# \#Shadows

**URL:** https://discussions.unity.com/tag/shadows/159339.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [Shadows and Light problem](https://discussions.unity.com/t/shadows-and-light-problem/1738624)

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**Author:** [@ArdaKeles](https://discussions.unity.com/u/ArdaKeles)\
**Replies:** 15\
**Last updated:** [October 8, 2026, 3:04pm UTC](https://discussions.unity.com/t/shadows-and-light-problem/1738624 "2026-10-08T15:04:07Z")

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I got problems with my shadows and lights. I added pictures when i move my scene or ingame camera slightly, my shadows and light reflections goes wrong. I added my PC\_RP asset & example light object inspector values. …

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## [Unity 6.6.4 Contact Shadow Artifacts](https://discussions.unity.com/t/unity-6-6-4-contact-shadow-artifacts/1738260)

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**Author:** [@Lemior](https://discussions.unity.com/u/Lemior)\
**Replies:** 2\
**Last updated:** [October 6, 2026, 4:07pm UTC](https://discussions.unity.com/t/unity-6-6-4-contact-shadow-artifacts/1738260 "2026-10-06T16:07:35Z")

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\[HDRP 6.6\] Contact Shadows producing weird “ghost” shadows after entering Play Mode (regression from 6.4) Hey everyone, After upgrading our project from 6000.4.8f1 to 6000.6.4f1 (HDRP, DX12, Windows) I started seeing s…

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## [Light leaking through corner](https://discussions.unity.com/t/light-leaking-through-corner/1738209)

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**Author:** [@dododomas7](https://discussions.unity.com/u/dododomas7)\
**Replies:** 3\
**Last updated:** [October 3, 2026, 12:59pm UTC](https://discussions.unity.com/t/light-leaking-through-corner/1738209 "2026-10-03T12:59:09Z")

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Hi, I have a strong light in one room and part of it leaks through the corner of the room into another room, This happens in both realtime and mixed, but not fully baked lighting. The walls are made of planes, but th…

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## [Unity 6.5.3f1 Shadows broken \[FIXED\]](https://discussions.unity.com/t/unity-6-5-3f1-shadows-broken-fixed/1730812)

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**Author:** [@apiotuch](https://discussions.unity.com/u/apiotuch)\
**Replies:** 3\
**Last updated:** [September 3, 2026, 9:57pm UTC](https://discussions.unity.com/t/unity-6-5-3f1-shadows-broken-fixed/1730812 "2026-09-03T21:57:14Z")

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I recently updated my project from Unity 6000.4.10f1 to Unity 6000.5.3f1 and all the shadows in my game broke. They flicker when I rotate or move the player. I have a spot light on the player and some point lights in a s…

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## [Unity 6 Web Build: Pixelated Shadows and Shadow Leaks – Need Help](https://discussions.unity.com/t/unity-6-web-build-pixelated-shadows-and-shadow-leaks-need-help/1553739)

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**Author:** [@laertjansen](https://discussions.unity.com/u/laertjansen)\
**Replies:** 5\
**Last updated:** [August 13, 2026, 8:05pm UTC](https://discussions.unity.com/t/unity-6-web-build-pixelated-shadows-and-shadow-leaks-need-help/1553739 "2026-08-13T20:05:00Z")

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Hello, Hi everyone, I’m hoping someone could help me out. I exported a small project to webGL, but I’m noticing pixelated shadows and shadow leaks on the tops of some meshes. Has anyone else experienced this, or know ho…

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## [Unity 6000.0.37f1 broken shadow casting, but only in the Build version, not inside Editor (URP)](https://discussions.unity.com/t/unity-6000-0-37f1-broken-shadow-casting-but-only-in-the-build-version-not-inside-editor-urp/1597981)

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**Author:** [@Pixi91](https://discussions.unity.com/u/Pixi91)\
**Replies:** 32\
**Last updated:** [August 12, 2026, 11:56am UTC](https://discussions.unity.com/t/unity-6000-0-37f1-broken-shadow-casting-but-only-in-the-build-version-not-inside-editor-urp/1597981 "2026-08-12T11:56:14Z")

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Hi! I was trying to port an existing project to the latest LTS 6 version and first encountered the shadow issue there, so I opened a completely new minimalist project. As you can see in the video, everything is perfect i…

