Graphics
Topic | Replies | Views | Activity | |
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GraphicsStateCollection Tracing and Warmup in Unity 6
Greetings from the Unity Graphics team. Unity 6 introduces a new and powerful Pipeline State Object (PSO) tracing and precooking workflow, unlocking a smoother and stutter-less player experience, when targeting modern p… |
37 | 4525 | January 14, 2025 | |
Unity 6: Collision Improvements in VFX Graph
Unity VFX Graph: Collision Improvements and Features in Unity 6 Welcome to our discussion on the recent upgrades to the VFX Graph in Unity 6. This topic focuses on the new collision improvements and features. Let’s break… |
8 | 1385 | January 6, 2025 | |
Public access to WebGPU (experimental) in Unity 6.1
Greeting from the Graphics team, We are happy to announce that Unity 6000.1 introduces public access for the WebGPU graphics API, in experimental state. To learn more about WebGPU, we recommend you check the initial ann… |
5 | 1781 | January 15, 2025 | |
Unity 6: VFX Graph Learning Templates
New VFX Graph Learning Templates in Unity 6 The VFX Graph team is thrilled to introduce our brand-new VFX Graph Learning Templates, available for import now in Unity 6. Whether you’re an experienced VFX artist or someone… |
2 | 545 | January 3, 2025 | |
PVRTC format and legacy ETC compressor deprecation in Unity 6.1
Hi everyone! Unity has increased the iOS Player minimum specs to iOS13 and above on Unity 6, thus removing support for iPhone 5/5c. OpenGLES 2.0 support was also removed, requiring GLES3.0+ for Android Players. While t… |
8 | 600 | January 7, 2025 | |
Emit Particle with specific textureSheetAnimation.startFrame | 2 | 9 | January 22, 2025 | |
Unity Shader uint type array index will be compiled to int type in GLES3.x | 1 | 6 | January 22, 2025 | |
Transparent objects cannot receive additional light shadows in deferred rendering | 2 | 13 | January 22, 2025 | |
Build does not contain all (multi-compile) shader variants | 11 | 16 | January 21, 2025 | |
Cannot snap to any object using "v", even default cubes to each other. Version 6.31 | 0 | 4 | January 21, 2025 | |
No skybox reflections | 8 | 94 | January 21, 2025 | |
Who should I contact about adding a feature to Unity? | 2 | 41 | January 21, 2025 | |
Corrupted state after closing build while profiling. Now no unity build runs | 4 | 27 | January 20, 2025 | |
WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with >64k vertices | 3 | 48 | January 20, 2025 | |
Overlay cameras + MSAA = black screen in a Unity build | 7 | 211 | January 20, 2025 | |
Unity 6 | Possible to crop camera image in render pass? | 2 | 24 | January 20, 2025 | |
Unity 6 have weird artifacts with ACES tonemapping | 4 | 65 | January 20, 2025 | |
Issue with Game Rendering Over Notch on Android 15 in Unity 2022.3 LTS | 11 | 142 | January 20, 2025 | |
[SOLVED] Everything is Pink! | 25 | 58147 | January 20, 2025 | |
[Render Pipeline Converter] PPv2 Converter gets stuck permanently | 0 | 3 | January 19, 2025 | |
Why does the texture quality of my 3D object degrade when displayed with Vuforia? | 1 | 262 | January 19, 2025 | |
Making a game look like a PS2 title | 8 | 4582 | January 14, 2025 | |
Custom motion vectors don't work with RenderMeshInstanced in URP | 0 | 7 | January 19, 2025 | |
[shader] I have problems creating a shader that makes objects behind transparent | 6 | 64 | January 19, 2025 | |
When will TAA support camera stacking? | 7 | 1870 | January 19, 2025 | |
How should I set up rendering in my game | 0 | 12 | January 19, 2025 | |
The mask map in the "Lit" material | 21 | 11572 | January 18, 2025 | |
Deferred+? | 10 | 408 | January 18, 2025 | |
Access SV_InstanceID (NOT unity_InstanceID) in Shader Graph when using RenderPrimitivesIndexedIndirect | 4 | 35 | January 18, 2025 | |
Early access to the new WebGPU backend | 451 | 63655 | January 17, 2025 |