# \#Feedback

**URL:** https://discussions.unity.com/tag/feedback/160210.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [Unity Test Framework 1.7.0: filtered runs and the Test Runner window are very slow with a large EditMode suite (findings, patch, alternative window)](https://discussions.unity.com/t/unity-test-framework-1-7-0-filtered-runs-and-the-test-runner-window-are-very-slow-with-a-large-editmode-suite-findings-patch-alternative-window/1741762)

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**Author:** [@scrag00](https://discussions.unity.com/u/scrag00)\
**Replies:** 0\
**Last updated:** [November 12, 2026, 8:37pm UTC](https://discussions.unity.com/t/unity-test-framework-1-7-0-filtered-runs-and-the-test-runner-window-are-very-slow-with-a-large-editmode-suite-findings-patch-alternative-window/1741762 "2026-11-12T20:37:56Z")

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Disclaimer. I used an AI assistant to investigate these problems, to write the patches to the Test Framework package and to build the alternative test window described below. The measurements come from real runs on my m…

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## [Culling Update - now and next](https://discussions.unity.com/t/culling-update-now-and-next/1741459)

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**Author:** [@ElaineK](https://discussions.unity.com/u/ElaineK)\
**Replies:** 26\
**Last updated:** [November 12, 2026, 7:35pm UTC](https://discussions.unity.com/t/culling-update-now-and-next/1741459 "2026-11-12T19:35:23Z")

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Every frame, your game has to work out which of the things in your world are worth drawing. A city scene might contain two million objects; the camera can see a few thousand. Finding those few thousand cheaply is an impo…

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## [Asset Store Wishlist is getting an update, and we’d love your feedback](https://discussions.unity.com/t/asset-store-wishlist-is-getting-an-update-and-we-d-love-your-feedback/1740590)

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**Author:** [@leo-assetstore](https://discussions.unity.com/u/leo-assetstore)\
**Replies:** 6\
**Last updated:** [November 12, 2026, 7:30pm UTC](https://discussions.unity.com/t/asset-store-wishlist-is-getting-an-update-and-we-d-love-your-feedback/1740590 "2026-11-12T19:30:34Z")

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Hello everyone! As part of the Asset Store modernization, we’ve started rolling out the updated Wishlist. It includes a refreshed UI and a migration of your wishlist data to a new platform. What’s changing The Wishli…

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## [Improve Color Picker Already!](https://discussions.unity.com/t/improve-color-picker-already/1738850)

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**Author:** [@Player7](https://discussions.unity.com/u/Player7)\
**Replies:** 3\
**Last updated:** [November 12, 2026, 2:35pm UTC](https://discussions.unity.com/t/improve-color-picker-already/1738850 "2026-11-12T14:35:33Z")

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Improve the color picker to include rgba output that can be easily copied, I’d rather work with that in .uss style sheets than #hexcodes and on the topic also make sure hexcodes includes the alpha, it’s been left at 6dig…

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## [Feature request: console filter by object = console that only shows log of the selection](https://discussions.unity.com/t/feature-request-console-filter-by-object-console-that-only-shows-log-of-the-selection/1588059)

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**Author:** [@laurentlavigne](https://discussions.unity.com/u/laurentlavigne)\
**Replies:** 4\
**Last updated:** [November 12, 2026, 12:58pm UTC](https://discussions.unity.com/t/feature-request-console-filter-by-object-console-that-only-shows-log-of-the-selection/1588059 "2026-11-12T12:58:05Z")

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scenario: You have 100 agents in the scene and want to see only the logs of the one that’s freezing up. current solution: deactivate all other agents proposed improvement: click the focus button in the console and sel…

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## [Feedback on the new Hierarchy panel (in 6.3)](https://discussions.unity.com/t/feedback-on-the-new-hierarchy-panel-in-6-3/1685573)

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**Author:** [@CiroContns](https://discussions.unity.com/u/CiroContns)\
**Replies:** 68\
**Last updated:** [November 12, 2026, 10:09am UTC](https://discussions.unity.com/t/feedback-on-the-new-hierarchy-panel-in-6-3/1685573 "2026-11-12T10:09:14Z")

