Competitive Action Multiplayer Template now released! [Netcode for Entities]
Hello Unity Developers!
We are pleased to announce the release of our new Competitive Action Multiplayer template! This template is equipped with everything you need to build a First Person Shooter game using networked …
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20
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1263
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January 11, 2025
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Why Is There No MMO Sample in NetCode for Entities?
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10
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80
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January 14, 2025
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Filtering Burst Compiled Logs with com.unity.logging package?
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44
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January 14, 2025
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Can't remove LocalTransform on Server using GhostInspectionComponent
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6
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January 14, 2025
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System cannot be constructed as it does not inherit from ComponentSystemBase
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2
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56
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January 12, 2025
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Netcode for Entities - IsFirstTimeFullyPredictingTick Always True
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39
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January 10, 2025
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[January 2025] Full ECS Stack Review
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9
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664
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January 10, 2025
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Am I implementing network events in the correct way?
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10
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294
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January 7, 2025
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Correct way to handle owner/server predicted values based on player input
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0
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29
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January 6, 2025
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Unity Relay with Multiplay Hosting
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3
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104
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January 6, 2025
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Spectator Mode and Streaming
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4
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526
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January 5, 2025
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Read this before creating your first Online Multiplayer game
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11
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490
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January 3, 2025
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How to Use IPC for Local Client While Using Relay for Remote Clients
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3
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73
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January 3, 2025
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Edit entity in Server and Client worlds from MonoBehaviour
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2
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60
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January 3, 2025
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Netcode for entities one shot events
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4
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115
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January 2, 2025
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Handling Ghosts on Server When a Client Disconnects (Game Exit or Crash)
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4
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58
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January 2, 2025
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Interpolated Ghosts in PredictedSimulationSystemGroup
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2
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32
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January 2, 2025
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Implementing Lag Compensation in Unity ECS for Accurate Hit Detection
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1
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76
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January 2, 2025
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Prespawned Ghosts Stay Disabled and Missing PrespawnsSceneInitialized Component in Netcode for Entities
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0
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25
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January 1, 2025
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Getting different hash error while connecting to the dedicated server after switching platform to tvOS or Android
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6
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61
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December 31, 2024
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700 concurrent users in MMO-style tech demo with Netcode for Entities
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4
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644
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December 31, 2024
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Play mode breaks any time ghost prefabs are modified
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2
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52
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December 30, 2024
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Display only client-side ghost sprite renderer
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1
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31
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December 30, 2024
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Error: A Native Collection has not been disposed, resulting in a memory leak
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2
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64
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December 28, 2024
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The lifecycle of a ghost instance on the server side
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17
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December 27, 2024
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Floating Origin
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1794
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December 22, 2024
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Client-hosted server model?
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125
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December 17, 2024
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How to handle non-bool InputEvent
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32
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December 13, 2024
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CodeSourceGenerator exception when building solution in JetBrains Rider
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December 13, 2024
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Intermittent Server Misses IInputComponentData Tick
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December 13, 2024
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