# \#Global-Illumination

**URL:** https://discussions.unity.com/tag/global-illumination/159336.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [\[-75% OFF in Unity $25 SALE!- Save $600 Bundle offer!✅\] Lumina GI - Real Time true Voxel based global illumination for URP-HDPR](https://discussions.unity.com/t/75-off-in-unity-25-sale-save-600-bundle-offer-lumina-gi-real-time-true-voxel-based-global-illumination-for-urp-hdpr/887593)

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**Author:** [@nasos\_333](https://discussions.unity.com/u/nasos_333)\
**Replies:** 151\
**Last updated:** [November 5, 2026, 7:58pm UTC](https://discussions.unity.com/t/75-off-in-unity-25-sale-save-600-bundle-offer-lumina-gi-real-time-true-voxel-based-global-illumination-for-urp-hdpr/887593 "2026-11-05T19:58:53Z")

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Lumina GI - Real time true Voxel based global illumination has been released at the Unity Asset Store !!! Lumina GI, is a new asset from ARTnGAME, that is targeting the creation of global illumination lighting in real t…

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## [\[-50% OFF SKY BUNDLE SALE ! - Save $600 Bundle Offer !✅\] Sky Master ULTIMATE: Sky, Ocean, Volumetric Clouds-lighting, Weather, RTGI](https://discussions.unity.com/t/50-off-sky-bundle-sale-save-600-bundle-offer-sky-master-ultimate-sky-ocean-volumetric-clouds-lighting-weather-rtgi/557203)

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**Author:** [@nasos\_333](https://discussions.unity.com/u/nasos_333)\
**Replies:** 3127\
**Last updated:** [November 4, 2026, 7:45am UTC](https://discussions.unity.com/t/50-off-sky-bundle-sale-save-600-bundle-offer-sky-master-ultimate-sky-ocean-volumetric-clouds-lighting-weather-rtgi/557203 "2026-11-04T07:45:37Z")

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Sky Master ULTIMATE - The Premium sky system. ARTnGAME UPGRADE OFFERS !!! Sky Master ULTIMATE can upgrade to any other ARTnGAME asset for a big discount !!! Check out inside each individual asset page to see the discou…

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## [HTrace: World Space Global Illumination \[RELEASED\]](https://discussions.unity.com/t/htrace-world-space-global-illumination-released/1559797)

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**Author:** [@Passeridae](https://discussions.unity.com/u/Passeridae)\
**Replies:** 97\
**Last updated:** [October 22, 2026, 7:26am UTC](https://discussions.unity.com/t/htrace-world-space-global-illumination-released/1559797 "2026-10-22T07:26:21Z")

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HTrace: World Space Global Illumination Grab your copy on the Asset Store join our Discord and support us on Patreon to get more content and news about upcoming features and updates! HDRP Version | URP version (Beta) …

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## [\[-75% OFF in Unity $25 SALE! - Save $600 Bundle offer!\] Lumina GI -Real time Voxel based global illumination for URP-HDRP, no SDFs baking](https://discussions.unity.com/t/75-off-in-unity-25-sale-save-600-bundle-offer-lumina-gi-real-time-voxel-based-global-illumination-for-urp-hdrp-no-sdfs-baking/886462)

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**Author:** [@nasos\_333](https://discussions.unity.com/u/nasos_333)\
**Replies:** 276\
**Last updated:** [October 18, 2026, 11:36am UTC](https://discussions.unity.com/t/75-off-in-unity-25-sale-save-600-bundle-offer-lumina-gi-real-time-voxel-based-global-illumination-for-urp-hdrp-no-sdfs-baking/886462 "2026-10-18T11:36:25Z")

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Lumina GI - Real time true global illumination, is a new asset from ARTnGAME, that is targeting the creation of global illumination lighting in real time, with a voxelization method. The asset is for URP pipeline and is …

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## [HTrace: Screen Space Global Illumination \[RELEASED\]](https://discussions.unity.com/t/htrace-screen-space-global-illumination-released/874485)

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**Author:** [@Passeridae](https://discussions.unity.com/u/Passeridae)\
**Replies:** 344\
**Last updated:** [October 16, 2026, 5:11am UTC](https://discussions.unity.com/t/htrace-screen-space-global-illumination-released/874485 "2026-10-16T05:11:09Z")

