# \#Meta-Quest

**URL:** https://discussions.unity.com/tag/meta-quest/159300.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

---

## [\[Android\] ANRs in onPause with GameActivity: Cause, Fix, and Workarounds](https://discussions.unity.com/t/android-anrs-in-onpause-with-gameactivity-cause-fix-and-workarounds/1740442)

<div class="topic-metadata">

**Author:** [@jamesmaki\_unity](https://discussions.unity.com/u/jamesmaki_unity)\
**Replies:** 0\
**Last updated:** [October 26, 2026, 7:57pm UTC](https://discussions.unity.com/t/android-anrs-in-onpause-with-gameactivity-cause-fix-and-workarounds/1740442 "2026-10-26T19:57:14Z")

</div>

What’s happening Android apps built with some versions of Unity that use the GameActivity application entry point can hit an ANR (Application Not Responding) state when the app pauses. In the stack trace you’ll typically…

---

## [SRP Foveated Rendering on Quest broken with OpenXR+URP+HDR](https://discussions.unity.com/t/srp-foveated-rendering-on-quest-broken-with-openxr-urp-hdr/1672458)

<div class="topic-metadata">

**Author:** [@unity\_C97A6800351064F4B54D](https://discussions.unity.com/u/unity_C97A6800351064F4B54D)\
**Replies:** 4\
**Last updated:** [October 23, 2026, 7:17am UTC](https://discussions.unity.com/t/srp-foveated-rendering-on-quest-broken-with-openxr-urp-hdr/1672458 "2026-10-23T07:17:56Z")

</div>

Just hit a bug and I’m wondering if anyone else is hitting it or if it’s just me somehow. Here it is: Issue: SRP Foveated Rendering shows reduced resolution in the wrong areas of the screen when used with Quest Android…

---

## [Roomscanning on Quest 3 vs 3s](https://discussions.unity.com/t/roomscanning-on-quest-3-vs-3s/1739349)

<div class="topic-metadata">

**Author:** [@TheSevenSages](https://discussions.unity.com/u/TheSevenSages)\
**Replies:** 1\
**Last updated:** [October 16, 2026, 8:24am UTC](https://discussions.unity.com/t/roomscanning-on-quest-3-vs-3s/1739349 "2026-10-16T08:24:54Z")

</div>

Title: Meta Quest 3: ARPlaneManager running with USE\_SCENE granted but returns 0 planes (Quest 3S works on same OS) Body: Hi all, I’m hoping someone has seen this or can point me at what to check next. The problem On…

---

## [My Editor Keeps Crashing on startup](https://discussions.unity.com/t/my-editor-keeps-crashing-on-startup/1513190)

<div class="topic-metadata">

**Author:** [@bbkidly](https://discussions.unity.com/u/bbkidly)\
**Replies:** 3\
**Last updated:** [October 14, 2024, 5:36am UTC](https://discussions.unity.com/t/my-editor-keeps-crashing-on-startup/1513190 "2024-10-14T05:36:09Z")

</div>

I Dont Know Whats Causeing It But I Have This Error System.NullReferenceException: Object reference not set to an instance of an object. at ApiUpdater.MovedFromOptimizer.Program.CollectMovedFromTypeNamesFromAssembly(St…

---

## [VRMP - XRITK hover & select sync](https://discussions.unity.com/t/vrmp-xritk-hover-select-sync/1738353)

<div class="topic-metadata">

**Author:** [@Zai-shen](https://discussions.unity.com/u/Zai-shen)\
**Replies:** 0\
**Last updated:** [October 5, 2026, 5:31pm UTC](https://discussions.unity.com/t/vrmp-xritk-hover-select-sync/1738353 "2026-10-05T17:31:48Z")

</div>

Hello everybody, Does NetworkBaseInteractable synchronize XRBaseInteractable hover/select state? So it seems like the NetworkBaseInteractable exposes a local variable which may get hooked into (e.g., HoverNetworkedEven…

