Performance
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
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Unity announces DirectStorage support in Unity 6.4 Beta, enabling accelerated asset loading on Windows
Unity 6.4 Beta introduces high-performance I/O for Textures, Meshes, and ECS/DOTS data, reducing load times by up to 40%. Unity would like to announce the availability of Microsoft DirectStorage support for Unity 6.4 Be… |
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34 | 1557 | January 12, 2026 |
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Understanding Memory Management in Unity
Hi! I’m Jemin Lee, a Partner Engineer at Unity. Over the years, there are two questions I’ve heard many times whenever developers start profiling memory in Unity: Why doesn’t my managed heap or virtual memory usage dr… |
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15 | 2524 | January 12, 2026 |
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Graphics device filtering for Vulkan and DX12
Configure the optimal graphics API and threading mode with Device Filtering Greetings from the Unity graphics team, With the latest Unity versions, we now recommend using newer graphics APIs (Vulkan and DirectX12) on mo… |
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5 | 953 | November 27, 2025 |
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Introducing the Jobs Profiler Package - Experimental Release
Hello Unity community, We are excited to announce the first experimental release of the Jobs Profiler package, a new tool designed to give developers deeper insights into Unity’s Job System performance and behavior. Wh… |
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18 | 2010 | November 3, 2025 |
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Graphics memory optimizations for DX12, Vulkan and Metal
Greetings from the Unity graphics team, Unlike older APIs (DirectX11, OpenGL), modern graphics APIs (DirectX12, Vulkan, Metal) provide low level control over memory allocations and transfers. This introduced new challen… |
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16 | 2898 | November 12, 2025 |
| Profiler unusably slow with large sample |
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4 | 12 | January 12, 2026 |
| Prevent shader compilation stutters with PSO Tracing in Unity 6 |
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97 | 13388 | January 12, 2026 |
| Issue with Adaptive Performance Initialization on Unity 6.3 |
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2 | 43 | January 10, 2026 |
| HDRP Performance Regression After Upgrading from Unity 6.2 to 6.3 |
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6 | 323 | January 8, 2026 |
| Compute shader being compiled for all graphics APIs after upgrade to 6.3 |
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5 | 72 | January 8, 2026 |
| Unity 6.3 randomly adding references to asmdefs files? |
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11 | 98 | January 8, 2026 |
| Sudden 100% CPU usage out of nowhere |
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4 | 30 | January 7, 2026 |
| Floating Origin Issue... (large world etc) |
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23 | 4536 | January 4, 2026 |
| [URP] Depth texture doesn't work |
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6 | 5618 | January 2, 2026 |
| Unity Editor and Build crashes everytime when ALT + TAB |
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8 | 1377 | December 30, 2025 |
| Open Project Low Disk Space Warning Mac M1 Ventura |
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14 | 1718 | December 30, 2025 |
| Nested Prefabs vs Unpack Completely in Unity 2021: What's the Best Practice for Managing UI VFX? |
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2 | 35 | December 29, 2025 |
| Performance regression in Unity 6.3 BiRP |
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15 | 245 | December 27, 2025 |
| Performance Issues and Input Callbacks with New Unity Input System |
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2 | 1490 | December 27, 2025 |
| AdaptivePerformance Holder.Instance not working on Unity 6.3 |
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3 | 43 | December 26, 2025 |
| Scene Optimisation- does combining meshes lead to better performance? |
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9 | 892 | December 25, 2025 |
| Implementing Pixel-Based Destruction in Unity: Exploring CustomCollider2D |
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6 | 1125 | December 23, 2025 |
| Allow ‘unsafe’ Code in AR Foundation (ARKit, ARCore) |
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1 | 49 | December 15, 2025 |
| How can GPU timing be collected programmatically in an application developed for the Meta Quest Pro? |
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4 | 55 | December 15, 2025 |
| Looking for Advice - Multiple server worlds or filtering everything by teams |
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4 | 1602 | December 15, 2025 |
| What is the best way to switch attack reciever collider to make only one enemy recieve attacks |
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12 | 95 | December 15, 2025 |
| SRP Batcher works despite disabled |
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3 | 63 | December 12, 2025 |
| Implement IValueTaskSource to Awaitable |
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0 | 36 | December 12, 2025 |
| Will Unity support DirectStorage? |
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8 | 3392 | January 8, 2026 |
| Do i Enable Dynamic Occlusion on Renderers? |
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6 | 276 | December 12, 2025 |