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This forum thread has been updated and repurposed for the new HTrace: Screen Space Global Illumination asset. All owners of the original H-Trace Global Illumination and Occlusion asset (now deprecated) are eligible for t…

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## [Feedback Request: Changes to Unity's Dynamic GI Roadmap](https://discussions.unity.com/t/feedback-request-changes-to-unitys-dynamic-gi-roadmap/1660897)

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**Author:** [@StevenK\_Unity3D](https://discussions.unity.com/u/StevenK_Unity3D)\
**Replies:** 253\
**Last updated:** [October 14, 2026, 3:29pm UTC](https://discussions.unity.com/t/feedback-request-changes-to-unitys-dynamic-gi-roadmap/1660897 "2026-10-14T15:29:42Z")

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We aim to provide you with the best tools and features to enhance your everyday light creation experience with Unity. To achieve this, we’d love to hear your feedback about changes to Unity’s Dynamic Global Illumination …

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## [Baked light doesn't change color when passing through colored transparent object?](https://discussions.unity.com/t/baked-light-doesnt-change-color-when-passing-through-colored-transparent-object/1711871)

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**Author:** [@Ritbulau](https://discussions.unity.com/u/Ritbulau)\
**Replies:** 3\
**Last updated:** [October 1, 2026, 12:27pm UTC](https://discussions.unity.com/t/baked-light-doesnt-change-color-when-passing-through-colored-transparent-object/1711871 "2026-10-01T12:27:33Z")

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I was trying to make my baked light look better when I noticed that light color is not affected by the tint of transparent object it’s passing through (can be seen on the right), and this really bothers me, since when li…

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## [APV issues in large open world](https://discussions.unity.com/t/apv-issues-in-large-open-world/1683704)

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**Author:** [@UNITX7](https://discussions.unity.com/u/UNITX7)\
**Replies:** 2\
**Last updated:** [September 30, 2026, 4:44pm UTC](https://discussions.unity.com/t/apv-issues-in-large-open-world/1683704 "2026-09-30T16:44:04Z")

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Setup World size: 8 km × 8 km Scenes: broken into additive chunks, each 500 m × 500 m APV configuration: not sure whether to use one APV in a root scene for the whole world, or one APV per additive scene Problem Wit…

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## [A material (shader) blinks (flickers) at a certain angle.](https://discussions.unity.com/t/a-material-shader-blinks-flickers-at-a-certain-angle/842453)

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**Author:** [@Volchok](https://discussions.unity.com/u/Volchok)\
**Replies:** 32\
**Last updated:** [September 29, 2026, 6:26pm UTC](https://discussions.unity.com/t/a-material-shader-blinks-flickers-at-a-certain-angle/842453 "2026-09-29T18:26:54Z")

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Hi! Please tell me why, at a certain angle, a plane with a certain material (shader) blinks (flickers)? I read different forums, changed a lot of camera settings, light settings, material settings, and Unity Project Set…

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## [\[APV - Adaptive Probe Volumes\] Baking APV for very large worlds](https://discussions.unity.com/t/apv-adaptive-probe-volumes-baking-apv-for-very-large-worlds/1695760)

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**Author:** [@VincentPaquin](https://discussions.unity.com/u/VincentPaquin)\
**Replies:** 8\
**Last updated:** [September 25, 2026, 11:31am UTC](https://discussions.unity.com/t/apv-adaptive-probe-volumes-baking-apv-for-very-large-worlds/1695760 "2026-09-25T11:31:44Z")

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Hello, I have been looking and learning APVs with URP on Unity 6.2. In my situation, I have a transitionless open world ; the player can walk from point A to point B, and scenes are loaded and unloaded using additive s…

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## [Introducing Lighting Search](https://discussions.unity.com/t/introducing-lighting-search/1719676)

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**Author:** [@Layla-A](https://discussions.unity.com/u/Layla-A)\
**Replies:** 19\
**Last updated:** [September 21, 2026, 6:32pm UTC](https://discussions.unity.com/t/introducing-lighting-search/1719676 "2026-09-21T18:32:59Z")

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We’re excited to introduce Lighting Search in Unity 6.5, a new workflow in the Unity Editor designed to make it easier to manage lighting-related data in complex scenes. By bringing powerful search, filtering, and editi…