---

## [VR Reticle Visual not aligning exactly to end of raycast -- The reticle moves away at a faster pace in front of it](https://discussions.unity.com/t/vr-reticle-visual-not-aligning-exactly-to-end-of-raycast-the-reticle-moves-away-at-a-faster-pace-in-front-of-it/1737754)

<div class="topic-metadata">

**Author:** [@heyitsjayy](https://discussions.unity.com/u/heyitsjayy)\
**Replies:** 0\
**Last updated:** [September 28, 2026, 12:28am UTC](https://discussions.unity.com/t/vr-reticle-visual-not-aligning-exactly-to-end-of-raycast-the-reticle-moves-away-at-a-faster-pace-in-front-of-it/1737754 "2026-09-28T00:28:39Z")

</div>

Hello, I added a Reticle to the end of the straighter-line raycast (The “Near-Far Interactor”) that shows when you point at UI / menu elements. Using Unity 6000.0.31f1, and the “XR Interaction Toolkit”. The desired ap…

---

## [\[Meta Quest\]\[Vulkan\]\[URP\] View-dependent horizontal colour corruption with MSAA](https://discussions.unity.com/t/meta-quest-vulkan-urp-view-dependent-horizontal-colour-corruption-with-msaa/1737601)

<div class="topic-metadata">

**Author:** [@DavidZobrist1](https://discussions.unity.com/u/DavidZobrist1)\
**Replies:** 1\
**Last updated:** [September 25, 2026, 3:19pm UTC](https://discussions.unity.com/t/meta-quest-vulkan-urp-view-dependent-horizontal-colour-corruption-with-msaa/1737601 "2026-09-25T15:19:33Z")

</div>

Hi Unity XR/Graphics team, I am seeing severe, intermittent colour corruption in Android standalone builds on Meta Quest. It appears only at certain head/camera angles and affects the whole view: broad horizontal green/…

---

## [XR\_ERROR\_ACTIONSET\_NOT\_ATTACHED XR\_ERROR\_LIMIT\_REACHED: Using Meta SDK and OpenXR](https://discussions.unity.com/t/xr-error-actionset-not-attached-xr-error-limit-reached-using-meta-sdk-and-openxr/1717299)

<div class="topic-metadata">

**Author:** [@Tiago1615](https://discussions.unity.com/u/Tiago1615)\
**Replies:** 1\
**Last updated:** [September 22, 2026, 3:24pm UTC](https://discussions.unity.com/t/xr-error-actionset-not-attached-xr-error-limit-reached-using-meta-sdk-and-openxr/1717299 "2026-09-22T15:24:23Z")

</div>

Hey guys, I’m working on a Unity project using Meta’s SDK and it’s giving me a ton of issues. My application crashes in no more than 5 mins after pressing the play button in the editor. Looking at the crash logs, I notic…

---

## [Inconsistent recommendation for Offscreen Rendering Only (Vulkan)](https://discussions.unity.com/t/inconsistent-recommendation-for-offscreen-rendering-only-vulkan/1736166)

<div class="topic-metadata">

**Author:** [@DevDunk](https://discussions.unity.com/u/DevDunk)\
**Replies:** 1\
**Last updated:** [September 17, 2026, 9:18am UTC](https://discussions.unity.com/t/inconsistent-recommendation-for-offscreen-rendering-only-vulkan/1736166 "2026-09-17T09:18:49Z")

</div>

The option Offscreen Rendering Only (Vulkan) has been in the OpenXR settings for a while. It is enabled by default for Android/Quest platforms. When I hover over it it says ‘This setting should be disabled for handheld …

---

## [Quest 2 standalone build shows black screen, while Editor Play Mode via Quest Link works – Unity 6 OpenXR](https://discussions.unity.com/t/quest-2-standalone-build-shows-black-screen-while-editor-play-mode-via-quest-link-works-unity-6-openxr/1735122)

<div class="topic-metadata">

**Author:** [@sam09\_d](https://discussions.unity.com/u/sam09_d)\
**Replies:** 2\
**Last updated:** [September 2, 2026, 12:47pm UTC](https://discussions.unity.com/t/quest-2-standalone-build-shows-black-screen-while-editor-play-mode-via-quest-link-works-unity-6-openxr/1735122 "2026-09-02T12:47:09Z")