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Hey! As I was trying the new 6.3 beta, I stumbled into the pleasant surprise of the redesigned Hierarchy panel. It looks very nice! But I’d like to provide a couple of pieces of feedback. No Enter to rename on Mac O…

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## [Material overhaul](https://discussions.unity.com/t/material-overhaul/1741709)

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**Author:** [@syther37](https://discussions.unity.com/u/syther37)\
**Replies:** 2\
**Last updated:** [November 12, 2026, 9:18am UTC](https://discussions.unity.com/t/material-overhaul/1741709 "2026-11-12T09:18:22Z")

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hi idk where to post this, but can we get a feature where i create the material/shader once and it’d be local to whatever object i apply it to? kinda like a master material in unreal engine in a way? where i have defau…

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## [Ai Assist Suggestion](https://discussions.unity.com/t/ai-assist-suggestion/1741636)

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**Author:** [@Alivus](https://discussions.unity.com/u/Alivus)\
**Replies:** 2\
**Last updated:** [November 11, 2026, 7:49pm UTC](https://discussions.unity.com/t/ai-assist-suggestion/1741636 "2026-11-11T19:49:48Z")

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I think Unity needs to update the animation generation on the Ai Assist agent especially for Humanoid character. Right now you might go on the Ai Assist and ask it to generate a certain animation to save time and it doe…

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## [\[WIP\]\[Asset\] Prism Bloom — from Blender shutter animation to a replaceable Sprite in Unity](https://discussions.unity.com/t/wip-asset-prism-bloom-from-blender-shutter-animation-to-a-replaceable-sprite-in-unity/1741502)

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**Author:** [@kabaser1](https://discussions.unity.com/u/kabaser1)\
**Replies:** 3\
**Last updated:** [November 11, 2026, 6:07pm UTC](https://discussions.unity.com/t/wip-asset-prism-bloom-from-blender-shutter-animation-to-a-replaceable-sprite-in-unity/1741502 "2026-11-11T18:07:08Z")

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I’m testing Prism Bloom, a screen-space uGUI reward reveal that lets the host game swap the reward art. The silent showcase shows the Sprite swap and reveal running in Unity, alongside labeled close-ups of source renders…

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## [\[RELEASED\] FaceCue - Real Articulation Lip Sync & Facial Performance Studio](https://discussions.unity.com/t/released-facecue-real-articulation-lip-sync-facial-performance-studio/1741614)

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**Author:** [@FirecrestRoost](https://discussions.unity.com/u/FirecrestRoost)\
**Replies:** 3\
**Last updated:** [November 11, 2026, 5:49pm UTC](https://discussions.unity.com/t/released-facecue-real-articulation-lip-sync-facial-performance-studio/1741614 "2026-11-11T17:49:37Z")

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Hey everyone, FaceCue is finally out. It’s a years-long project, used on our own VR games, that has finally had the polish and optimization we thought an asset needed. It drives the whole face from your dialogue: mouth…

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## [Please remove stupid auto update of Unity Hub](https://discussions.unity.com/t/please-remove-stupid-auto-update-of-unity-hub/1719120)

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**Author:** [@Walektine](https://discussions.unity.com/u/Walektine)\
**Replies:** 15\
**Last updated:** [November 11, 2026, 2:27am UTC](https://discussions.unity.com/t/please-remove-stupid-auto-update-of-unity-hub/1719120 "2026-11-11T02:27:23Z")

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What the reason to do autoupdate your stuff ? Add opt-in to disable auto update, your auto update is not safe. Against the user law. Very bad behaviour.

