|
Runtime-generated collider ignored by rigidbodies only if Havok is enabled
|
|
8
|
235
|
December 13, 2025
|
|
Unity ends Havok Physics support, no longer included with Unity Pro
|
|
29
|
1661
|
November 28, 2025
|
|
Friction not being disabled on 0
|
|
27
|
550
|
November 24, 2025
|
|
New Incident created: IN-114506 - Havok Physics on Unity 6.2 performs just the same as PhysX and no better!?
|
|
10
|
415
|
September 23, 2025
|
|
Get PhysicsJoint runtime impulse
|
|
0
|
60
|
July 25, 2025
|
|
Physics development status and next milestones - May 2025
|
|
15
|
3380
|
July 21, 2025
|
|
Why Unity Physics Is Not Deterministic
|
|
11
|
743
|
July 17, 2025
|
|
Physics world synchronization range
|
|
6
|
203
|
July 16, 2025
|
|
Unity.Physics.Systems.BuildPhysicsWorldDependencyResolver unexpected high cost during runtime
|
|
12
|
376
|
November 15, 2024
|
|
Should I pay $50k to use Havok Physics for Unity?
|
|
4
|
409
|
June 30, 2025
|
|
Any chance of a tier between Free and Pro that includes Havok?
|
|
0
|
72
|
June 14, 2025
|
|
Pause Physics (ECS)
|
|
1
|
180
|
May 22, 2025
|
|
New technical e-book: DOTS concepts, features, & samples (Unity 6 edition)
|
|
0
|
784
|
May 14, 2025
|
|
Pong Game with Dynamic Collisions using Unity NetCode and Unity Physics – Is It Feasible?
|
|
5
|
263
|
April 7, 2025
|
|
Is havok a much better physics engine?
|
|
2
|
342
|
March 2, 2025
|
|
Obtain controller data on PICO4 and use Havok to drive dynamic entities
|
|
0
|
56
|
February 25, 2025
|
|
Objects not reactivated when setting constraints in Havok
|
|
4
|
136
|
February 10, 2025
|
|
Limit on amount of joints on a Rigid Body?
|
|
1
|
143
|
October 3, 2024
|