</div>

Hi, I’m having an issue when building a Unity 6 OpenXR project for Meta Quest 2. The application works correctly when I enter Play Mode in the Unity Editor using the Quest through Quest Link. In that case, the experienc…

---

## [How to Implement Image Targets/Image Tracking on Meta Quest with Unity 6 (6000.4.2f1) – Official Tutorial or Documentation?](https://discussions.unity.com/t/how-to-implement-image-targets-image-tracking-on-meta-quest-with-unity-6-6000-4-2f1-official-tutorial-or-documentation/1735314)

<div class="topic-metadata">

**Author:** [@Aya\_Sh\_Kaa](https://discussions.unity.com/u/Aya_Sh_Kaa)\
**Replies:** 1\
**Last updated:** [September 1, 2026, 8:35am UTC](https://discussions.unity.com/t/how-to-implement-image-targets-image-tracking-on-meta-quest-with-unity-6-6000-4-2f1-official-tutorial-or-documentation/1735314 "2026-09-01T08:35:08Z")

</div>

Hi Unity team, I’m currently working on a mixed reality project using Unity 6000.4.2f1 and Meta Quest. I would like to implement image targets / image tracking, where the Quest detects a specific physical image and the…

---

## [Jittering when using SpaceWarp](https://discussions.unity.com/t/jittering-when-using-spacewarp/1592116)

<div class="topic-metadata">

**Author:** [@Caro2301](https://discussions.unity.com/u/Caro2301)\
**Replies:** 9\
**Last updated:** [August 30, 2026, 2:02am UTC](https://discussions.unity.com/t/jittering-when-using-spacewarp/1592116 "2026-08-30T02:02:17Z")

</div>

Hallo all, i just implemented Application SpaceWarp in my standalone app for Meta Quest 3 and as expected, my fps increased. However, when i overlook my Scene now, there is a noticeable jittering effect, especially in …

---

## [How apply gravity to VR player with meta sdk](https://discussions.unity.com/t/how-apply-gravity-to-vr-player-with-meta-sdk/1675403)

<div class="topic-metadata">

**Author:** [@JackelineDupre](https://discussions.unity.com/u/JackelineDupre)\
**Replies:** 3\
**Last updated:** [August 3, 2026, 6:51am UTC](https://discussions.unity.com/t/how-apply-gravity-to-vr-player-with-meta-sdk/1675403 "2026-08-03T06:51:50Z")

</div>

hola! I think there OVRplayercontroller would be the way, but when I walk around (moving in real space) with my vr headset, and reach a border of a mesh, I don’t fall down, like OVRplayercontroller doesn’t really follow …

---

## [XR Plug-in Management - enter play mode takes over 20 seconds to start!](https://discussions.unity.com/t/xr-plug-in-management-enter-play-mode-takes-over-20-seconds-to-start/939547)

<div class="topic-metadata">

**Author:** [@PRodi](https://discussions.unity.com/u/PRodi)\
**Replies:** 39\
**Last updated:** [July 26, 2026, 9:11am UTC](https://discussions.unity.com/t/xr-plug-in-management-enter-play-mode-takes-over-20-seconds-to-start/939547 "2026-07-26T09:11:34Z")

</div>

\[System: Windows 11\] \[Mobo: MEG X570 UNIFY\] \[CPU: AMD Ryzen 5950X\] \[GPU: RTX 4090\] \[SSD: Samsung 990 PRO 2TB PCIe 4.0 (up to 7450 MB/s)\] \[Ram: 32.0 GB 3600MHz\] \[Unity: 2022.3.19f\] \[Device: Meta Quest 3\] \[Using: M…

---

## [CS1519 error](https://discussions.unity.com/t/cs1519-error/1730917)

<div class="topic-metadata">

**Author:** [@mrfuny188](https://discussions.unity.com/u/mrfuny188)\
**Replies:** 3\
**Last updated:** [July 16, 2026, 4:38pm UTC](https://discussions.unity.com/t/cs1519-error/1730917 "2026-07-16T16:38:41Z")

