https://discussions.unity.com/u/Alex-Solovev)\
**Replies:** 3\
**Last updated:** [July 17, 2026, 1:24pm UTC](https://discussions.unity.com/t/how-to-use-new-visualelementreference-t-api/1722316 "2026-07-17T13:24:52Z")

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I found this new API in 6.5 beta Unity - Manual: Reference runtime visual elements in Inspector While I’m thrilled to have strongly typed workflow in UI Toolkit, I’m unable to fully understand the intended usage. The ex…

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## [Physics Core 2D in Unity 6.5](https://discussions.unity.com/t/physics-core-2d-in-unity-6-5/1715178)

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**Author:** [@rustum](https://discussions.unity.com/u/rustum)\
**Replies:** 39\
**Last updated:** [June 18, 2026, 8:05am UTC](https://discussions.unity.com/t/physics-core-2d-in-unity-6-5/1715178 "2026-06-18T08:05:41Z")

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Physics Core 2D in Unity 6.5 The Physics Core 2D release in 6000.5.0b2 introduces key updates: Renaming: “LowLevelPhysics2D” is now “PhysicsCore2D,” reflecting its foundational role. Modularity: The new module is indep…

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## [6.5 Beta Sweepstakes - Your chance to win a GPU!](https://discussions.unity.com/t/6-5-beta-sweepstakes-your-chance-to-win-a-gpu/1712648)

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**Author:** [@UnityJuju](https://discussions.unity.com/u/UnityJuju)\
**Replies:** 26\
**Last updated:** [June 16, 2026, 3:50pm UTC](https://discussions.unity.com/t/6-5-beta-sweepstakes-your-chance-to-win-a-gpu/1712648 "2026-06-16T15:50:02Z")

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The submission period for the sweepstakes has ended and we will pick the winners as soon as all submissions have been evaluated. :grinning\_face\_with\_smiling\_eyes: Hiii folks, We’re happy to announce our Beta Sweepsta…

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## [Non-serialized VisualElementReference\<T0\> have a default value set during code reload without users setting one](https://discussions.unity.com/t/non-serialized-visualelementreference-t0-have-a-default-value-set-during-code-reload-without-users-setting-one/1722120)

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**Author:** [@Jonathan-Westfall-8Bits](https://discussions.unity.com/u/Jonathan-Westfall-8Bits)\
**Replies:** 0\
**Last updated:** [June 4, 2026, 5:10pm UTC](https://discussions.unity.com/t/non-serialized-visualelementreference-t0-have-a-default-value-set-during-code-reload-without-users-setting-one/1722120 "2026-06-04T17:10:05Z")

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Video link at bottom to showcase it. Unity 6.5 Beta 10 was used. Bug report id is IN-144615 and I was told this was not a bug, but values randomly being set after a code reload and staying in memory kind of seems like a…

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## [Unity 6.5 Beta is now available](https://discussions.unity.com/t/unity-6-5-beta-is-now-available/1714274)

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**Author:** [@Treyrannosaurus-Rex](https://discussions.unity.com/u/Treyrannosaurus-Rex)\
**Replies:** 9\
**Last updated:** [June 4, 2026, 11:18am UTC](https://discussions.unity.com/t/unity-6-5-beta-is-now-available/1714274 "2026-06-04T11:18:33Z")

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Hi everyone, We’re excited to kick off the public Beta for Unity 6.5 and start sharing weekly builds with you for early testing! Visit our beta landing page for the latest beta releases and release notes, and make sure …

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## [Behavior package hasn't fixed deprecation errors](https://discussions.unity.com/t/behavior-package-hasnt-fixed-deprecation-errors/1721009)

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**Author:** [@Demexis](https://discussions.unity.com/u/Demexis)\
**Replies:** 2\
**Last updated:** [May 29, 2026, 10:17am UTC](https://discussions.unity.com/t/behavior-package-hasnt-fixed-deprecation-errors/1721009 "2026-05-29T10:17:31Z")

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Starting with version 6.5 Beta, it now produces compilation errors.

