# \#Polyspatial

**URL:** https://discussions.unity.com/tag/polyspatial/159625.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [App freezes on resume when Active Volume doesn't match Default Volume](https://discussions.unity.com/t/app-freezes-on-resume-when-active-volume-doesnt-match-default-volume/1711153)

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**Author:** [@ElasticSea](https://discussions.unity.com/u/ElasticSea)\
**Replies:** 5\
**Last updated:** [October 10, 2026, 1:52pm UTC](https://discussions.unity.com/t/app-freezes-on-resume-when-active-volume-doesnt-match-default-volume/1711153 "2026-10-10T13:52:20Z")

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I’m running into an issue where the app completely freezes if you pause and resume it (like when you change the Apple Environment in the system menu). It looks like PolySpatial forgets the active scene’s Volume and just …

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## [ARAnchor TrackableId is intermittently lost after removing and wearing Vision Pro again on visionOS 27](https://discussions.unity.com/t/aranchor-trackableid-is-intermittently-lost-after-removing-and-wearing-vision-pro-again-on-visionos-27/1736144)

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**Author:** [@haldon](https://discussions.unity.com/u/haldon)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 5:49pm UTC](https://discussions.unity.com/t/aranchor-trackableid-is-intermittently-lost-after-removing-and-wearing-vision-pro-again-on-visionos-27/1736144 "2026-09-09T17:49:40Z")

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Environment Apple Vision Pro visionOS 27 Beta 8 Unity 6.0.60f1 AR Foundation Apple visionOS XR Plugin / PolySpatial Issue We are experiencing a regression with ARAnchor persistence on visionOS 27. Our Unity applicat…

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## [Touchscreen Keyboard open with Random Position/Rotation in VisionPro (fix solution code in bug report)](https://discussions.unity.com/t/touchscreen-keyboard-open-with-random-position-rotation-in-visionpro-fix-solution-code-in-bug-report/1695293)

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**Author:** [@Rafael\_CS](https://discussions.unity.com/u/Rafael_CS)\
**Replies:** 5\
**Last updated:** [September 4, 2026, 1:48am UTC](https://discussions.unity.com/t/touchscreen-keyboard-open-with-random-position-rotation-in-visionpro-fix-solution-code-in-bug-report/1695293 "2026-09-04T01:48:42Z")

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Hello Unity Team, as everyone knows, the TouchScreenKeyboard implementation in Unity likely uses Objective-C to create a hidden UIWindow with a native UITextField, assigns this UITextField, and then calls becomeFirstResp…

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## [PolySpatial build fails with duplicate StreamingAssets entry when two scenes share an asset](https://discussions.unity.com/t/polyspatial-build-fails-with-duplicate-streamingassets-entry-when-two-scenes-share-an-asset/1733796)

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**Author:** [@TheSevenSages](https://discussions.unity.com/u/TheSevenSages)\
**Replies:** 1\
**Last updated:** [August 14, 2026, 6:52am UTC](https://discussions.unity.com/t/polyspatial-build-fails-with-duplicate-streamingassets-entry-when-two-scenes-share-an-asset/1733796 "2026-08-14T06:52:53Z")

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Building for visionOS fails during PrepareForBuild with an ArgumentException whenever more than one scene is enabled in the build. Each scene builds successfully on its own; enabling any two together reproduces the failu…

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## [Custom Shader Graph from Addressables crashes on Vision Pro (PolySpatial)](https://discussions.unity.com/t/custom-shader-graph-from-addressables-crashes-on-vision-pro-polyspatial/1723512)

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**Author:** [@FairyMentalStudio](https://discussions.unity.com/u/FairyMentalStudio)\
**Replies:** 1\
**Last updated:** [July 13, 2026, 8:54am UTC](https://discussions.unity.com/t/custom-shader-graph-from-addressables-crashes-on-vision-pro-polyspatial/1723512 "2026-07-13T08:54:36Z")

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Hi, I’m running into an issue with Addressables on VisionOs. Setup: Unity 6.3 LTS PolySpatial visionOS / Vision Pro Addressables + CCD Custom Shader Graph material I load pump prefabs from CCD using Addressables. A …

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## [PolySpatial support for visionOS 27 features](https://discussions.unity.com/t/polyspatial-support-for-visionos-27-features/1722583)