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## [(Unity 6) Skybox lighting doesn't work after clearing baked data](https://discussions.unity.com/t/unity-6-skybox-lighting-doesnt-work-after-clearing-baked-data/1584919)

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**Author:** [@Ponetti](https://discussions.unity.com/u/Ponetti)\
**Replies:** 15\
**Last updated:** [September 16, 2026, 3:15pm UTC](https://discussions.unity.com/t/unity-6-skybox-lighting-doesnt-work-after-clearing-baked-data/1584919 "2026-09-16T15:15:49Z")

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After clearing baked data Skybox Environment Lighting stops working, the scene gets dark. This issue is only in Unity 6 (6000.0.34f1), in Unity 2022 it works fine.

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## [Help identifying lighting technique (Halo:CE)](https://discussions.unity.com/t/help-identifying-lighting-technique-halo-ce/935769)

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**Author:** [@GoranPersson](https://discussions.unity.com/u/GoranPersson)\
**Replies:** 7\
**Last updated:** [September 9, 2026, 2:09pm UTC](https://discussions.unity.com/t/help-identifying-lighting-technique-halo-ce/935769 "2026-09-09T14:09:13Z")

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Hi! I just noticed that the shader used for the armour on elites in Halo: Combat Evolved has a very special look to it and I’m wondering if someone can recognise what sort of shading they might have used. I’m thinking th…

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## [Unity 6.5.3f1 Shadows broken \[FIXED\]](https://discussions.unity.com/t/unity-6-5-3f1-shadows-broken-fixed/1730812)

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**Author:** [@apiotuch](https://discussions.unity.com/u/apiotuch)\
**Replies:** 3\
**Last updated:** [September 3, 2026, 9:57pm UTC](https://discussions.unity.com/t/unity-6-5-3f1-shadows-broken-fixed/1730812 "2026-09-03T21:57:14Z")

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I recently updated my project from Unity 6000.4.10f1 to Unity 6000.5.3f1 and all the shadows in my game broke. They flicker when I rotate or move the player. I have a spot light on the player and some point lights in a s…

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## [Render Graph Execution error on Unity 6000.3](https://discussions.unity.com/t/render-graph-execution-error-on-unity-6000-3/1698981)

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**Author:** [@salranax](https://discussions.unity.com/u/salranax)\
**Replies:** 9\
**Last updated:** [August 31, 2026, 8:31pm UTC](https://discussions.unity.com/t/render-graph-execution-error-on-unity-6000-3/1698981 "2026-08-31T20:31:10Z")

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Hey, We just updated our project to Unity 6000.3.0f1. We use additive scenes, APV baking set and reflection probes. After the update we started getting this error on some scenes. Here is the detailed error. Argument…

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## [Prefab Level Generation - Light Probe Support](https://discussions.unity.com/t/prefab-level-generation-light-probe-support/815381)

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**Author:** [@Levitas](https://discussions.unity.com/u/Levitas)\
**Replies:** 64\
**Last updated:** [August 26, 2026, 9:48am UTC](https://discussions.unity.com/t/prefab-level-generation-light-probe-support/815381 "2026-08-26T09:48:11Z")

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TLDR: We need LightProbes.positions to not be read only. We have a procedurally generated map (via rooms) and we want to take our game to the next level by baking lighting in those rooms. I figured out how to bake light…

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## [APV Not Loading in Additive Scene Workflow (Unity 6)](https://discussions.unity.com/t/apv-not-loading-in-additive-scene-workflow-unity-6/1636802)

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**Author:** [@Ashkan\_ram](https://discussions.unity.com/u/Ashkan_ram)\
**Replies:** 4\
**Last updated:** [August 25, 2026, 9:35am UTC](https://discussions.unity.com/t/apv-not-loading-in-additive-scene-workflow-unity-6/1636802 "2026-08-25T09:35:58Z")

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Hi everyone, I’m encountering an issue with Adaptive Probe Volumes (APV) in Unity 6 when using additive scene loading. Here’s my setup: I have a manager scene (let’s call it Scene0) which contains only a manager scri…

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## [APV keeps crashing and refusing to bake](https://discussions.unity.com/t/apv-keeps-crashing-and-refusing-to-bake/1724520)