</div>

Please help I don’t know how to fix error CS1519

---

## [Selecting Oculus provider selects OpenXR instead](https://discussions.unity.com/t/selecting-oculus-provider-selects-openxr-instead/1709955)

<div class="topic-metadata">

**Author:** [@vasttreal](https://discussions.unity.com/u/vasttreal)\
**Replies:** 2\
**Last updated:** [July 16, 2026, 5:26am UTC](https://discussions.unity.com/t/selecting-oculus-provider-selects-openxr-instead/1709955 "2026-07-16T05:26:52Z")

</div>

I’m trying to set the Plug-in Provider for Android / Meta Quest to Oculus, but doing that deselects Oculus and selects OpenXR instead. This seems to result in my builds opening a window instead of an actual XR app on my …

---

## [Quad Views Support for Quest 3 Devices](https://discussions.unity.com/t/quad-views-support-for-quest-3-devices/1723288)

<div class="topic-metadata">

**Author:** [@triciabecker\_unity](https://discussions.unity.com/u/triciabecker_unity)\
**Replies:** 3\
**Last updated:** [July 15, 2026, 4:46pm UTC](https://discussions.unity.com/t/quad-views-support-for-quest-3-devices/1723288 "2026-07-15T16:46:03Z")

</div>

We’re excited to announce Quad Views support for Quest 3 devices in Unity 6.5, enabled via OpenXR 1.17! Quad Views introduces a new alternative to traditional foveation techniques, designed to improve rendering efficien…

---

## [XR Composition Layers and color submission mode should be switchable during runtime](https://discussions.unity.com/t/xr-composition-layers-and-color-submission-mode-should-be-switchable-during-runtime/1715712)

<div class="topic-metadata">

**Author:** [@Qleenie](https://discussions.unity.com/u/Qleenie)\
**Replies:** 9\
**Last updated:** [July 9, 2026, 1:39am UTC](https://discussions.unity.com/t/xr-composition-layers-and-color-submission-mode-should-be-switchable-during-runtime/1715712 "2026-07-09T01:39:04Z")

</div>

Hi, we are developing a dual platform XR experience on PCVR and Meta Quest standalone. NOw in order to make passthrough work In Editor while working on Android platform, we need to enable Composition Layers for Windows …

---

## [Unity 6000.0.32f1 OpenXR Meta Quest App Crashes on Launch: AndroidManifest & GameActivity Configuration Issue](https://discussions.unity.com/t/unity-6000-0-32f1-openxr-meta-quest-app-crashes-on-launch-androidmanifest-gameactivity-configuration-issue/1627516)

<div class="topic-metadata">

**Author:** [@AstoraGray](https://discussions.unity.com/u/AstoraGray)\
**Replies:** 8\
**Last updated:** [July 8, 2026, 5:14pm UTC](https://discussions.unity.com/t/unity-6000-0-32f1-openxr-meta-quest-app-crashes-on-launch-androidmanifest-gameactivity-configuration-issue/1627516 "2026-07-08T17:14:02Z")

</div>

Hi there! When I use Unity 6000.0.32f1 to develop a Meta Quest app with OpenXR, the app crashes upon launching after building the APK from the editor and sideloading it to the device via Meta Quest Developer Hub. I used …

---

## [\[BUG\]\[Android\] Unable to export due to Oculus integration 6000.4.4f1+](https://discussions.unity.com/t/bug-android-unable-to-export-due-to-oculus-integration-6000-4-4f1/1717674)

<div class="topic-metadata">

**Author:** [@Squashi](https://discussions.unity.com/u/Squashi)\
**Replies:** 33\
**Last updated:** [July 7, 2026, 3:19pm UTC](https://discussions.unity.com/t/bug-android-unable-to-export-due-to-oculus-integration-6000-4-4f1/1717674 "2026-07-07T15:19:46Z")