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**Author:** [@walkerz-hdm](https://discussions.unity.com/u/walkerz-hdm)\
**Replies:** 1\
**Last updated:** [July 10, 2026, 9:39am UTC](https://discussions.unity.com/t/polyspatial-support-for-visionos-27-features/1722583 "2026-07-10T09:39:59Z")

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Hi! So yesterday, Apple unveiled visionOS 27 and with it, showed off some neat new features like High Frame Rate Object Tracking and Spatial Accessories, which are available in the developer beta today. Out of interest…

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## [PlayToDevice 3.1.4 Expired](https://discussions.unity.com/t/playtodevice-3-1-4-expired/1723597)

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**Author:** [@schuchmannsebastian](https://discussions.unity.com/u/schuchmannsebastian)\
**Replies:** 2\
**Last updated:** [June 22, 2026, 11:27pm UTC](https://discussions.unity.com/t/playtodevice-3-1-4-expired/1723597 "2026-06-22T23:27:50Z")

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Hey testflight is expired

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## [Testflight build for Play To Device inaccessible](https://discussions.unity.com/t/testflight-build-for-play-to-device-inaccessible/1723172)

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**Author:** [@kpfeifer\_lowes](https://discussions.unity.com/u/kpfeifer_lowes)\
**Replies:** 4\
**Last updated:** [June 22, 2026, 4:40am UTC](https://discussions.unity.com/t/testflight-build-for-play-to-device-inaccessible/1723172 "2026-06-22T04:40:57Z")

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I’m trying to install the Testflight build of Play To Device for VisionOS testing but getting ‘This beta isn’t accepting any new testers right now.’ on the install page. Is there a newer build I can access or another wa…

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## [WWDC 2026 Features](https://discussions.unity.com/t/wwdc-2026-features/1722582)

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**Author:** [@schuchmannsebastian](https://discussions.unity.com/u/schuchmannsebastian)\
**Replies:** 0\
**Last updated:** [June 9, 2026, 9:29am UTC](https://discussions.unity.com/t/wwdc-2026-features/1722582 "2026-06-09T09:29:58Z")

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Hey, there are many interesting features that will come to RealityKit: Gaussian Splatting Better Lighting, Shadows Better Materials PBR2 (Subsurface Scattering) LOD Decals (They call it projective textures) Cloth Simu…

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## [VisionOS Minimum Deployment 26.0 with PolySpatial 3.1.4](https://discussions.unity.com/t/visionos-minimum-deployment-26-0-with-polyspatial-3-1-4/1719040)

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**Author:** [@schuchmannsebastian](https://discussions.unity.com/u/schuchmannsebastian)\
**Replies:** 11\
**Last updated:** [June 1, 2026, 3:04pm UTC](https://discussions.unity.com/t/visionos-minimum-deployment-26-0-with-polyspatial-3-1-4/1719040 "2026-06-01T15:04:28Z")

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Hello, when building with PolySpatial 3.1.4 it throws errors in the XCode project when the minimum deployment is set to VisionOS 2.0. Each time I have to set it to Vision 26.0 and then they disappear. Is there a way to …

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## [PlayToDevice 3.1.0](https://discussions.unity.com/t/playtodevice-3-1-0/1712150)

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**Author:** [@GameFinder](https://discussions.unity.com/u/GameFinder)\
**Replies:** 5\
**Last updated:** [April 23, 2026, 6:44am UTC](https://discussions.unity.com/t/playtodevice-3-1-0/1712150 "2026-04-23T06:44:56Z")

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I’m glad to see the PolySpatial 3.1.0 update. Could you please sync the update for Play to Device Host on the visionOS simulator with 3.1.0? Thanks!

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## [Play to Device 2.3.1 & 2.4.3 TestFlight Expired](https://discussions.unity.com/t/play-to-device-2-3-1-2-4-3-testflight-expired/1715643)

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**Author:** [@joel\_sfxcorp](https://discussions.unity.com/u/joel_sfxcorp)\
**Replies:** 2\
**Last updated:** [April 14, 2026, 3:07am UTC](https://discussions.unity.com/t/play-to-device-2-3-1-2-4-3-testflight-expired/1715643 "2026-04-14T03:07:10Z")

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Hi, can I request that these versions of Play to Device be uploaded as we are currently still on Unity 6000.0 for our project? It’s currently expired on TestFlight. Thanks!

