|
Making it shine: Advanced visual techniques in Unity | Unite 2025 presentation
Making It Shine
Introduction
Morning :sun_with_face:. During Unite 2025, I’ve been lucky to make a presentation with @chap-unity that covers different graphic techniques, tools, and features in Unity 6.
If…
|
|
1
|
492
|
December 4, 2025
|
|
Render Graph Updates in Unity 6.3
The upcoming Unity 6.3 brings a set of focused updates to the Render Graph system, continuing the direction we’ve shared previously - with a strong emphasis on defragmentation, performance, and long-term unification acro…
|
|
17
|
5781
|
December 4, 2025
|
|
RTHandle Not Being Released Properly in URP 14.0.11
|
|
3
|
142
|
December 7, 2025
|
|
URP package error in 6.3
|
|
0
|
11
|
December 7, 2025
|
|
Allow ‘unsafe’ Code in AR Foundation (ARKit, ARCore)
|
|
0
|
6
|
December 7, 2025
|
|
Render Graph Execution error on Unity 6000.3
|
|
0
|
13
|
December 7, 2025
|
|
Unity AR Foundation/ARCore/Vulkan Bug: Gamma Color Space affects AR Camera Background (Feed from Device Camera is too Bright)
|
|
3
|
147
|
December 6, 2025
|
|
Materials go pink in playmode
|
|
1
|
9
|
December 6, 2025
|
|
Addressing the Discrepancy in Bloom Effects Between URP Editor and Mobile Devices
|
|
1
|
10
|
December 6, 2025
|
|
[Reflection probe rotation in URP] Rotated probes don't influence box proj. reflection direction
|
|
0
|
9
|
December 6, 2025
|
|
UI Toolkit with AR Foundation on Android
|
|
0
|
8
|
December 5, 2025
|
|
Progressive GPU lightmapper - Unity crashes
|
|
0
|
7
|
December 5, 2025
|
|
How to get a low resolution copy of depth texture using render graph?
|
|
0
|
11
|
December 5, 2025
|
|
Sorting Group component broken in Unity 6.3?
|
|
0
|
41
|
December 5, 2025
|
|
6000.3.0b5 has permanent compilation error (unfixable)
|
|
3
|
241
|
December 5, 2025
|
|
Point Lights Flickering Issue After Switching To URP
|
|
9
|
155
|
December 4, 2025
|
|
Shadow Caster 2D or Light 2D fails when Casting Source is Polygon Collider 2D
|
|
0
|
10
|
December 4, 2025
|
|
Bug? Severe FFR Glitches & Performance Loss with Unity 6.1 / 6.2 with URP / VULKAN / OpenXR on Quest
|
|
6
|
293
|
December 4, 2025
|
|
I can't change Lens Distortion intensity in runtime
|
|
4
|
26
|
December 3, 2025
|
|
I got 'noisy' shadows in my interior and can't get rid of it [SOLVED]
|
|
5
|
382
|
December 3, 2025
|
|
RasterCommandBuffer.ClearRenderTarget color not working on macOS / Metal
|
|
5
|
61
|
December 3, 2025
|
|
Workaround for depth z-fighting in post process?
|
|
2
|
74
|
December 2, 2025
|
|
VFX Graph not visible on Android and iOS after upgrading from 2022.3.50 to 6000.2
|
|
3
|
43
|
December 2, 2025
|
|
Can't see the Native Render Pass option in the Universal Renderer Data
|
|
1
|
16
|
December 2, 2025
|
|
Prevent shader compilation stutters with PSO Tracing in Unity 6
|
|
90
|
12450
|
December 1, 2025
|
|
(IN-126388) Rendering Debugger displays wrong colors
|
|
0
|
8
|
December 1, 2025
|
|
How to use bliter to swap rt0 and rt1?
|
|
2
|
16
|
December 1, 2025
|
|
Render graph not working correctly on certain GPUs
|
|
6
|
35
|
December 1, 2025
|
|
How to Import color backbuffer to read on Meta Quest 3 + Vulkan
|
|
25
|
364
|
November 30, 2025
|
|
Multiple Renderers
|
|
2
|
41
|
November 30, 2025
|