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## [Sentry SDK for Unity doesn't work for Unity 6.5-beta (b8 & b9) for iOS building](https://discussions.unity.com/t/sentry-sdk-for-unity-doesnt-work-for-unity-6-5-beta-b8-b9-for-ios-building/1720746)

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**Author:** [@gefengflorry](https://discussions.unity.com/u/gefengflorry)\
**Replies:** 0\
**Last updated:** [May 21, 2026, 3:57pm UTC](https://discussions.unity.com/t/sentry-sdk-for-unity-doesnt-work-for-unity-6-5-beta-b8-b9-for-ios-building/1720746 "2026-05-21T15:57:07Z")

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Saw the following error when building for ios with package sentry SDK for Unity: /Applications/Unity/Hub/Editor/6000.5.0b9/Unity.app/Contents/Resources/Scripting/il2cpp/build/deploy/il2cpp --convert-to-cpp --assembly=L…

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## [Can Unity move the built in SpriteRect class out of UnityEditor assembly](https://discussions.unity.com/t/can-unity-move-the-built-in-spriterect-class-out-of-unityeditor-assembly/1720124)

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**Author:** [@Jonathan-Westfall-8Bits](https://discussions.unity.com/u/Jonathan-Westfall-8Bits)\
**Replies:** 0\
**Last updated:** [May 16, 2026, 10:14pm UTC](https://discussions.unity.com/t/can-unity-move-the-built-in-spriterect-class-out-of-unityeditor-assembly/1720124 "2026-05-16T22:14:19Z")

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In Unity 6.4 the GUID struct was moved from the UnityEditor assembly to the runtime assembly with the namespace UnityEngine. With GUID now being runtime usable can the SpriteRect class be moved to the runtime assembly. …

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## [Physics2d Core: draw option draw in all cameras](https://discussions.unity.com/t/physics2d-core-draw-option-draw-in-all-cameras/1719632)

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**Author:** [@filod](https://discussions.unity.com/u/filod)\
**Replies:** 3\
**Last updated:** [May 14, 2026, 3:43pm UTC](https://discussions.unity.com/t/physics2d-core-draw-option-draw-in-all-cameras/1719632 "2026-05-14T15:43:39Z")

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Currenly the draw option draw shapes in all cameras (in stack), any plan address this? (i think this would more like to be a feedback than bug report, so i post it here)

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## [Editor modules do not install in Unity Hub on Linux (\>=16GB RAM) (Disk quota exceeded)](https://discussions.unity.com/t/editor-modules-do-not-install-in-unity-hub-on-linux-16gb-ram-disk-quota-exceeded/1718603)

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**Author:** [@DevDunk](https://discussions.unity.com/u/DevDunk)\
**Replies:** 2\
**Last updated:** [May 7, 2026, 1:53am UTC](https://discussions.unity.com/t/editor-modules-do-not-install-in-unity-hub-on-linux-16gb-ram-disk-quota-exceeded/1718603 "2026-05-07T01:53:44Z")

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On Linux (tested in Ubuntu 25.10 and 26.04) I cannot install any modules to the editor, especially the Android module is very tedious. You get the erro that the Hub does not have enough storage (Disk quota exceeded) Thi…

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## [OculusXR Package Deprecation](https://discussions.unity.com/t/oculusxr-package-deprecation/1717655)

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**Author:** [@IsaacsUnity](https://discussions.unity.com/u/IsaacsUnity)\
**Replies:** 3\
**Last updated:** [May 2, 2026, 10:41am UTC](https://discussions.unity.com/t/oculusxr-package-deprecation/1717655 "2026-05-02T10:41:33Z")

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Unity’s OpenXR: Meta package is the recommended path for building Meta Quest experiences. Starting from Unity 6.5, the OculusXR package is deprecated, and no longer recommended for production. While the OculusXR packag…

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## [BatchRendererGroup DrawCall is defferent in DX11 and DX12](https://discussions.unity.com/t/batchrenderergroup-drawcall-is-defferent-in-dx11-and-dx12/1718410)

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**Author:** [@jhosv](https://discussions.unity.com/u/jhosv)\
**Replies:** 2\
**Last updated:** [May 1, 2026, 9:04am UTC](https://discussions.unity.com/t/batchrenderergroup-drawcall-is-defferent-in-dx11-and-dx12/1718410 "2026-05-01T09:04:21Z")

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In DX11, BRG can draw many instances in one drawcall, but in DX12/Vulkan, it only draw 256 instances per drawcall.

