After upgrading to Unity 6, the post processing causes the UI and screen colors become darker
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4
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54
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November 8, 2024
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Enable/Disable Post Processing Effects
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12
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22150
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November 7, 2024
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Screen scaling issue when using DLSS with Custom Full Screen Post Process. HDRP
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3
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268
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November 6, 2024
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Struggling to draw UVs to screen with test shader in scriptable render feature
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2
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44
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November 6, 2024
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(HDRP) Custom Pass & Screen Space Effects
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2
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35
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November 4, 2024
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How to find the volume profile of the area where the camera is throught a script
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2
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13
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November 1, 2024
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VisionOS Metal Sample - Post Processing and Passthrough
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5
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68
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October 29, 2024
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Texture2D.SetPixels works in Editor but not in build
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5
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867
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October 28, 2024
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Bloom effect independent of screen resolution?
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2
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22
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October 27, 2024
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(URP RenderGraph) Custom Render Pass not being used in final blit
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2
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46
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October 25, 2024
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Having filter color set to white causes crazy void colors?
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6
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60
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October 24, 2024
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STP artifacts when using Depth of Field
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0
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23
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October 24, 2024
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Unity Foliage Rendering Tips and Tricks
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19
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3966
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October 22, 2024
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How to enable post processing
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0
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8
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October 21, 2024
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[RELEASED] Cinematic URP Post-Processing - The Power To Create
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116
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10661
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October 21, 2024
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[RELEASED] PRISM 2 - Realistic All-In-One Post-Processing for Unity - Now with Render Graph & URP Support
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802
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100161
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October 20, 2024
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HDR on iOS with Builtin Render Pipeline
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2
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22
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October 19, 2024
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Triangles on the clouds
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1
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22
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October 17, 2024
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Post Processing with multiple cameras is currently very problematic
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264
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58218
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October 14, 2024
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Post processing game view different than scene view help
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2
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25
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October 10, 2024
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Postprocessing weird rendering in outer regions
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0
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9
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October 10, 2024
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MSAA error ("resolve bindMS") with textures formats in render graph scriptable render pass
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6
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32
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October 9, 2024
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Why won't Bloom work (when all the other post processing overrides do)?
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3
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62
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October 7, 2024
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URP Camera Post-Processing to Render Texture - scene editor blows up!
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7
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30
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October 4, 2024
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Post Processing Layer and UI cmera Overlay 😣
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0
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12
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October 4, 2024
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"Post Processing is currently disabled on the current Universal Render Pipeline"
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0
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69
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September 30, 2024
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Null Reference in URP's SetupPerFrameShaderConstants
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8
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1092
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October 1, 2024
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Is there any way I can use Depth of Field as a mask for Split Toning? (Color instead of blur)
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0
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7
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September 29, 2024
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Is it Common to Use Separate Cameras for UI and 3D Objects to Avoid Post-Processing?
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3
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76
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September 27, 2024
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Color Lookup post processing causes blank screen in HDR URP
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0
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22
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September 27, 2024
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