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## [Native Linux SteamFrame build support is needed](https://discussions.unity.com/t/native-linux-steamframe-build-support-is-needed/1741582)

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**Author:** [@zezba9000](https://discussions.unity.com/u/zezba9000)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 9:34pm UTC](https://discussions.unity.com/t/native-linux-steamframe-build-support-is-needed/1741582 "2026-11-10T21:34:17Z")

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Hi, we’ve run into a problem where Android isn’t viable on StreamFrame with Unity. Why? Because Lepton the Android emulator doesn’t support OpenXR-Clock extensions needed to grab hardware level controller timing data we…

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## [\[Playtest\] Residential Phenomena Hotline – A paranormal detective horror game (Free Browser Prototype)](https://discussions.unity.com/t/playtest-residential-phenomena-hotline-a-paranormal-detective-horror-game-free-browser-prototype/1741575)

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**Author:** [@drt\_games](https://discussions.unity.com/u/drt_games)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 5:27pm UTC](https://discussions.unity.com/t/playtest-residential-phenomena-hotline-a-paranormal-detective-horror-game-free-browser-prototype/1741575 "2026-11-10T17:27:38Z")

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Hi! I’m developing Residential Phenomena Hotline, an indie narrative horror game where you work the night shift for a paranormal support service. Residents report strange things happening in their homes. Your job is to …

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## [BuildProfileSettingsProvider is useless](https://discussions.unity.com/t/buildprofilesettingsprovider-is-useless/1741476)

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**Author:** [@unity\_39CE9F3F7E228405FC11](https://discussions.unity.com/u/unity_39CE9F3F7E228405FC11)\
**Replies:** 4\
**Last updated:** [November 10, 2026, 12:56pm UTC](https://discussions.unity.com/t/buildprofilesettingsprovider-is-useless/1741476 "2026-11-10T12:56:15Z")

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BuildProfileSettingsProviderAttribute states in its documentation " Note: Only implementations from Unity registry packages are supported.", which makes it useless for the public, and therefore it is even questionable wh…

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## [Shader Build Settings and fast compilation](https://discussions.unity.com/t/shader-build-settings-and-fast-compilation/1740976)

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**Author:** [@dnach](https://discussions.unity.com/u/dnach)\
**Replies:** 14\
**Last updated:** [November 10, 2026, 12:46pm UTC](https://discussions.unity.com/t/shader-build-settings-and-fast-compilation/1740976 "2026-11-10T12:46:15Z")

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Greetings from the Unity Graphics team. As Unity’s Scriptable Render Pipeline (SRP)’s available feature set continues to grow, so does the amount of shader variants being processed and compiled at build time. This histo…

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## [Allow Manual Selection of Animation Frames](https://discussions.unity.com/t/allow-manual-selection-of-animation-frames/1741540)

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**Author:** [@markdrewsmmot6box](https://discussions.unity.com/u/markdrewsmmot6box)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 11:53am UTC](https://discussions.unity.com/t/allow-manual-selection-of-animation-frames/1741540 "2026-11-10T11:53:36Z")

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Hi Unity AI Team, I’ve been experimenting with the Unity AI Sprite Generator while developing my 2D point-and-click adventure, and I’d like to suggest an improvement. The problem: I generated a character walking in pl…

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## [Flag Dropdowns should not set -1 (Everything) when I don't click it](https://discussions.unity.com/t/flag-dropdowns-should-not-set-1-everything-when-i-dont-click-it/1741520)

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**Author:** [@msfredb7](https://discussions.unity.com/u/msfredb7)\
**Replies:** 7\
**Last updated:** [November 10, 2026, 4:13am UTC](https://discussions.unity.com/t/flag-dropdowns-should-not-set-1-everything-when-i-dont-click-it/1741520 "2026-11-10T04:13:02Z")

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Hey Editor team! I’ve got some feedback regarding the inspector Dropdown menu behaviour for enum flags. Context I have an enum field with flags. Problem After opening a dropdown menu with 2 options in the inspector,…

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## [2D side scroller enemy Ai](https://discussions.unity.com/t/2d-side-scroller-enemy-ai/1741423)

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**Author:** [@SailorOutcast](https://discussions.unity.com/u/SailorOutcast)\
**Replies:** 1\
**Last updated:** [November 9, 2026, 1:27pm UTC](https://discussions.unity.com/t/2d-side-scroller-enemy-ai/1741423 "2026-11-09T13:27:01Z")

