DOTS development status and milestones + ECS for all (September 2024)
DOTS development status / milestones + ECS for all – September 2024
Hello, all – the DOTS team is here to share our next roadmap update!
:sparkles: What is DOTS?
Unity’s Data-Oriented Tech Stack (DOTS) is a combina…
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74
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10218
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January 8, 2025
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When, where, and why to put [BurstCompile], with mild under-the-hood explanation
People are very often confused about where they should put [BurstCompile], and what gets bursted when they put it where, so I figured I’d write something up explaining everything in one place.
The first two things to kn…
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17
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17864
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July 19, 2024
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Input System - Mouse scroll input suddenly stopped working
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1
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6
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January 13, 2025
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Can somebody tell me IInputComponentData in NetCode For Entities?
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0
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6
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January 13, 2025
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CollisionFilter as a separate IComponentData
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30
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2554
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January 13, 2025
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How reference an empty prefab in baker?
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0
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7
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January 13, 2025
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Entities - debug entity selected in editor
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0
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8
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January 13, 2025
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DOTS ISystem Rider debug 断点显示的行不对
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0
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7
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January 13, 2025
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Filtering Burst Compiled Logs with com.unity.logging package?
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0
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10
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January 13, 2025
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Stumped with "Compilation was requested for method..."
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5
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28
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January 12, 2025
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System cannot be constructed as it does not inherit from ComponentSystemBase
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2
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52
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January 12, 2025
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How to Manage NativeArray(Allocator.Persistent) When Unloading Scenes/SubScene in Unity?
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3
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35
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January 11, 2025
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Dependency property and CombineDependencies manual question
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1
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20
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January 10, 2025
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Netcode for Entities - IsFirstTimeFullyPredictingTick Always True
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6
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33
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January 10, 2025
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[January 2025] Full ECS Stack Review
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9
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628
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January 10, 2025
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GameObject.InstantiateAsync randomly causes runtime to freeze entirely
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3
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36
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January 9, 2025
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How to use Generic type on DynamicBuffer
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2
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53
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January 9, 2025
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Issue With New Unity Project After Installing Entities Package
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0
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20
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January 9, 2025
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Is there a way to get ECS/Unity.Physics to run in Editor Mode / Create Worlds Manually?
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2
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664
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January 9, 2025
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Managing performance with many gameobjects
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13
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105
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January 9, 2025
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[WIP] - NZSpellCasting for DOTS - Build AAA RPG spells the data oriented way
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18
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2507
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January 8, 2025
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Entities Hierarchy filtered e.g. by "all=EnableableComponentType" will include entities where the component is disabled
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2
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39
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January 8, 2025
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Am I implementing network events in the correct way?
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10
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290
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January 7, 2025
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Run baking flow inside unit tests
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2
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783
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January 6, 2025
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ECS Runtime-created collider is unique by default - possible BUG?
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2
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42
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January 6, 2025
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PropertyDrawer for Unity's NativeCollections? (NativeArray, NativeList)
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5
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82
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January 5, 2025
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Want to create Octree Based Decomposition with Unity Dots for efficient creation of hologram of a robot
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0
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33
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January 5, 2025
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Unity Entity Content Streaming Missing Documentation
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5
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57
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January 4, 2025
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How to properly add a mesh PhysicsCollider at runtime
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3
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43
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January 4, 2025
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[4.0.1] NSprites - sprite rendering package
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145
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13835
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January 3, 2025
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