</div>

Using Unity 6000.4.4f1 and latest Meta SDKs: Error: Namespace 'com.oculus.Integration' is used in multiple modules and/or libraries: :InteractionSdk:, :OVRPlugin:. Please ensure that all modules and libraries have a un…

---

## [Object/QR tracking in Quest 2](https://discussions.unity.com/t/object-qr-tracking-in-quest-2/1721785)

<div class="topic-metadata">

**Author:** [@DivinorWieldor](https://discussions.unity.com/u/DivinorWieldor)\
**Replies:** 1\
**Last updated:** [July 7, 2026, 12:16pm UTC](https://discussions.unity.com/t/object-qr-tracking-in-quest-2/1721785 "2026-07-07T12:16:02Z")

</div>

I’m looking into room alignment when using the Quest 2. While I have a digital copy of the room, I’m looking into methods in how to align it automatically to the real world. The easiest method to me seemed like a QR code…

---

## [Exploring UI Toolkit's World-Space rendering in XR!](https://discussions.unity.com/t/exploring-ui-toolkits-world-space-rendering-in-xr/1679337)

<div class="topic-metadata">

**Author:** [@Esteban\_DevAdvocate](https://discussions.unity.com/u/Esteban_DevAdvocate)\
**Replies:** 28\
**Last updated:** [July 4, 2026, 2:21am UTC](https://discussions.unity.com/t/exploring-ui-toolkits-world-space-rendering-in-xr/1679337 "2026-07-04T02:21:20Z")

</div>

Unity 6.2 is now available, and there are multiple updates that are now available with this new editor version! One of those updates is that starting in Unity 6.2, UI Toolkit is now available to render UI directly in wo…

---

## [How to Import color backbuffer to read on Meta Quest 3 + Vulkan](https://discussions.unity.com/t/how-to-import-color-backbuffer-to-read-on-meta-quest-3-vulkan/1681683)

<div class="topic-metadata">

**Author:** [@himanchal](https://discussions.unity.com/u/himanchal)\
**Replies:** 32\
**Last updated:** [July 3, 2026, 11:51pm UTC](https://discussions.unity.com/t/how-to-import-color-backbuffer-to-read-on-meta-quest-3-vulkan/1681683 "2026-07-03T23:51:51Z")

</div>

Is it possible to read from the color backbuffer on Meta Quest with Vulkan? Currently I attempt to do it the way Unity does in UniversalRendererRenderGraph.cs: var UCD = FrameData.Get\<UniversalCameraData\>(); \_RenderG…

---

## [\[Solved\] Can't get real GPU/CPU Levels on Quest 3](https://discussions.unity.com/t/solved-cant-get-real-gpu-cpu-levels-on-quest-3/1724630)

<div class="topic-metadata">

**Author:** [@Shack\_Man](https://discussions.unity.com/u/Shack_Man)\
**Replies:** 0\
**Last updated:** [July 1, 2026, 6:00am UTC](https://discussions.unity.com/t/solved-cant-get-real-gpu-cpu-levels-on-quest-3/1724630 "2026-07-01T06:00:09Z")

</div>

Update: Solved by updating the HorizonOS version. And then disabling updates to skip the next bugs :-)) When using the OVR Metrics tool on Quest 3 the levels show as 7 and 8 for any app, neither of them exists. When usi…

---

## [QR Code for Anchor Initialization](https://discussions.unity.com/t/qr-code-for-anchor-initialization/1682753)

<div class="topic-metadata">

**Author:** [@JohnnyTurbo](https://discussions.unity.com/u/JohnnyTurbo)\
**Replies:** 18\
**Last updated:** [June 29, 2026, 6:30pm UTC](https://discussions.unity.com/t/qr-code-for-anchor-initialization/1682753 "2026-06-29T18:30:21Z")

</div>

Hello all, I’m starting work on an AR project and would like to be able to initialize world anchors based off a QR code or some other “key” object recognized by the headset. This will be shipped on HoloLens 2 but Quest …

---

## [Apply custom shader to Meta Passthrough Layer](https://discussions.unity.com/t/apply-custom-shader-to-meta-passthrough-layer/1712635)

