Multi-Navmesh agent shakes
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2
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2815
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September 26, 2023
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Update NavMesh Link at runtime
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0
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50
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September 13, 2023
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Navmesh & Mouse clicks
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1
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53
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September 11, 2023
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Pathfinding PLAYER side of the enemy AI script
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0
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68
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September 6, 2023
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NavMesh.CalculatePath() is not generating correct points
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3
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806
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August 28, 2023
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Preventing Circling AI
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5
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250
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July 26, 2023
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How can I make something in an if statement only happen once?
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1
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210
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July 17, 2023
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How To Stop Enemy From Sticking Head Through Wall
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0
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218
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July 9, 2023
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NavMeshSurface ignores convex MeshColliders
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0
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208
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June 19, 2023
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Navigation NavMeshSurface fails to build simple level
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0
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215
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July 8, 2023
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Is different baked navmesh possible?
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0
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189
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July 1, 2023
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Navmesh surfaces not updating after walls set false with maze generater script
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0
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167
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June 28, 2023
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How can I make the player have infinity jumps while is inside the "Water" layer?
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0
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202
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June 23, 2023
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How can I change the layer when the player touches the Water layer
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0
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185
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June 23, 2023
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How can I make the Player change to the layer "Ground" and switch back to "Player" when touched the "Water" Layer?
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0
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194
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June 23, 2023
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Spawn enemies randomly on Navmesh excluding area
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1
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275
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June 17, 2023
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How to make a wall in unity VR?
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3
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208
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June 17, 2023
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How to utilize A* pathfinding
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1
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345
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July 24, 2022
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How to set NavMeshAgent Path with Vector3[]?
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2
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1408
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November 22, 2020
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How to serialize NavMeshPath to sync across network?
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2
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722
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November 22, 2020
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