# \#AR-Foundation

**URL:** https://discussions.unity.com/tag/ar-foundation/159295.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [Soft Shadows not working with ARCore](https://discussions.unity.com/t/soft-shadows-not-working-with-arcore/932437)

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**Author:** [@Archi\_16](https://discussions.unity.com/u/Archi_16)\
**Replies:** 55\
**Last updated:** [September 12, 2026, 5:30am UTC](https://discussions.unity.com/t/soft-shadows-not-working-with-arcore/932437 "2026-09-12T05:30:49Z")

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Hi all. I noticed issue during the application engine change. In Unity 2022.3.5f1 with AR Foundation 5.0.7 with URP - Soft Shadows worked very well. After I have Upgraded to Unity 2022.3.11f1(and 12f) with AR Foundatio…

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## [ARAnchor TrackableId is intermittently lost after removing and wearing Vision Pro again on visionOS 27](https://discussions.unity.com/t/aranchor-trackableid-is-intermittently-lost-after-removing-and-wearing-vision-pro-again-on-visionos-27/1736144)

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**Author:** [@haldon](https://discussions.unity.com/u/haldon)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 5:49pm UTC](https://discussions.unity.com/t/aranchor-trackableid-is-intermittently-lost-after-removing-and-wearing-vision-pro-again-on-visionos-27/1736144 "2026-09-09T17:49:40Z")

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Environment Apple Vision Pro visionOS 27 Beta 8 Unity 6.0.60f1 AR Foundation Apple visionOS XR Plugin / PolySpatial Issue We are experiencing a regression with ARAnchor persistence on visionOS 27. Our Unity applicat…

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## [Basketball for Unity — 3D and AR — Casual Game Template](https://discussions.unity.com/t/basketball-for-unity-3d-and-ar-casual-game-template/927796)

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**Author:** [@makaka-org](https://discussions.unity.com/u/makaka-org)\
**Replies:** 9\
**Last updated:** [August 22, 2026, 8:38pm UTC](https://discussions.unity.com/t/basketball-for-unity-3d-and-ar-casual-game-template/927796 "2026-08-22T20:38:45Z")

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Basketball — Unity Asset for Desktop and Mobile Platforms in sports arcade genre with realistic physics of basketball net & ring, ring growing, hoop movement, advanced scoring & audio systems. Throw the Ball and Try to…

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## [Scan a QR code and display a business card without requiring someone to have an app?](https://discussions.unity.com/t/scan-a-qr-code-and-display-a-business-card-without-requiring-someone-to-have-an-app/919620)

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**Author:** [@kimrasgado](https://discussions.unity.com/u/kimrasgado)\
**Replies:** 8\
**Last updated:** [August 21, 2026, 5:53pm UTC](https://discussions.unity.com/t/scan-a-qr-code-and-display-a-business-card-without-requiring-someone-to-have-an-app/919620 "2026-08-21T17:53:27Z")

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Hey guys, I’ve had this question on my mind for days: Is it possible to scan a QR code and display a business card without requiring someone to have an app on their cellphone? I’m fairly new to Unity and I have some idea…

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## [\[RELEASED\] Imagine WebAR - Self-hosted WebAR toolkit for Unity WebGL](https://discussions.unity.com/t/released-imagine-webar-self-hosted-webar-toolkit-for-unity-webgl/1732730)

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**Author:** [@iMagesBlues](https://discussions.unity.com/u/iMagesBlues)\
**Replies:** 3\
**Last updated:** [August 3, 2026, 11:09pm UTC](https://discussions.unity.com/t/released-imagine-webar-self-hosted-webar-toolkit-for-unity-webgl/1732730 "2026-08-03T23:09:04Z")

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Links Asset Store | Website | YouTube | Demo | Discord | Contact Create augmented reality experiences directly in the web browser using Unity WebGL. Imagine WebAR is a collection of WebAR tools for developers, crea…

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## [VisualScripting does not work because of a deprecation](https://discussions.unity.com/t/visualscripting-does-not-work-because-of-a-deprecation/1507855)

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**Author:** [@bschaich](https://discussions.unity.com/u/bschaich)\
**Replies:** 9\
**Last updated:** [August 3, 2026, 12:48am UTC](https://discussions.unity.com/t/visualscripting-does-not-work-because-of-a-deprecation/1507855 "2026-08-03T00:48:53Z")