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## [Feature Request - ShadowCastingMode ShadowsOnlyTwoSided](https://discussions.unity.com/t/feature-request-shadowcastingmode-shadowsonlytwosided/1705980)

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**Author:** [@chadfranklin47](https://discussions.unity.com/u/chadfranklin47)\
**Replies:** 1\
**Last updated:** [August 6, 2026, 1:18pm UTC](https://discussions.unity.com/t/feature-request-shadowcastingmode-shadowsonlytwosided/1705980 "2026-08-06T13:18:46Z")

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ShadowCastingMode is missing a key functionality, ShadowsOnlyTwoSided… or TwoSidedShadowsOnly if you prefer. There is some previous discussion here. This is especially frustrating when working with Graphics.RenderMeshIn…

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## [How to get StableFit shadows cascades bounding spheres data?](https://discussions.unity.com/t/how-to-get-stablefit-shadows-cascades-bounding-spheres-data/1720234)

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**Author:** [@battou](https://discussions.unity.com/u/battou)\
**Replies:** 1\
**Last updated:** [August 5, 2026, 7:48am UTC](https://discussions.unity.com/t/how-to-get-stablefit-shadows-cascades-bounding-spheres-data/1720234 "2026-08-05T07:48:17Z")

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I need to somehow set the shadows splits percentages so the actual cascade spheres ends at a certain distances. I tried to find formulas or algorithm to at least calculate spheres centers and diameters at current split p…

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## [HDRP - Shadow popping-in and out in the last cascade](https://discussions.unity.com/t/hdrp-shadow-popping-in-and-out-in-the-last-cascade/1617460)

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**Author:** [@joaojots9](https://discussions.unity.com/u/joaojots9)\
**Replies:** 5\
**Last updated:** [July 23, 2026, 1:17pm UTC](https://discussions.unity.com/t/hdrp-shadow-popping-in-and-out-in-the-last-cascade/1617460 "2026-07-23T13:17:44Z")

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What about this shadow popping issue (HDRP dynamic shadows) in the last cascade, when in full dynamic mode? This looks like MeshRenderers disabling their shadow casting altogether before they should, aka before the comp…

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## [Render with artifacts or heavy distortion in my WebGL build](https://discussions.unity.com/t/render-with-artifacts-or-heavy-distortion-in-my-webgl-build/1731526)

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**Author:** [@whoefsloot](https://discussions.unity.com/u/whoefsloot)\
**Replies:** 2\
**Last updated:** [July 20, 2026, 10:19am UTC](https://discussions.unity.com/t/render-with-artifacts-or-heavy-distortion-in-my-webgl-build/1731526 "2026-07-20T10:19:42Z")

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Hi everyone, I’m currently running into a frustrating issue with WebGL shadows in my URP project (Unity 6.5.4f1). The problem: Shadows look perfectly fine in the Unity Editor’s Game View, but they render with artifact…

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## [Terrain lod shadows switching issue](https://discussions.unity.com/t/terrain-lod-shadows-switching-issue/1630925)

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**Author:** [@nickbezhok](https://discussions.unity.com/u/nickbezhok)\
**Replies:** 7\
**Last updated:** [July 2, 2026, 8:21pm UTC](https://discussions.unity.com/t/terrain-lod-shadows-switching-issue/1630925 "2026-07-02T20:21:06Z")

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I have terrain with high mountains and use full dynamic lightning/shadows. when i close to mountain bottom(always look at bottom/mid, not at top) i can clearly see often switching between lods(based on shadows changes).…

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## [How to make non static objects receive shadows from static objects?](https://discussions.unity.com/t/how-to-make-non-static-objects-receive-shadows-from-static-objects/1721277)

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**Author:** [@robostep9829](https://discussions.unity.com/u/robostep9829)\
**Replies:** 2\
**Last updated:** [May 27, 2026, 4:08pm UTC](https://discussions.unity.com/t/how-to-make-non-static-objects-receive-shadows-from-static-objects/1721277 "2026-05-27T16:08:26Z")

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After baking the lightmaps (shadowmasks), dynamic objects will not receive shadows from static objects, only the other way around is allowed. Is this possible in URP? (see below) If you look at this screenshot from s…