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## [HoverEffect not working for buttons in PolySpatial 2.4.3](https://discussions.unity.com/t/hovereffect-not-working-for-buttons-in-polyspatial-2-4-3/1691990)

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**Author:** [@Rafael\_CS](https://discussions.unity.com/u/Rafael_CS)\
**Replies:** 16\
**Last updated:** [March 19, 2026, 6:28pm UTC](https://discussions.unity.com/t/hovereffect-not-working-for-buttons-in-polyspatial-2-4-3/1691990 "2026-03-19T18:28:29Z")

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Hello guys, i recently moved from unity 2022 to unity 6.2 and upgraded to new Polyspatial 2.4.3 (with tests on VisionOS 26.0.1 and VisionPro Device) I tried to fix the VisionOSHoverEffect for my buttons and in general i…

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## [No Play to Device for Polyspatial 3.1.0?](https://discussions.unity.com/t/no-play-to-device-for-polyspatial-3-1-0/1712809)

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**Author:** [@LucidZach](https://discussions.unity.com/u/LucidZach)\
**Replies:** 0\
**Last updated:** [March 13, 2026, 3:51pm UTC](https://discussions.unity.com/t/no-play-to-device-for-polyspatial-3-1-0/1712809 "2026-03-13T15:51:03Z")

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I just had to upgrade my Unity Editor to 6.3.11 due to another bug I was experiencing which also updated Polyspatial from 3.0.5 to 3.1.0. However, I do not see a Play to Device version for 3.1.0 in TestFlight. How long d…

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## [A couple of questions about Metal rendering on VisionOS](https://discussions.unity.com/t/a-couple-of-questions-about-metal-rendering-on-visionos/1519657)

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**Author:** [@mbecker-dis](https://discussions.unity.com/u/mbecker-dis)\
**Replies:** 11\
**Last updated:** [March 11, 2026, 8:20am UTC](https://discussions.unity.com/t/a-couple-of-questions-about-metal-rendering-on-visionos/1519657 "2026-03-11T08:20:38Z")

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(most decidedly not Polyspatial related despite the tag - there was no tag for VisionOS / Metal and selection is mandatory) Hi folks, I recently had the chance to take the Metal rendering pathway for a spin: Post Pr…

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## [No visuals when entering Metal on Polyspatial but only in some builds](https://discussions.unity.com/t/no-visuals-when-entering-metal-on-polyspatial-but-only-in-some-builds/1665231)

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**Author:** [@adam\_nasralla\_nexus](https://discussions.unity.com/u/adam_nasralla_nexus)\
**Replies:** 1\
**Last updated:** [February 24, 2026, 11:55am UTC](https://discussions.unity.com/t/no-visuals-when-entering-metal-on-polyspatial-but-only-in-some-builds/1665231 "2026-02-24T11:55:22Z")

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We are experiencing a build issue with Unity 6000.0.46f1 Polyspatial version 2.1.2. We have a hybrid app with both Polyspatial Bounded and Metal Unbounded modes. When switching from Polyspatial Bounded to Metal Unbounded…

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## [Polyspatial Sorting Between SpriteRenderer and TextMeshPro - Text (The one with MeshRenderer)](https://discussions.unity.com/t/polyspatial-sorting-between-spriterenderer-and-textmeshpro-text-the-one-with-meshrenderer/1708976)

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**Author:** [@Rafael\_CS](https://discussions.unity.com/u/Rafael_CS)\
**Replies:** 2\
**Last updated:** [February 16, 2026, 8:37pm UTC](https://discussions.unity.com/t/polyspatial-sorting-between-spriterenderer-and-textmeshpro-text-the-one-with-meshrenderer/1708976 "2026-02-16T20:37:00Z")

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Hello everyone. I’m having trouble sorting a SpriteRenderer (using the Sprite-Default shader) and a TextMeshPro–Text component (using the default SDF shader) in PolySpatial. As you can see in the first two screenshots, …

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## [VisionOS Not building at XCode stage - clean project setup recommendation?](https://discussions.unity.com/t/visionos-not-building-at-xcode-stage-clean-project-setup-recommendation/1703281)