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Hi, when starting to use visual scripting I only get back a couple of warnings and "Inspectors are disabled when plugin versions are mismatched to prevent data corruption. Digging deeper I have a better explanation wit…

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## [QR Code for Anchor Initialization](https://discussions.unity.com/t/qr-code-for-anchor-initialization/1682753)

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**Author:** [@JohnnyTurbo](https://discussions.unity.com/u/JohnnyTurbo)\
**Replies:** 18\
**Last updated:** [June 29, 2026, 6:30pm UTC](https://discussions.unity.com/t/qr-code-for-anchor-initialization/1682753 "2026-06-29T18:30:21Z")

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Hello all, I’m starting work on an AR project and would like to be able to initialize world anchors based off a QR code or some other “key” object recognized by the headset. This will be shipped on HoloLens 2 but Quest …

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## [How do I develop for IOS if I have only a Windows 10 computer, and not mac?](https://discussions.unity.com/t/how-do-i-develop-for-ios-if-i-have-only-a-windows-10-computer-and-not-mac/913158)

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**Author:** [@kooltyme1](https://discussions.unity.com/u/kooltyme1)\
**Replies:** 6\
**Last updated:** [June 15, 2026, 7:23pm UTC](https://discussions.unity.com/t/how-do-i-develop-for-ios-if-i-have-only-a-windows-10-computer-and-not-mac/913158 "2026-06-15T19:23:15Z")

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Looking for an efficient way. The only way I know requires X-Code, but that doesn’t work on Windows 10. I tried using a VM, but that was really messy. Ideally, I want a solution which lets me develop similar to how Unit…

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## [What is the standard way for using image tracking to create MR app in unity](https://discussions.unity.com/t/what-is-the-standard-way-for-using-image-tracking-to-create-mr-app-in-unity/1708647)

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**Author:** [@iside2000s\_unity](https://discussions.unity.com/u/iside2000s_unity)\
**Replies:** 10\
**Last updated:** [June 15, 2026, 5:57pm UTC](https://discussions.unity.com/t/what-is-the-standard-way-for-using-image-tracking-to-create-mr-app-in-unity/1708647 "2026-06-15T17:57:03Z")

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I use visionOSXR and AR Foundation to create my MR App in unity with metal mode. The key way to match virtual content to real world is using image tracking. There are 2 different ways to do this: moving virtual conte…

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## [Unity's AR Foundation Samples crash Xcode / Image Tracking no longer works](https://discussions.unity.com/t/unitys-ar-foundation-samples-crash-xcode-image-tracking-no-longer-works/1722388)

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**Author:** [@MrQube](https://discussions.unity.com/u/MrQube)\
**Replies:** 2\
**Last updated:** [June 13, 2026, 8:51am UTC](https://discussions.unity.com/t/unitys-ar-foundation-samples-crash-xcode-image-tracking-no-longer-works/1722388 "2026-06-13T08:51:54Z")

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Some remarks before getting to the point: I was trying to update some iOS Apps that make use of Image Tracking (which used to work fine), but so far without success. Unity builds with no problems, but when I open the bui…

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## [When does the AR Marker Tracking get more supported plattforms](https://discussions.unity.com/t/when-does-the-ar-marker-tracking-get-more-supported-plattforms/1703253)

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**Author:** [@unity\_1FEC1F0E2976FBBBF6B0](https://discussions.unity.com/u/unity_1FEC1F0E2976FBBBF6B0)\
**Replies:** 9\
**Last updated:** [June 11, 2026, 9:49am UTC](https://discussions.unity.com/t/when-does-the-ar-marker-tracking-get-more-supported-plattforms/1703253 "2026-06-11T09:49:08Z")

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Hi, i saw the article on the unity docs about the marker tracking introduced with AR foundation 6.4.1. It says that it is expected to get more plattform support in the future. Is there any information when this will hap…

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## [ARkit-based app degrades framerate after a few minuets](https://discussions.unity.com/t/arkit-based-app-degrades-framerate-after-a-few-minuets/1722030)

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**Author:** [@acme3D](https://discussions.unity.com/u/acme3D)\
**Replies:** 2\
**Last updated:** [June 4, 2026, 2:45pm UTC](https://discussions.unity.com/t/arkit-based-app-degrades-framerate-after-a-few-minuets/1722030 "2026-06-04T14:45:21Z")

