Mesh LOD 2025
Hi everyone,
As you have probably seen in Unity’s roadmap, we have been working on a new runtime level of detail (LOD) system called Mesh LOD, which is a specialized solution to reduce vertex pressure on the GPU while…
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40
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2347
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April 16, 2025
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DirectX 12 Acceleration for the Sentis API
Greetings from the Unity Graphics team.
We are happy to share that as of Unity 6.1, the Sentis API is able to leverage a new and improved backend for DirectX 12.
Sentis is Unity’s own library for importing Neural Netwo…
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5
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723
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April 6, 2025
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Unity 6: VFX Graph Learning Templates
New VFX Graph Learning Templates in Unity 6
The VFX Graph team is thrilled to introduce our brand-new VFX Graph Learning Templates, available for import now in Unity 6. Whether you’re an experienced VFX artist or someone…
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3
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1359
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March 14, 2025
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Optimize Renderer Features with Variable Rate Shading in Unity 6.1
Greetings from the Unity Graphics team,
We are happy to share that Unity 6.1 introduces a new Shading Rate API, supported on DirectX12, Vulkan and compatible consoles. This API can be used to control the shading rate of…
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24
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3724
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April 18, 2025
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OpenPBR support for HDRP
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4
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119
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April 20, 2025
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Stable fit shadows
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10
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9955
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April 19, 2025
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The enemy in the game is rendered like a ghost only part of the polygons are visible!
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7
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21
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April 19, 2025
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Excessive Bloom on Specific Meshes When Using Unity Toon Shader in URP
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5
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15
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April 19, 2025
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Particles visible even when Alpha is 0
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0
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10
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April 18, 2025
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Artifacts caused by volumetric clouds (sky is visible through clouds around alpha-clipped objects)
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10
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149
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April 18, 2025
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BatchRendererGroup submeshes with BatchDrawCommandIndirect
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0
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4
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April 18, 2025
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Materials loaded from asset bundles are mangeta (regression in 0.6.2)
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12
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1136
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April 18, 2025
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Unity 6000.0.22 Adaptive Probe Volumes is not loading
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8
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843
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April 17, 2025
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Recurring nameFileIdTable changes
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8
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1325
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April 17, 2025
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Lod CrossFade in Graphics Resident Drawer
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11
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360
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April 12, 2025
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How to turn off MSAA in renderpass in rendergraph
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0
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9
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April 15, 2025
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Prevent shader compilation stutters with PSO Tracing in Unity 6
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60
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7300
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April 15, 2025
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Core RP Library depends on UGUI
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5
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58
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April 14, 2025
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Seeing weird lines on FBX model in Unity after applying materials
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1
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19
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April 14, 2025
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Light cookie not working on a WebGL build with Android
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7
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884
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April 14, 2025
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How to get ScriptableRenderContext in RecordRenderGraph for Cull?
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5
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154
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April 14, 2025
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Attempting to render first person hands on top of world in unity HDRP using a custom pass, but mesh doesnt display correctly
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0
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11
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April 14, 2025
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[Open Source] Physically Based Sky for URP
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3
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154
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April 14, 2025
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Black screen on Unity WebGL build
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1
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16
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April 13, 2025
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Water on URP
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13
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6059
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April 13, 2025
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[SOLVED] HDRP Unity 6 (6000.0.46f) Project has compilation errors before I got to do anything
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1
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45
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April 12, 2025
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Render Graph: how read / write the same texture in blit shader optimaly
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3
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48
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April 12, 2025
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Is performance parity planned between DX12 and DX11?
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15
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536
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April 11, 2025
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What keeps you from developing a tech similar with nanite?
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79
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2610
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April 12, 2025
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URP sky mask issue
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0
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9
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April 11, 2025
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