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**Author:** [@copperrobot](https://discussions.unity.com/u/copperrobot)\
**Replies:** 18\
**Last updated:** [January 26, 2026, 7:04pm UTC](https://discussions.unity.com/t/visionos-not-building-at-xcode-stage-clean-project-setup-recommendation/1703281 "2026-01-26T19:04:34Z")

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I have previously had a working build, but for some reason something is getting away from me on this and I just want to go back to basics and simply get a clean project to build. I’ve been attempting to get a Polyspatia…

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## [When will a visionOS 26 compatible version be available?](https://discussions.unity.com/t/when-will-a-visionos-26-compatible-version-be-available/1683711)

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**Author:** [@brosenoff\_unity](https://discussions.unity.com/u/brosenoff_unity)\
**Replies:** 12\
**Last updated:** [January 17, 2026, 8:27pm UTC](https://discussions.unity.com/t/when-will-a-visionos-26-compatible-version-be-available/1683711 "2026-01-17T20:27:17Z")

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Hi just wondering with the release of visionOS 26 when we can expect a new version of PolySpatial and vsiionOS packages to be compatible. Also is there a roadmap that shows when new features like hover effect for metal a…

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## [visionOS Project Template 3.0.2 default Unity version has the Security Alert warning](https://discussions.unity.com/t/visionos-project-template-3-0-2-default-unity-version-has-the-security-alert-warning/1697001)

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**Author:** [@ina](https://discussions.unity.com/u/ina)\
**Replies:** 2\
**Last updated:** [January 15, 2026, 11:41pm UTC](https://discussions.unity.com/t/visionos-project-template-3-0-2-default-unity-version-has-the-security-alert-warning/1697001 "2026-01-15T23:41:57Z")

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Is it possible to release this under a LTS without security issues?

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## [PolySpatial 3.0.2 Custom Interpolators limit](https://discussions.unity.com/t/polyspatial-3-0-2-custom-interpolators-limit/1702568)

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**Author:** [@GameFinder](https://discussions.unity.com/u/GameFinder)\
**Replies:** 1\
**Last updated:** [January 11, 2026, 6:44am UTC](https://discussions.unity.com/t/polyspatial-3-0-2-custom-interpolators-limit/1702568 "2026-01-11T06:44:04Z")

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Hi there, PolySpatial Team Our project’s water system relies heavily on Shader Graph’s Custom Interpolators, which We believe should correspond to Geometry Modifiers in RealityKit. The current issue we are facing is tha…

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## [How to fix "Unable to update following assemblies:Packages/com.unity.polyspatial/Runtime/EditorAssembly/Unity.PolySpatial.Core.dll ~](https://discussions.unity.com/t/how-to-fix-unable-to-update-following-assemblies-packages-com-unity-polyspatial-runtime-editorassembly-unity-polyspatial-core-dll/1703333)

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**Author:** [@gtk2k](https://discussions.unity.com/u/gtk2k)\
**Replies:** 0\
**Last updated:** [January 10, 2026, 2:58am UTC](https://discussions.unity.com/t/how-to-fix-unable-to-update-following-assemblies-packages-com-unity-polyspatial-runtime-editorassembly-unity-polyspatial-core-dll/1703333 "2026-01-10T02:58:34Z")

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This error message appears almost every time I load a project. This has continued from 2022 all the way through to 6.3. Since it doesn’t cause any real harm, I’ve continued to ignore it, but it’s still bothering me, so…

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## [Logitech Muse Support in Polyspatial Unity VisionOS?](https://discussions.unity.com/t/logitech-muse-support-in-polyspatial-unity-visionos/1696001)

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**Author:** [@ina](https://discussions.unity.com/u/ina)\
**Replies:** 5\
**Last updated:** [January 6, 2026, 10:14am UTC](https://discussions.unity.com/t/logitech-muse-support-in-polyspatial-unity-visionos/1696001 "2026-01-06T10:14:24Z")

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Is there built in stylus support for Logitech Muse Support in Polyspatial Unity VisionOS?