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I have an app that uses ARkit and works on iPhone. The first 60-90 seconds all works ok, then after a certain amount of time the framerate drops to 30fps making the app jittery to use. The app isn’t specially computatio…

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## [Dynamic worldspace UI not working with poke interactor](https://discussions.unity.com/t/dynamic-worldspace-ui-not-working-with-poke-interactor/1719823)

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**Author:** [@OutbackOlaf](https://discussions.unity.com/u/OutbackOlaf)\
**Replies:** 7\
**Last updated:** [June 3, 2026, 1:41pm UTC](https://discussions.unity.com/t/dynamic-worldspace-ui-not-working-with-poke-interactor/1719823 "2026-06-03T13:41:32Z")

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Hello, I’m trying to make the Worldspace UI of the UI-Toolkit work with the poke interactor of XR-Hands. If I set my UI Document to fixed size and the PanelSettings asset to “Keep existing colliders” everything works p…

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## [AR Bundle for Unity — Augmented Reality Assets \[40% OFF\]](https://discussions.unity.com/t/ar-bundle-for-unity-augmented-reality-assets-40-off/929553)

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**Author:** [@makaka-org](https://discussions.unity.com/u/makaka-org)\
**Replies:** 10\
**Last updated:** [June 3, 2026, 1:23am UTC](https://discussions.unity.com/t/ar-bundle-for-unity-augmented-reality-assets-40-off/929553 "2026-06-03T01:23:06Z")

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AR Foundation Bundle — Complete Collection of Augmented Reality Projects and Tools. Templates are ready to Build for iOS/Android and Upload to App Store & Google Play. Create your own AR App, Develop AR Game in 1 day! …

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## [Can't compile ARkit projects on iOS - huge number of errors - MacOS Tahoe - Xcode 26](https://discussions.unity.com/t/cant-compile-arkit-projects-on-ios-huge-number-of-errors-macos-tahoe-xcode-26/1720628)

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**Author:** [@acme3D](https://discussions.unity.com/u/acme3D)\
**Replies:** 2\
**Last updated:** [May 25, 2026, 2:00pm UTC](https://discussions.unity.com/t/cant-compile-arkit-projects-on-ios-huge-number-of-errors-macos-tahoe-xcode-26/1720628 "2026-05-25T14:00:17Z")

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Hi all, I just tried to create a new project using Unity’s AR Mobile project template. I compile for iOS (no changes, just the basic sample is there, no other plugins added). When I compile the project from Xcode, comp…

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## [ARCameraManager: TryAcquireLatestCpuImage & displayMatrix not working on Galaxy XR (Android XR)](https://discussions.unity.com/t/arcameramanager-tryacquirelatestcpuimage-displaymatrix-not-working-on-galaxy-xr-android-xr/1714828)

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**Author:** [@semin021126](https://discussions.unity.com/u/semin021126)\
**Replies:** 3\
**Last updated:** [May 18, 2026, 8:59am UTC](https://discussions.unity.com/t/arcameramanager-tryacquirelatestcpuimage-displaymatrix-not-working-on-galaxy-xr-android-xr/1714828 "2026-05-18T08:59:42Z")

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I’m developing an AR app for the Samsung Galaxy XR headset using ARFoundation with the Android XR OpenXR plugin, and two camera features are not working: TryAcquireLatestCpuImage() always returns false (needed for on-d…

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## [XR Origin is not receiving device pose - Immersive Unbounded Mode](https://discussions.unity.com/t/xr-origin-is-not-receiving-device-pose-immersive-unbounded-mode/365454)

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**Author:** [@nikitashokhov](https://discussions.unity.com/u/nikitashokhov)\
**Replies:** 3\
**Last updated:** [May 15, 2026, 7:22am UTC](https://discussions.unity.com/t/xr-origin-is-not-receiving-device-pose-immersive-unbounded-mode/365454 "2026-05-15T07:22:41Z")

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Hello friends, The problem I encounter seems widespread in Discussions, yet I haven’t been able to solve it. The device in XR space does not drive XR Origin / Camera. While I can navigate in XR space normally (walk and…

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## [Mixing XR Interaction Toolkit with AR Streetscape for object editing](https://discussions.unity.com/t/mixing-xr-interaction-toolkit-with-ar-streetscape-for-object-editing/1715882)