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**Author:** [@prestonjsawyer](https://discussions.unity.com/u/prestonjsawyer)\
**Replies:** 3\
**Last updated:** [August 21, 2026, 4:30pm UTC](https://discussions.unity.com/t/apv-keeps-crashing-and-refusing-to-bake/1724520 "2026-08-21T16:30:17Z")

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So I’m at my wits end here with this. I want to do some light bake tests on the level were working on to see how things look and we’ve decided to use the APV system with some SSGI as a fallback for our lighting. Unfortun…

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## [How to turn off Adaptive Probe Volumes at runtime?](https://discussions.unity.com/t/how-to-turn-off-adaptive-probe-volumes-at-runtime/1732510)

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**Author:** [@jRocket](https://discussions.unity.com/u/jRocket)\
**Replies:** 2\
**Last updated:** [August 19, 2026, 12:35pm UTC](https://discussions.unity.com/t/how-to-turn-off-adaptive-probe-volumes-at-runtime/1732510 "2026-08-19T12:35:31Z")

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I need to turn off the adaptive probe volumes at runtime so that any indirect lighting is coming from Environment Lighting Ambient Color in the Lighting-\>Environment panel for the active scene. Is this possible? I tried …

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## [\[URP\] Reflection probes don’t seem to update correctly via scripting](https://discussions.unity.com/t/urp-reflection-probes-don-t-seem-to-update-correctly-via-scripting/1686932)

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**Author:** [@Maverick3000](https://discussions.unity.com/u/Maverick3000)\
**Replies:** 4\
**Last updated:** [August 13, 2026, 12:14pm UTC](https://discussions.unity.com/t/urp-reflection-probes-don-t-seem-to-update-correctly-via-scripting/1686932 "2026-08-13T12:14:35Z")

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Hi, I have an interior scene lit only by the sun that uses real time global illumination. The interior has 11 rooms and I have a reflection probe for each room. If I set the reflection probes to realtime and the updat…

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## [Lighting and normal map issue](https://discussions.unity.com/t/lighting-and-normal-map-issue/1733579)

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**Author:** [@Tozy\_2009](https://discussions.unity.com/u/Tozy_2009)\
**Replies:** 2\
**Last updated:** [August 11, 2026, 4:16pm UTC](https://discussions.unity.com/t/lighting-and-normal-map-issue/1733579 "2026-08-11T16:16:01Z")

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I have a shader that maps a scaled material onto any object, works just fine. However i have found that there is an issue where lighting will not work properly on one side of a diagonal line crossing through the light…

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## [Indoor lighting breaks in play mode](https://discussions.unity.com/t/indoor-lighting-breaks-in-play-mode/1733328)

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**Author:** [@bl1s](https://discussions.unity.com/u/bl1s)\
**Replies:** 4\
**Last updated:** [August 11, 2026, 7:44am UTC](https://discussions.unity.com/t/indoor-lighting-breaks-in-play-mode/1733328 "2026-08-11T07:44:50Z")

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Hey, I am trying to make a room in the game which will not have directional light, just the light coming from the window and some highlight lights. It looks decent in the editor but when I enter the play mode it totall…

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## [But seriously, how do I get rid of the "punctual light shadows" spam?](https://discussions.unity.com/t/but-seriously-how-do-i-get-rid-of-the-punctual-light-shadows-spam/1706179)

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**Author:** [@luvcraft](https://discussions.unity.com/u/luvcraft)\
**Replies:** 1\
**Last updated:** [August 10, 2026, 9:41pm UTC](https://discussions.unity.com/t/but-seriously-how-do-i-get-rid-of-the-punctual-light-shadows-spam/1706179 "2026-08-10T21:41:16Z")

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I’m actually avoiding updating my game to Unity 6.3 because of the stupid “Reduced additional punctual light shadows resolution by 2 to make blah blah blah” console spam. Since it’s info-level logs, it’s clearly somethin…

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## [Cannot change shadow resolution in runtime URP](https://discussions.unity.com/t/cannot-change-shadow-resolution-in-runtime-urp/1557720)

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**Author:** [@Kagyu](https://discussions.unity.com/u/Kagyu)\
**Replies:** 5\
**Last updated:** [August 10, 2026, 4:48pm UTC](https://discussions.unity.com/t/cannot-change-shadow-resolution-in-runtime-urp/1557720 "2026-08-10T16:48:09Z")