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## [URP Lit Shader Showing White Dots After Upgrading to Unity 2022.3.34f1](https://discussions.unity.com/t/urp-lit-shader-showing-white-dots-after-upgrading-to-unity-2022-3-34f1/1657015)

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**Author:** [@koumghar](https://discussions.unity.com/u/koumghar)\
**Replies:** 3\
**Last updated:** [May 15, 2026, 7:43am UTC](https://discussions.unity.com/t/urp-lit-shader-showing-white-dots-after-upgrading-to-unity-2022-3-34f1/1657015 "2026-05-15T07:43:57Z")

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Problem After upgrading my project from Unity 2022.3.16f1 to 2022.3.34f1, some materials using the URP Lit Shader are showing white pixel artifacts (speckle/dots), both in-scene and in the material preview itself. These …

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## [Unity 6 - Hair shading - Self shadows and normals](https://discussions.unity.com/t/unity-6-hair-shading-self-shadows-and-normals/1598818)

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**Author:** [@kFreezer](https://discussions.unity.com/u/kFreezer)\
**Replies:** 7\
**Last updated:** [May 13, 2026, 1:14pm UTC](https://discussions.unity.com/t/unity-6-hair-shading-self-shadows-and-normals/1598818 "2026-05-13T13:14:46Z")

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Hi everyone! I’ve been learning to do hair shading and I’ve noticed that my hair cards don’t cast raytraced shadows on itself. However they do cast proper shadows on other meshes. I’ve looked a bit around but I didn’t f…

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## [How to disable shadows on character?](https://discussions.unity.com/t/how-to-disable-shadows-on-character/1719224)

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**Author:** [@mayacompaniondabbs](https://discussions.unity.com/u/mayacompaniondabbs)\
**Replies:** 2\
**Last updated:** [May 8, 2026, 10:59am UTC](https://discussions.unity.com/t/how-to-disable-shadows-on-character/1719224 "2026-05-08T10:59:24Z")

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I’m trying to make a sort-of Windows XP style game, but I need to know how to disable shadows that appear on the character, instead of the ones cast. Please help!

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## [How does shadow cascades split distances calculated in Stable fit mode?](https://discussions.unity.com/t/how-does-shadow-cascades-split-distances-calculated-in-stable-fit-mode/1712364)

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**Author:** [@battou](https://discussions.unity.com/u/battou)\
**Replies:** 1\
**Last updated:** [May 7, 2026, 5:17am UTC](https://discussions.unity.com/t/how-does-shadow-cascades-split-distances-calculated-in-stable-fit-mode/1712364 "2026-05-07T05:17:07Z")

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Hi! Please help. How does the distances of splits between cascades are calculated relative to max shadows distance and camera fov? I thought it is just a spherical distance from camera based on percent from max distance.…

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## [Shadow Clipping Not Lined Up With Mesh Clipping](https://discussions.unity.com/t/shadow-clipping-not-lined-up-with-mesh-clipping/1719108)

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**Author:** [@Shugabush](https://discussions.unity.com/u/Shugabush)\
**Replies:** 1\
**Last updated:** [May 6, 2026, 11:51pm UTC](https://discussions.unity.com/t/shadow-clipping-not-lined-up-with-mesh-clipping/1719108 "2026-05-06T23:51:07Z")

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You see how this capsule is clipped in half? The problem I’m having is that the shadow’s clipping logic doesn’t align with the capsule unless the light direction is pointed perpendicular to the clip normal. How do I make…

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## [URP Custom Lighting Shadows not working with cascades](https://discussions.unity.com/t/urp-custom-lighting-shadows-not-working-with-cascades/1718739)

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**Author:** [@PylonCrow](https://discussions.unity.com/u/PylonCrow)\
**Replies:** 1\
**Last updated:** [May 4, 2026, 1:06am UTC](https://discussions.unity.com/t/urp-custom-lighting-shadows-not-working-with-cascades/1718739 "2026-05-04T01:06:44Z")

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I am using unity URP in unity 6.2. I am using custom unlit shaders and doing my own manual lighting with float3 mainLightDir; float3 maincolor; float distanceAtten; float shadowAtten; MainLight\_float(worldPos, …

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## [Shadow Flickering when move](https://discussions.unity.com/t/shadow-flickering-when-move/1718649)

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**Author:** [@vasintestamerica](https://discussions.unity.com/u/vasintestamerica)\
**Replies:** 1\
**Last updated:** [May 3, 2026, 3:26pm UTC](https://discussions.unity.com/t/shadow-flickering-when-move/1718649 "2026-05-03T15:26:27Z")

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Hello this is my project trouble 2.5d game? how I can fix it I?