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**Author:** [@BeAnt](https://discussions.unity.com/u/BeAnt)\
**Replies:** 4\
**Last updated:** [May 7, 2026, 8:15am UTC](https://discussions.unity.com/t/mixing-xr-interaction-toolkit-with-ar-streetscape-for-object-editing/1715882 "2026-05-07T08:15:24Z")

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Hi, I’m working on a Unity project using both XR Interaction Toolkit and ARCore Extensions (Geospatial + Streetscape), and I’m trying to unify interaction workflows between two scenes. The goal is to be able to place v…

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## [Adding AR object tracking (referenceobject) at runtime support for Vision Pro](https://discussions.unity.com/t/adding-ar-object-tracking-referenceobject-at-runtime-support-for-vision-pro/1714855)

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**Author:** [@Jeremy\_351](https://discussions.unity.com/u/Jeremy_351)\
**Replies:** 9\
**Last updated:** [May 6, 2026, 9:26pm UTC](https://discussions.unity.com/t/adding-ar-object-tracking-referenceobject-at-runtime-support-for-vision-pro/1714855 "2026-05-06T21:26:39Z")

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Hello, I would like to add object tracking (new referenceObject) at runtime on VisionOS. Do to that, I aim to follow the same process as on iOS/ARKit : export the referenceObject in an assetbundles, load it at runtime,…

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## [I see the output in the editor but not on the phone](https://discussions.unity.com/t/i-see-the-output-in-the-editor-but-not-on-the-phone/1718587)

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**Author:** [@Rimas89](https://discussions.unity.com/u/Rimas89)\
**Replies:** 1\
**Last updated:** [May 2, 2026, 1:38pm UTC](https://discussions.unity.com/t/i-see-the-output-in-the-editor-but-not-on-the-phone/1718587 "2026-05-02T13:38:45Z")

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I have an issue I don’t know how to fix it I make an AR app so I finish everything but my team wants me to get the data from the sever and after that it doesn’t work in my phone only on the editor , what’s should I do? D…

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## [Vertical offset after unmount with passthrough](https://discussions.unity.com/t/vertical-offset-after-unmount-with-passthrough/1716682)

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**Author:** [@daniel414](https://discussions.unity.com/u/daniel414)\
**Replies:** 5\
**Last updated:** [May 1, 2026, 8:05pm UTC](https://discussions.unity.com/t/vertical-offset-after-unmount-with-passthrough/1716682 "2026-05-01T20:05:59Z")

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Hi, When passthrough is enabled through the ARCameraManager component: Every time after I take off the Quest 3 and put it on again, the camera has a vertical offset. When I press recenter, this offset is cleared again. …

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## [Issue with object/model drifting after placing on an AR Plane](https://discussions.unity.com/t/issue-with-object-model-drifting-after-placing-on-an-ar-plane/833239)

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**Author:** [@umesh\_unity109](https://discussions.unity.com/u/umesh_unity109)\
**Replies:** 11\
**Last updated:** [April 30, 2026, 10:41am UTC](https://discussions.unity.com/t/issue-with-object-model-drifting-after-placing-on-an-ar-plane/833239 "2026-04-30T10:41:15Z")

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We are facing some issues with drifting/positioning and elevation problems with a model placed on an AR Plane. Our model is bigger than the average 3d model used in Unity (20+MB, with around 1M Tris and Verts) and is par…

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## [Sport Bundle for Unity — 3D and AR — Casual Game Templates](https://discussions.unity.com/t/sport-bundle-for-unity-3d-and-ar-casual-game-templates/1642956)

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**Author:** [@makaka-org](https://discussions.unity.com/u/makaka-org)\
**Replies:** 4\
**Last updated:** [April 25, 2026, 8:26pm UTC](https://discussions.unity.com/t/sport-bundle-for-unity-3d-and-ar-casual-game-templates/1642956 "2026-04-25T20:26:43Z")

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Sports 3D Casual Game Templates Bundle + AR — Collection of Football, Basketball, Throw and Score game templates. Projects are ready to Build for iOS/Android/Windows/macOS/WebGL platforms. Create your own Sports Game …

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## [Football for Unity — 3D and AR — Casual Game Template](https://discussions.unity.com/t/football-for-unity-3d-and-ar-casual-game-template/931326)