<div class="topic-metadata">

**Author:** [@leucht](https://discussions.unity.com/u/leucht)\
**Replies:** 3\
**Last updated:** [June 25, 2026, 9:40pm UTC](https://discussions.unity.com/t/apply-custom-shader-to-meta-passthrough-layer/1712635 "2026-06-25T21:40:18Z")

</div>

How would one go about applying a custom Shader on a MetaPassthroughCompositionLayer? I have this sample scene with a Shader applied to my DefaultLayer controlled via a DefaultVolume as a CustomPostProcessingRenderPa…

---

## [OpenXRFeature serialization issues with the Unity OpenXR Meta package when buiding for il2cpp](https://discussions.unity.com/t/openxrfeature-serialization-issues-with-the-unity-openxr-meta-package-when-buiding-for-il2cpp/1723333)

<div class="topic-metadata">

**Author:** [@Jwako](https://discussions.unity.com/u/Jwako)\
**Replies:** 1\
**Last updated:** [June 21, 2026, 9:58am UTC](https://discussions.unity.com/t/openxrfeature-serialization-issues-with-the-unity-openxr-meta-package-when-buiding-for-il2cpp/1723333 "2026-06-21T09:58:17Z")

</div>

It seems that there is some minor issue with the Unity OpenXR Meta package when building for il2cpp. Building an empty scene without the Unity OpenXR Meta package installed and running the executable logs this: \[Physic…

---

## [Unable to Detect Plane Surfaces in Meta Quest 3 (OpenXR & Meta SDK)](https://discussions.unity.com/t/unable-to-detect-plane-surfaces-in-meta-quest-3-openxr-meta-sdk/1723224)

<div class="topic-metadata">

**Author:** [@JayK\_KBL](https://discussions.unity.com/u/JayK_KBL)\
**Replies:** 2\
**Last updated:** [June 16, 2026, 5:46am UTC](https://discussions.unity.com/t/unable-to-detect-plane-surfaces-in-meta-quest-3-openxr-meta-sdk/1723224 "2026-06-16T05:46:06Z")

</div>

I have developed an MR experience for Meta Quest 3 using both OpenXR and the Meta SDK. However, in both implementations, I am unable to detect plane surfaces. My requirement is to: Detect real-world planes (floor, wal…

---

## [Using OSC in real time without meta quest link?](https://discussions.unity.com/t/using-osc-in-real-time-without-meta-quest-link/1723186)

<div class="topic-metadata">

**Author:** [@browermaddie](https://discussions.unity.com/u/browermaddie)\
**Replies:** 1\
**Last updated:** [June 15, 2026, 9:35pm UTC](https://discussions.unity.com/t/using-osc-in-real-time-without-meta-quest-link/1723186 "2026-06-15T21:35:44Z")

</div>

I am trying to set up a system that in real time will send messages to my Meta Quest using extOSC. I do not have a dedicated GPU and so cannot using the quest link feature. Although, I have the ip address of my quest mes…

---

## [How to enable a player to wire up solar system components( I tried to use line renderer)](https://discussions.unity.com/t/how-to-enable-a-player-to-wire-up-solar-system-components-i-tried-to-use-line-renderer/1721403)

<div class="topic-metadata">

**Author:** [@eliphaz256](https://discussions.unity.com/u/eliphaz256)\
**Replies:** 4\
**Last updated:** [June 12, 2026, 11:53am UTC](https://discussions.unity.com/t/how-to-enable-a-player-to-wire-up-solar-system-components-i-tried-to-use-line-renderer/1721403 "2026-06-12T11:53:06Z")

</div>

Subject: Need advice: Implementing VR wiring mechanic for Meta Quest 3 (with flowing current visuals) Body: Hi everyone, I am building a simple 3D educational experience for the Meta Quest 3 where users assemble a st…

[Next page](https://discussions.unity.com/tag/meta-quest/159300.md?match_all_tags=true&page=1&tags%5B%5D=Meta-Quest)