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I am creating a 2D side scroller plate-former and i am trying to make a Mario bros type enemy’s the ones that just go back and forth from point a to point b and die when jumped on. I need help in making the script like t…

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## [\[August 2026\] ECS Stack Review](https://discussions.unity.com/t/august-2026-ecs-stack-review/1733474)

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**Author:** [@DreamingImLatios](https://discussions.unity.com/u/DreamingImLatios)\
**Replies:** 12\
**Last updated:** [November 9, 2026, 10:34am UTC](https://discussions.unity.com/t/august-2026-ecs-stack-review/1733474 "2026-11-09T10:34:45Z")

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\[August 2026\] ECS Stack Review Hello everyone. It is time for another one of these reviews. Here’s the last one from April. I’m writing this one now while the Unite Seoul announcements are still somewhat fresh. For thos…

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## [Feedback After Building A Dialogue System With GTK](https://discussions.unity.com/t/feedback-after-building-a-dialogue-system-with-gtk/1735106)

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**Author:** [@R-C137](https://discussions.unity.com/u/R-C137)\
**Replies:** 4\
**Last updated:** [November 9, 2026, 8:50am UTC](https://discussions.unity.com/t/feedback-after-building-a-dialogue-system-with-gtk/1735106 "2026-11-09T08:50:04Z")

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Context Over almost the past year, since GTK has been released, my team and I have been working on a dialogue system. The Graph Toolkit provided the authoring and runtime separation we needed to achieve our goal. The s…

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## [Unity Ads Android R8/Proguard config optmizations](https://discussions.unity.com/t/unity-ads-android-r8-proguard-config-optmizations/1740342)

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**Author:** [@riftergames](https://discussions.unity.com/u/riftergames)\
**Replies:** 1\
**Last updated:** [November 8, 2026, 2:29pm UTC](https://discussions.unity.com/t/unity-ads-android-r8-proguard-config-optmizations/1740342 "2026-11-08T14:29:54Z")

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R8/Proguard embeed rules on the Unity Ads Android SDK contain both too broad or unnecessary rules. The rules added by Unity Ads can easily be inspected by checking the merged app/build/outputs/mapping/release/configurati…

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## [Unity Discussions Post Deletion Prompt](https://discussions.unity.com/t/unity-discussions-post-deletion-prompt/1741406)

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**Author:** [@Buffles-TE](https://discussions.unity.com/u/Buffles-TE)\
**Replies:** 0\
**Last updated:** [November 8, 2026, 12:35pm UTC](https://discussions.unity.com/t/unity-discussions-post-deletion-prompt/1741406 "2026-11-08T12:35:03Z")

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TIL that there’s no confirmation prompt for deleting posts. While on my phone, I wanted to make a small edit to one of my posts I made the other day and while trying to find the edit button (that was missing for some go…

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## [Please remember settings of Unity Hub](https://discussions.unity.com/t/please-remember-settings-of-unity-hub/1741396)

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**Author:** [@Rachan](https://discussions.unity.com/u/Rachan)\
**Replies:** 0\
**Last updated:** [November 8, 2026, 7:27am UTC](https://discussions.unity.com/t/please-remember-settings-of-unity-hub/1741396 "2026-11-08T07:27:42Z")

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Hi there! I’m using Unity Hub 3.22.6. I always have to select the correct Unity version for each project because I have a lot of projects. Some are currently on hold, and I plan to continue working on them later. So …

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## [Unity Hub Download Archive](https://discussions.unity.com/t/unity-hub-download-archive/903702)

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**Author:** [@RageAgainstThePixel](https://discussions.unity.com/u/RageAgainstThePixel)\
**Replies:** 14\
**Last updated:** [November 8, 2026, 3:24am UTC](https://discussions.unity.com/t/unity-hub-download-archive/903702 "2026-11-08T03:24:30Z")

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It would be great to have a Unity Hub download archive just like for the editor versions in case a release breaks. Thanks.