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**Author:** [@makaka-org](https://discussions.unity.com/u/makaka-org)\
**Replies:** 7\
**Last updated:** [April 24, 2026, 9:53pm UTC](https://discussions.unity.com/t/football-for-unity-3d-and-ar-casual-game-template/931326 "2026-04-24T21:53:10Z")

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Football / Soccer — cross-platform Unity Asset in the sport arcade genre with realistic physics of football net, goal movement and the target movement inside the goal, advanced scoring & audio systems. Kick the Ball an…

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## [AR camera loses focus and does not auto focus](https://discussions.unity.com/t/ar-camera-loses-focus-and-does-not-auto-focus/1717321)

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**Author:** [@unity\_64648E7CD07443DB6232](https://discussions.unity.com/u/unity_64648E7CD07443DB6232)\
**Replies:** 2\
**Last updated:** [April 23, 2026, 5:49pm UTC](https://discussions.unity.com/t/ar-camera-loses-focus-and-does-not-auto-focus/1717321 "2026-04-23T17:49:32Z")

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This is on iPAD. Auto focus is set to true.

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## [Hand Controllers won't show under XR origin](https://discussions.unity.com/t/hand-controllers-wont-show-under-xr-origin/1623576)

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**Author:** [@Marietafl](https://discussions.unity.com/u/Marietafl)\
**Replies:** 5\
**Last updated:** [April 9, 2026, 10:16pm UTC](https://discussions.unity.com/t/hand-controllers-wont-show-under-xr-origin/1623576 "2026-04-09T22:16:28Z")

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Hello, I have already installed XR interaction Toolkit on Unity and imported Hands Interaction Demo inside the package. The version I have installed is 3.0.8 but unfortunately the older versions do not appear on the ver…

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## [Demon Demo with Unity AR Foundation](https://discussions.unity.com/t/demon-demo-with-unity-ar-foundation/1715363)

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**Author:** [@makaka-org](https://discussions.unity.com/u/makaka-org)\
**Replies:** 0\
**Last updated:** [April 3, 2026, 9:15pm UTC](https://discussions.unity.com/t/demon-demo-with-unity-ar-foundation/1715363 "2026-04-03T21:15:58Z")

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This demonstration with 3D Monster was made with: Augmented Reality using Unity AR Foundation (ARKit, ARCore) that supports iOS and Android target platforms. 3D Model, SFX, and AR Gallery Template are 3 Assets from…

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## [ARCore Tracks consistently and ARKit doesn't?](https://discussions.unity.com/t/arcore-tracks-consistently-and-arkit-doesnt/1713039)

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**Author:** [@Britszilla](https://discussions.unity.com/u/Britszilla)\
**Replies:** 6\
**Last updated:** [April 2, 2026, 9:43pm UTC](https://discussions.unity.com/t/arcore-tracks-consistently-and-arkit-doesnt/1713039 "2026-04-02T21:43:37Z")

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Hello, I am a complete beginner but using tutorials and feedback from the very helpful unity discussions people, I managed to create an AR app that tracks book pages and puts a prefab on top. I am now on the final stag…

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## [AR Foundation Object Tracking Question](https://discussions.unity.com/t/ar-foundation-object-tracking-question/929407)

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**Author:** [@newguy123](https://discussions.unity.com/u/newguy123)\
**Replies:** 5\
**Last updated:** [April 1, 2026, 1:44pm UTC](https://discussions.unity.com/t/ar-foundation-object-tracking-question/929407 "2026-04-01T13:44:45Z")

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Hi Guys I have some questions about this. Docs says this only works on Apple: So you cant object track on Android??? Do I have to 3d scan my object 1st, to be able to add it to the library? What if I already ha…

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## [Placing an AR model on it's real object](https://discussions.unity.com/t/placing-an-ar-model-on-its-real-object/877991)

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**Author:** [@argame42](https://discussions.unity.com/u/argame42)\
**Replies:** 7\
**Last updated:** [April 1, 2026, 1:12pm UTC](https://discussions.unity.com/t/placing-an-ar-model-on-its-real-object/877991 "2026-04-01T13:12:49Z")

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Hello everyone I have been working on a project that I have to place tumors models on a real 3d printed skull. I tried using a QR code attached to skull as an target for AR foundation Image Tracking and then offset the …

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