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## [visionOS template 3.0.2 doesn't build in 6000.3.0b10](https://discussions.unity.com/t/visionos-template-3-0-2-doesnt-build-in-6000-3-0b10/1698217)

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**Author:** [@ina](https://discussions.unity.com/u/ina)\
**Replies:** 11\
**Last updated:** [December 15, 2025, 5:12pm UTC](https://discussions.unity.com/t/visionos-template-3-0-2-doesnt-build-in-6000-3-0b10/1698217 "2025-12-15T17:12:52Z")

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/Applications/Unity/Hub/Editor/6000.3.0b10/Unity.app/Contents/Resources/Scripting/il2cpp/build/deploy/il2cpp --convert-to-cpp --assembly=Library/Bee/artifacts/VisionOS/ManagedStripped/Assembly-CSharp.dll --assembly=Libr…

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## [Assigning GroupID for VisionOSHoverEffect in PolySpatial](https://discussions.unity.com/t/assigning-groupid-for-visionoshovereffect-in-polyspatial/1699784)

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**Author:** [@ElasticSea](https://discussions.unity.com/u/ElasticSea)\
**Replies:** 0\
**Last updated:** [December 12, 2025, 8:30am UTC](https://discussions.unity.com/t/assigning-groupid-for-visionoshovereffect-in-polyspatial/1699784 "2025-12-12T08:30:00Z")

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Without an explicit GroupID, HoverEffectComponent in RealityKit ends up propagating hover globally, both in RealityKit and when used through Unity PolySpatial. Gaze interaction behaves as expected, the described behavio…

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## [Play to device 1.0 TestFlight link Expired?](https://discussions.unity.com/t/play-to-device-1-0-testflight-link-expired/1699681)

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**Author:** [@xw3617](https://discussions.unity.com/u/xw3617)\
**Replies:** 0\
**Last updated:** [December 11, 2025, 4:14pm UTC](https://discussions.unity.com/t/play-to-device-1-0-testflight-link-expired/1699681 "2025-12-11T16:14:31Z")

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Hi, the play to device 1.0 link on the unity website is expired and no longer accepting any new testers.

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## [Play to device 3.0 TestFlight link?](https://discussions.unity.com/t/play-to-device-3-0-testflight-link/1699679)

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**Author:** [@mconnor\_94](https://discussions.unity.com/u/mconnor_94)\
**Replies:** 0\
**Last updated:** [December 11, 2025, 3:51pm UTC](https://discussions.unity.com/t/play-to-device-3-0-testflight-link/1699679 "2025-12-11T15:51:22Z")

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Is there a new TestFlight link to the 3.0 version of play to device? I have not been able to find anything anywhere and I would love to update my project to the new version of polyspatial.

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## [Opacity Component from RealityKit. Possible?](https://discussions.unity.com/t/opacity-component-from-realitykit-possible/1699596)

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**Author:** [@schuchmannsebastian](https://discussions.unity.com/u/schuchmannsebastian)\
**Replies:** 0\
**Last updated:** [December 11, 2025, 8:42am UTC](https://discussions.unity.com/t/opacity-component-from-realitykit-possible/1699596 "2025-12-11T08:42:32Z")

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Hello! In RealityComposerPro there is a component called Opacity which is quite handy. It controls the opacity of an Entity and all its children and it “just works” no matter how the material is configured which makes i…

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## [Cross-Section Shader on Vision Pro](https://discussions.unity.com/t/cross-section-shader-on-vision-pro/1699480)

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**Author:** [@schuchmannsebastian](https://discussions.unity.com/u/schuchmannsebastian)\
**Replies:** 0\
**Last updated:** [December 10, 2025, 5:03pm UTC](https://discussions.unity.com/t/cross-section-shader-on-vision-pro/1699480 "2025-12-10T17:03:31Z")

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Hey, I am struggling to make a Cross-Section shader work with PolySpatial and looking for help if it is even possible. Currently it looks something like this: You see in the editor it works but on the Vision the “…

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## [Apple Vision Pro and Polyspatial MR reflections](https://discussions.unity.com/t/apple-vision-pro-and-polyspatial-mr-reflections/1699333)

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**Author:** [@elhongo](https://discussions.unity.com/u/elhongo)\
**Replies:** 0\
**Last updated:** [December 9, 2025, 7:58pm UTC](https://discussions.unity.com/t/apple-vision-pro-and-polyspatial-mr-reflections/1699333 "2025-12-09T19:58:03Z")

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In an MR application, I’d like to have environment reflections on objects. The objects have the URP lit material set, and are metallic. On the build the objects show reflections but it seems to be just a generic built-in…

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