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I noticed I cannot change shadow resolution in runtime by script in URP, 6000.0.25f1~28f1. The issue had reported here for HDRP but the situation seems to be the same for URP as well. Here is a simple sample code I use…

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## [TextMeshPro With Lights in 2D?](https://discussions.unity.com/t/textmeshpro-with-lights-in-2d/1733381)

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**Author:** [@mortoray](https://discussions.unity.com/u/mortoray)\
**Replies:** 0\
**Last updated:** [August 8, 2026, 10:33am UTC](https://discussions.unity.com/t/textmeshpro-with-lights-in-2d/1733381 "2026-08-08T10:33:07Z")

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How can I get TextMeshPro to respond to lights in my 2d URP game? I first tried to switch to “TextMeshPro/SRP/TMP\_SDF-URP Lit” shader. This has a couple of problems though: Creates a thin border around the text (very …

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## [UnifiedRayTracing hangs/crashes in batchMode](https://discussions.unity.com/t/unifiedraytracing-hangs-crashes-in-batchmode/1724611)

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**Author:** [@devook](https://discussions.unity.com/u/devook)\
**Replies:** 3\
**Last updated:** [July 22, 2026, 12:46am UTC](https://discussions.unity.com/t/unifiedraytracing-hangs-crashes-in-batchmode/1724611 "2026-07-22T00:46:44Z")

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Our game uses a relatively complex proc-gen system to generate a collection of gameplay Scenes for players to explore. This process includes several steps which run custom lightmap baking passes in order to both bake AO …

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## [Large APV bake: does Scene View cause atlas residency churn during Play Mode in Editor?](https://discussions.unity.com/t/large-apv-bake-does-scene-view-cause-atlas-residency-churn-during-play-mode-in-editor/1731100)

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**Author:** [@SiliconOrchid](https://discussions.unity.com/u/SiliconOrchid)\
**Replies:** 3\
**Last updated:** [July 17, 2026, 3:25pm UTC](https://discussions.unity.com/t/large-apv-bake-does-scene-view-cause-atlas-residency-churn-during-play-mode-in-editor/1731100 "2026-07-17T15:25:44Z")

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I’ve been working with Adaptive Probe Volumes for around two to three years, so I’m familiar with the usual setup and optimisation process. My current APV baking set is undeniably large—around 3 GB—which is difficult to…

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## [Unity 6.3: Instance with invalid UV bounds was removed from light baking input](https://discussions.unity.com/t/unity-6-3-instance-with-invalid-uv-bounds-was-removed-from-light-baking-input/1699076)

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**Author:** [@dgoyette](https://discussions.unity.com/u/dgoyette)\
**Replies:** 8\
**Last updated:** [July 17, 2026, 2:32am UTC](https://discussions.unity.com/t/unity-6-3-instance-with-invalid-uv-bounds-was-removed-from-light-baking-input/1699076 "2026-07-17T02:32:03Z")

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I’ve just updated my project from Unity 6.0 to Unity 6.3. I’m also using Enlighten to Realtime GI. As soon as I baked lighting in one of my scenes, I saw all sort of warning in the log: “‘MainHall’: Instance with invali…

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## [Pixelation in scene](https://discussions.unity.com/t/pixelation-in-scene/1731234)

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**Author:** [@DomaJa](https://discussions.unity.com/u/DomaJa)\
**Replies:** 7\
**Last updated:** [July 16, 2026, 2:46pm UTC](https://discussions.unity.com/t/pixelation-in-scene/1731234 "2026-07-16T14:46:37Z")

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I’m working in Unity HDRP. How can I fix the pixelation in my scene? I have many lights in the scene.

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## [Cant bake APV with sky occlusion](https://discussions.unity.com/t/cant-bake-apv-with-sky-occlusion/1522129)

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**Author:** [@holaaaatoo](https://discussions.unity.com/u/holaaaatoo)\
**Replies:** 16\
**Last updated:** [July 15, 2026, 1:29am UTC](https://discussions.unity.com/t/cant-bake-apv-with-sky-occlusion/1522129 "2026-07-15T01:29:24Z")

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I get the following error when i try to bake adaptive light probes, specifically with sky occlusion enabled. it mentions ray traycing but i do not have ray tracing enabled anywhere. I can bake adaptive probes with sky o…

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