Identifying GPU bottlenecks with Metal frame capture
Identifying GPU bottlenecks with Metal frame capture
You have been profiling your game, trying to figure out why it is not hitting your target frame rate, and you have found that the GPU is the bottleneck. You may have…
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4
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2073
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June 17, 2025
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Mesh LOD 2025
Hi everyone,
As you have probably seen in Unity’s roadmap, we have been working on a new runtime level of detail (LOD) system called Mesh LOD, which is a specialized solution to reduce vertex pressure on the GPU while…
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114
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9734
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July 16, 2025
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Unity has UDIM support now?
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30
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26997
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July 17, 2025
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Blank Texture has an Opacity of 1 in Sample Texture 2D
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2
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9
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July 17, 2025
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Why shader for AddBlitPass() needs special SV_POSITION?
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0
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3
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July 16, 2025
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AddBlitPass docs example wrong?
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0
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3
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July 16, 2025
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How to mask 3D objects based on a texture pattern?
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0
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6
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July 16, 2025
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Can't get correct depth which leads to defects when trying to use light culling in a shader. Light culling expert needed!
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0
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6
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July 16, 2025
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Early access to the new WebGPU backend
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482
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68805
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July 16, 2025
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NEW Global Illumination technique for unity 6.2 needed see paper
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3
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98
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July 16, 2025
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Please delete this post
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0
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30
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July 1, 2025
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Transparent Background on Linux (XWayland/KWin) – GameObject visible but alpha ignored
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1
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6
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July 16, 2025
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WebGL: INVALID_ENUM: getInternalformatParameter: invalid internalformat
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6
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894
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July 16, 2025
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Render graph errors printed each frame when compatibility mode is off and and Depth and Stencil is disabled in Player settings
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2
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36
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July 15, 2025
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What does the "ReadOnlySpan<byte> debugNameUtf8" do in CommandBuffer.BeginRenderPass(...)?
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2
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24
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July 15, 2025
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How to learn the srp
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5
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56
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July 15, 2025
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Terrain - Runtime Virtual Textures?
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5
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5570
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July 15, 2025
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PBR material painting on terrain / objects
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3
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21
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July 15, 2025
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State of Upscaling Features
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2
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63
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July 14, 2025
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Frequent Game Crashing on iOS - UnityGfxDeviceWorker
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0
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14
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July 14, 2025
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What is good graphic option for start between Built-in, URP, HDRP?
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2
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23
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July 13, 2025
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Unity3D WebGL artifacts how to fix
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1
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29
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July 13, 2025
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Broken generated lightmap UVs
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4
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53
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July 11, 2025
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Render pipeline compatibility issue
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7
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70
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July 11, 2025
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GPU Occlusion Culling and Compute Shaders problem on Intel iGPU
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3
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47
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July 11, 2025
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Fog diffrence in editor vs build
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0
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14
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July 11, 2025
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GPU instancing is not working, performance increase is really low- URP
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1
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24
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July 11, 2025
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Practical Real-Time Hex-Tiling - hex terrain
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0
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26
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July 11, 2025
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[Released] Procedural Fast Sky Shader with Sun, Clouds, Moon and Stars (Realistic & Stylized)
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1
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35
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July 11, 2025
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Unity 5 Image Effects Problem
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2
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34
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July 10, 2025
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