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## [Shader Graph alpha clipping not affecting baked shadows](https://discussions.unity.com/t/shader-graph-alpha-clipping-not-affecting-baked-shadows/1614193)

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**Author:** [@alperulger1](https://discussions.unity.com/u/alperulger1)\
**Replies:** 2\
**Last updated:** [April 24, 2026, 12:31pm UTC](https://discussions.unity.com/t/shader-graph-alpha-clipping-not-affecting-baked-shadows/1614193 "2026-04-24T12:31:33Z")

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After bake lights on the scene, the shadow of the leaves appears uncropped. There is no such problem with realtime light. I think in code based shaders this problem can be solved with “TransparentCutOut” tag. But I co…

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## [Tilemaps and ShadowCaster2D help](https://discussions.unity.com/t/tilemaps-and-shadowcaster2d-help/1716201)

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**Author:** [@jjjamieson](https://discussions.unity.com/u/jjjamieson)\
**Replies:** 1\
**Last updated:** [April 22, 2026, 4:54am UTC](https://discussions.unity.com/t/tilemaps-and-shadowcaster2d-help/1716201 "2026-04-22T04:54:22Z")

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Hi, I am working on a project which has tilemaps with destructible tiles. These tiles are rule tiles that are essentially ‘walls’ that the player can break. Everything works great, except for when I try to implement shad…

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## [Unity 6 (URP) – Shadows and Lighting Missing in Build but Correct in Editor](https://discussions.unity.com/t/unity-6-urp-shadows-and-lighting-missing-in-build-but-correct-in-editor/1684671)

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**Author:** [@Heislitz](https://discussions.unity.com/u/Heislitz)\
**Replies:** 7\
**Last updated:** [April 9, 2026, 4:12pm UTC](https://discussions.unity.com/t/unity-6-urp-shadows-and-lighting-missing-in-build-but-correct-in-editor/1684671 "2026-04-09T16:12:12Z")

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Environment Unity Versions Tested: 6000.2.2f1 (primary) 6000.0.43f1 (comparison fork) Render Pipeline: URP Plugins Used: Amplify Shader Editor AVPro DeckLink (Renderheads) Easy Color Picker Living Birds Real Materi…

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## [Wanting to create superhot style graphics](https://discussions.unity.com/t/wanting-to-create-superhot-style-graphics/1715533)

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**Author:** [@yuuko007](https://discussions.unity.com/u/yuuko007)\
**Replies:** 1\
**Last updated:** [April 6, 2026, 2:16pm UTC](https://discussions.unity.com/t/wanting-to-create-superhot-style-graphics/1715533 "2026-04-06T14:16:42Z")

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Hi, just started making a new project and after some deliberation on aesthetic choices thought something like super hot would match my graphic vision, i thought it would be pretty simple to create as well, accentuated s…

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## [Shadow under viewfield in scene and game](https://discussions.unity.com/t/shadow-under-viewfield-in-scene-and-game/1712769)

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**Author:** [@illidan6885](https://discussions.unity.com/u/illidan6885)\
**Replies:** 1\
**Last updated:** [March 13, 2026, 4:32pm UTC](https://discussions.unity.com/t/shadow-under-viewfield-in-scene-and-game/1712769 "2026-03-13T16:32:23Z")

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Hi everyone, I create a new project in Unity 6000.3.6f1 and import a “.unitypackage” in this project. The model from the unitypackage displays correctly but when I move around the “Scene” viewport, I have a circular sh…

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## [BatchRendererGroup what's CullingSplit sphere information used for?](https://discussions.unity.com/t/batchrenderergroup-whats-cullingsplit-sphere-information-used-for/1712749)

