Why do strings create garbage?
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67
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4537
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March 16, 2025
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Issue with nativeCollection disposing in partial struct (using source generated codes)
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1
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7
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March 16, 2025
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Make Unity's Serialization System save data in multiple files
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15
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29
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March 15, 2025
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Need Help! UnityEvent: Showing Method Variables in Unity Event Inspector
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3
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17
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March 15, 2025
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Quaternion Rotation Creates Wobble
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10
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54
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March 15, 2025
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Character controller vs Rigidbody?
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7
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23086
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March 15, 2025
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Unity completely ignoring code to instantiate player object:
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5
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31
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March 15, 2025
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Realistic Soccer Ball Dribbling?
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6
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4892
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March 15, 2025
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Application.Quit() not quitting, just freezing instead.
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18
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2125
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March 15, 2025
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Seperating data from monobehaviours, how do you then create levels?
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9
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59
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March 15, 2025
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Conditional Assembly Definition References
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6
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16
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March 15, 2025
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Large PlayerController script, is it the right approach?
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21
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119
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March 15, 2025
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How can I change the scene when the music ends?
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1
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9
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March 15, 2025
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How to change visual of character with Stable Diffusion?
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1
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147
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March 15, 2025
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Rotation resetting when not moving
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4
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11
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March 15, 2025
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Cannot find reason for "ArgumenttOutOfRangeException" when tracing through code
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11
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14
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March 15, 2025
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Can't get public variable to show up in Inspector
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3
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13
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March 14, 2025
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Questions on calling variables using variables
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9
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45
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March 14, 2025
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Mathf.SmoothDamp assigns NaN...
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14
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3676
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March 14, 2025
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How can I add smoothness to the Sinemachine Follow offset change?
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4
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6
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March 14, 2025
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Unity doesn't support generic editor windows? (GetWindow < Window < T > >)
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4
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5755
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December 30, 2024
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HingeJoint stops working properly after disable/enable
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3
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5824
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December 27, 2024
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How to change objects scale based on distance between 2 points
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4
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10832
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July 29, 2021
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Having a changing Skybox depending on location of player
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1
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6850
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December 29, 2012
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Lerp RenderSettings skybox
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4
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6311
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January 4, 2025
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.CloneViaSerialization() acting wierd
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9
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27
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March 14, 2025
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"Bad Request" error message when connecting as client using Unity relay services
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9
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3252
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March 13, 2025
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Y-axis of player post collision is changing by slight margin
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7
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16
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March 14, 2025
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Calling SkinnedMeshRenderer.BakeMesh() after changing pose
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8
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271
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March 14, 2025
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Triggers with this script need to spawn/despawn some objects at once
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4
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10
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March 13, 2025
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