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## [New Cloud Code features to develop, deploy and grow your games](https://discussions.unity.com/t/new-cloud-code-features-to-develop-deploy-and-grow-your-games/1718489)

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**Author:** [@MaximeD\_Unity](https://discussions.unity.com/u/MaximeD_Unity)\
**Replies:** 0\
**Last updated:** [May 1, 2026, 7:32am UTC](https://discussions.unity.com/t/new-cloud-code-features-to-develop-deploy-and-grow-your-games/1718489 "2026-05-01T07:32:33Z")

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We are thrilled to announce the release of a new Cloud Code experimental package (3.0.0-exp.7) for Unity 6.3\[1\] and later versions! This new version will allow you to reinvent the way you develop, deploy and grow your g…

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## [Awaitable Performance on par with UniTask?](https://discussions.unity.com/t/awaitable-performance-on-par-with-unitask/1717648)

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**Author:** [@jGate99](https://discussions.unity.com/u/jGate99)\
**Replies:** 16\
**Last updated:** [April 29, 2026, 2:58am UTC](https://discussions.unity.com/t/awaitable-performance-on-par-with-unitask/1717648 "2026-04-29T02:58:19Z")

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Hey Unity Team, Great work on Awaitable, but is there a reason Awaitable is still not able to perform on par with UniTask so we can switch to Awaitable fully? Thanks

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## [Rider ECS generated code not visible](https://discussions.unity.com/t/rider-ecs-generated-code-not-visible/1718148)

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**Author:** [@koirat](https://discussions.unity.com/u/koirat)\
**Replies:** 1\
**Last updated:** [April 28, 2026, 10:00am UTC](https://discussions.unity.com/t/rider-ecs-generated-code-not-visible/1718148 "2026-04-28T10:00:04Z")

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Can you guys see the ECS generated code in Rider ? (when not running/debugging) When I’m in Rider and click on “Go To Declaration Or Usage” it does not show generated files.

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## [Tilemap crashes and rendering bugs in Unity 6.4, 6.5, and 6.6 collection post](https://discussions.unity.com/t/tilemap-crashes-and-rendering-bugs-in-unity-6-4-6-5-and-6-6-collection-post/1715496)

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**Author:** [@Jonathan-Westfall-8Bits](https://discussions.unity.com/u/Jonathan-Westfall-8Bits)\
**Replies:** 13\
**Last updated:** [April 28, 2026, 4:27am UTC](https://discussions.unity.com/t/tilemap-crashes-and-rendering-bugs-in-unity-6-4-6-5-and-6-6-collection-post/1715496 "2026-04-28T04:27:57Z")

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Gathering information about different bugs related to Tilemaps in Unity 6.4, 6.5, and 6.6 in one post just in case anyone runs into them. One might be a Sprite Atlas bug instead though. If you have any tilemap related po…

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## [How to create undestructible nodes and nodes on graph creation](https://discussions.unity.com/t/how-to-create-undestructible-nodes-and-nodes-on-graph-creation/1717536)

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**Author:** [@Eldrimor](https://discussions.unity.com/u/Eldrimor)\
**Replies:** 1\
**Last updated:** [April 27, 2026, 7:26pm UTC](https://discussions.unity.com/t/how-to-create-undestructible-nodes-and-nodes-on-graph-creation/1717536 "2026-04-27T19:26:18Z")

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Hello everyone! I’ve updated unity to the 6.5 version so that I can use the latest fucntionality from the graph toolkit. My goal is to use it as an advanced editor for the conversations of my game. However there are tw…

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## [NPU support for Sentis](https://discussions.unity.com/t/npu-support-for-sentis/1716980)

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**Author:** [@DevDunk](https://discussions.unity.com/u/DevDunk)\
**Replies:** 1\
**Last updated:** [April 17, 2026, 2:21pm UTC](https://discussions.unity.com/t/npu-support-for-sentis/1716980 "2026-04-17T14:21:39Z")

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I find Sentis to be an amazing tool for LLM workloads. I just saw that it still only supports either CPU or GPU runtimes. Is there any research done into running this on an NPU? Many new laptops and even phones (includi…

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## [Skinned Mesh turns invisible with 'Optimize Game Objects' in Mesh Rig import settings, when the object in the scene is a prefab varient](https://discussions.unity.com/t/skinned-mesh-turns-invisible-with-optimize-game-objects-in-mesh-rig-import-settings-when-the-object-in-the-scene-is-a-prefab-varient/1715859)

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**Author:** [@DevDunk](https://discussions.unity.com/u/DevDunk)\
**Replies:** 0\
**Last updated:** [April 8, 2026, 5:16pm UTC](https://discussions.unity.com/t/skinned-mesh-turns-invisible-with-optimize-game-objects-in-mesh-rig-import-settings-when-the-object-in-the-scene-is-a-prefab-varient/1715859 "2026-04-08T17:16:04Z")

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There is a quite major issue in Unity, which makes your skinned meshes invisible without any errors or warnings. QA sees this as a ‘feature request’, so I want to post it here as one. When you copy a prefab, and change …
