Why does my ScriptableRenderPass require Post-processing?
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1
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12
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January 24, 2025
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RenderList best practices
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0
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18
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January 23, 2025
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RenderGraph is causing many GC allocations per frame
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0
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62
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November 12, 2024
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Unity 6 | Possible to crop camera image in render pass?
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2
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26
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January 20, 2025
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Need help with cropping camera output in a shader using a custom render pass
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0
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20
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January 18, 2025
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My render object-to-texture RenderFeature doesn't work?
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1
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15
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January 15, 2025
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How to displays camera depth target as color target by SRP?
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0
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12
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January 10, 2025
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Outdated URP renderpass setup documentation
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1
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49
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January 9, 2025
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[CustomRendererFeature] Rendering Transparent Obejcts
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1
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48
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January 9, 2025
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Recreating a fullscreen shader with shader graph
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2
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48
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January 6, 2025
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Is It Possible to Use Compute Shaders to Modify Per-Instance Meshes as a Pre-Vertex or Pre-Fragment Step in Unity?
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3
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47
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January 6, 2025
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GraphicBuffers (StructuredBuffer) limits on different platforms
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1
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44
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January 6, 2025
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Creating a rendererlist with custom far clipping plane
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0
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35
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January 5, 2025
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URP 17 RenderGraph API blur multi-pass fullscreen blur shader
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1
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88
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January 4, 2025
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Scriptable Render Pass blit has no effect
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0
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15
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December 31, 2024
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2DSpriteRenderer SRPBatcher is not effective on Android real devices
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2
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33
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December 23, 2024
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Performance of issuePluginEvent with rendertextures
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0
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8
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December 21, 2024
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Are Graphics.DrawMeshInstanced or Graphics.DrawProcedural or other draw methods SRP Batching* Compatible?
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4
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37
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December 20, 2024
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Please tell me there's a better shader editor software than visual studio with HLSL plugins
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5
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114
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December 18, 2024
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Replacing Blit with RTHandles in unity 6
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1
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64
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December 17, 2024
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Render Graph TextureHandles - wrong number of mip levels?
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2
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33
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December 11, 2024
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View direction is behaving in a way that doesn't make sense
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3
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40
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December 8, 2024
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Occlusion Culling Renderer Feature: Fragment shader writing to RWStructuredBuffer, and proper access in Render Graph
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1
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137
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December 8, 2024
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Fixing RenderTextureDescriptor warning
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3
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186
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December 2, 2024
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New free e-book: The definitive guide to creating advanced visual effects in Unity - Unity 6 edition
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0
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494
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December 3, 2024
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STP (Spatial-Temporal Post-processing). Shadow artifacts from point lights
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7
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193
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November 28, 2024
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Using multiple input textures with RenderGraph.AddBlitPass
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5
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216
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November 27, 2024
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How to use RWTexture in fragment shader?
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3
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31
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November 24, 2024
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Order matters when using ConfigureInput for ScriptableRenderPass (either a bug or missing documentation)
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5
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51
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November 18, 2024
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SRP-Render and TexelSize
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2
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229
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November 10, 2024
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