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## [Multiple versions of package on store?! UPM/not-UPM](https://discussions.unity.com/t/multiple-versions-of-package-on-store-upm-not-upm/1741371)

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**Author:** [@andyz](https://discussions.unity.com/u/andyz)\
**Replies:** 2\
**Last updated:** [November 7, 2026, 9:03pm UTC](https://discussions.unity.com/t/multiple-versions-of-package-on-store-upm-not-upm/1741371 "2026-11-07T21:03:35Z")

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I find this very confusing - The Best Assets for Game Making | Unity Asset Store Some assets like OctoShaper appear on store twice at different prices. Has a change in package guidelines led to this? Should assets, if …

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## [\[Released\] AI Background Remover - offline, in-editor background removal](https://discussions.unity.com/t/released-ai-background-remover-offline-in-editor-background-removal/1741300)

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**Author:** [@mirzairfanraza](https://discussions.unity.com/u/mirzairfanraza)\
**Replies:** 2\
**Last updated:** [November 7, 2026, 7:25am UTC](https://discussions.unity.com/t/released-ai-background-remover-offline-in-editor-background-removal/1741300 "2026-11-07T07:25:27Z")

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Hi all. I just published my first Asset Store tool. AI Background Remover removes the background from any image inside the Unity Editor. Drop in an image, click once, get a transparent PNG. No leaving Unity, no online s…

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## [Public Roadmap and Feature Requests](https://discussions.unity.com/t/public-roadmap-and-feature-requests/907674)

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**Author:** [@EricDziurzynski](https://discussions.unity.com/u/EricDziurzynski)\
**Replies:** 74\
**Last updated:** [November 6, 2026, 8:16pm UTC](https://discussions.unity.com/t/public-roadmap-and-feature-requests/907674 "2026-11-06T20:16:41Z")

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I’m the Product Manager for many aspects of the Editor Experience and do manage the public roadmap (Editor roadmap | Unity). We just had an awesome Dev Blitz Day last Thursday (January 26th, 2023) and responded to many …

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## [Looking for playtesters for our Horror Hotline game](https://discussions.unity.com/t/looking-for-playtesters-for-our-horror-hotline-game/1741296)

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**Author:** [@drt\_games](https://discussions.unity.com/u/drt_games)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 5:13pm UTC](https://discussions.unity.com/t/looking-for-playtesters-for-our-horror-hotline-game/1741296 "2026-11-06T17:13:56Z")

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If you love horror games, particular investigation, we are looking for playtesters for our prototype We are looking for playtesters for the prototype. In a couple of weeks we will release the demo, and invite the playte…

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## [Pixel Art Fonts version 2, TMP update!](https://discussions.unity.com/t/pixel-art-fonts-version-2-tmp-update/1741261)

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**Author:** [@enhawk](https://discussions.unity.com/u/enhawk)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 9:01am UTC](https://discussions.unity.com/t/pixel-art-fonts-version-2-tmp-update/1741261 "2026-11-06T09:01:23Z")

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Pixel Art Fonts for Unity, version 2! :star\_struck: added new fonts :face\_blowing\_a\_kiss: Hiragana & Katakana :scream: all new fonts for Text Mesh Pro!!! https://assetstore.unity.com/packages/2d/fonts/pixel-art-fo…

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## [New 7.0 theme feedback](https://discussions.unity.com/t/new-7-0-theme-feedback/1739887)

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**Author:** [@Hertzole](https://discussions.unity.com/u/Hertzole)\
**Replies:** 81\
**Last updated:** [November 6, 2026, 3:19am UTC](https://discussions.unity.com/t/new-7-0-theme-feedback/1739887 "2026-11-06T03:19:59Z")

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Alpha 11 just got a new theme and it immediately strikes me as… different. This post may be mostly some kind of nostalgia, and I’m by no means an UX/UI expert, but I just want to give my two cents and maybe someone agree…

[Next page](https://discussions.unity.com/tag/feedback/160210.md?match_all_tags=true&page=1&tags%5B%5D=Feedback)
