Is MeshLOD planned for 6.1 or will it come out as a package?
|
|
4
|
276
|
December 3, 2024
|
Invalid AABB errors after switching to Unity 6
|
|
3
|
24
|
December 2, 2024
|
Different types of objects get imported differently, resulting in a bunch of weird rotations and parenting issues
|
|
8
|
27
|
December 1, 2024
|
How to render only hands and weapons but not the entire player?
|
|
1
|
24
|
November 30, 2024
|
MESH LOD - Please add a shadows-only level for great performance gains
|
|
7
|
177
|
November 27, 2024
|
How to edit mesh at runtime unity?
|
|
2
|
19
|
November 27, 2024
|
How to planar decimate in game mode? (not editor tool)
|
|
0
|
10
|
November 23, 2024
|
How to align a Mesh with vertex positions?
|
|
0
|
9
|
November 23, 2024
|
FOV MESH - Fog Of War, not colliding
|
|
7
|
25
|
November 22, 2024
|
How to modify a 3D mesh in Unity to follow terrain while preserving thickness?
|
|
3
|
34
|
November 20, 2024
|
CombineMesh on modular character, but bodypart "hit" detection needed
|
|
2
|
16
|
November 19, 2024
|
Runtime automatic weights bones - ressources for auto skinned 3D mesh in Unity
|
|
0
|
16
|
November 15, 2024
|
Create a mesh alongside a Line renderer
|
|
0
|
11
|
November 8, 2024
|
Unable interaction building 3D Tiles format
|
|
2
|
15
|
November 8, 2024
|
Physics ignores meshes on memory
|
|
11
|
42
|
November 7, 2024
|
Handling slopes self-intersections
|
|
0
|
6
|
November 5, 2024
|
Has anyone ever found a way to make configurable Uvs for shared vertices on a flat shaded cube?
|
|
1
|
21
|
November 4, 2024
|
How does Skin Attachment Mesh work?
|
|
0
|
16
|
November 4, 2024
|
Same mesh showing vertices at farther depth
|
|
2
|
8
|
November 1, 2024
|
Is it possible to generate a cube with 8 vertices specifically without smooth shading?
|
|
8
|
45
|
October 26, 2024
|
Readable mesh in Runtime?
|
|
0
|
14
|
October 25, 2024
|
Combined Meshes Without Submeshes Still Tilling Textures
|
|
1
|
12
|
October 24, 2024
|
How to join skirt to LOD terrain mesh chunk to ensure it matches at seams?
|
|
0
|
54
|
October 15, 2024
|
Chunk optimisation in a voxel game/engine
|
|
0
|
65
|
October 15, 2024
|