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**Author:** [@mrc\_akka](https://discussions.unity.com/u/mrc_akka)\
**Replies:** 0\
**Last updated:** [March 13, 2026, 8:02am UTC](https://discussions.unity.com/t/batchrenderergroup-whats-cullingsplit-sphere-information-used-for/1712749 "2026-03-13T08:02:56Z")

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Hello, I’m using BatchRendererGroup Api to draw my instances. When comes the time to cull for shadow rendering ,what’s the use for CullingSplit.sphereCenter , CullingSplit.sphereRadius. I assumed that it was for faster…

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## [RenderMeshIndirect with big WorldBounds break close fit shadows](https://discussions.unity.com/t/rendermeshindirect-with-big-worldbounds-break-close-fit-shadows/1712426)

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**Author:** [@battou](https://discussions.unity.com/u/battou)\
**Replies:** 0\
**Last updated:** [March 11, 2026, 9:12am UTC](https://discussions.unity.com/t/rendermeshindirect-with-big-worldbounds-break-close-fit-shadows/1712426 "2026-03-11T09:12:25Z")

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Hi. I am using 2023.2.7f1 Unity and have an issue when using RenderMeshIndirect to render Forest on a map. I need to render all trees and so I need to playh with WorldBounds so the forest is not culled by bounds while I …

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## [HDRP - Reflection probes selectively ignoring shadowmaps?](https://discussions.unity.com/t/hdrp-reflection-probes-selectively-ignoring-shadowmaps/1711541)

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**Author:** [@pixelChisel](https://discussions.unity.com/u/pixelChisel)\
**Replies:** 1\
**Last updated:** [March 9, 2026, 3:05pm UTC](https://discussions.unity.com/t/hdrp-reflection-probes-selectively-ignoring-shadowmaps/1711541 "2026-03-09T15:05:07Z")

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Hi ! First time HDRP user here, long time URP tinkerer. I’ve run into an issue in my test scene, where it seems like reflection probes only capture shadowmaps selectively. The scene has a simple setup : the GI comes fr…

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## [Deferred lighting: reusing spot light shadow for point lights breaks when spot light moves away from camera](https://discussions.unity.com/t/deferred-lighting-reusing-spot-light-shadow-for-point-lights-breaks-when-spot-light-moves-away-from-camera/1711143)

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**Author:** [@uwdlg](https://discussions.unity.com/u/uwdlg)\
**Replies:** 1\
**Last updated:** [March 4, 2026, 2:33pm UTC](https://discussions.unity.com/t/deferred-lighting-reusing-spot-light-shadow-for-point-lights-breaks-when-spot-light-moves-away-from-camera/1711143 "2026-03-04T14:33:22Z")

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Hi, for an indoor scene where the main light source is supposed to be a very bright rectangular screen that freely moves (so no baking), I’m using a spot light with a wide angle placed behind the screen and ignoring it …

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## [How to deallocate memory for shadowmaps when shadows are disabled (HDRP)](https://discussions.unity.com/t/how-to-deallocate-memory-for-shadowmaps-when-shadows-are-disabled-hdrp/1709163)

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**Author:** [@unity\_E80AC5F3579C1E03D08E](https://discussions.unity.com/u/unity_E80AC5F3579C1E03D08E)\
**Replies:** 6\
**Last updated:** [February 24, 2026, 6:09pm UTC](https://discussions.unity.com/t/how-to-deallocate-memory-for-shadowmaps-when-shadows-are-disabled-hdrp/1709163 "2026-02-24T18:09:09Z")

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Is there any way to deallocate memory for shadow maps, cached shadow maps, etc at runtime in HDRP? I’m working on a HDRP project targeted at gaming PCs but would like to give users extensive settings control so it can r…

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## [URP Shadow Cascades weird bug/behaviour in UWP build on Xbox](https://discussions.unity.com/t/urp-shadow-cascades-weird-bug-behaviour-in-uwp-build-on-xbox/1681227)

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**Author:** [@Snigros](https://discussions.unity.com/u/Snigros)\
**Replies:** 6\
**Last updated:** [February 19, 2026, 4:15am UTC](https://discussions.unity.com/t/urp-shadow-cascades-weird-bug-behaviour-in-uwp-build-on-xbox/1681227 "2026-02-19T04:15:01Z")

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Background I have been having shadow issues with the built version of a game (using UWP, Il2CPP, DX12, Forward+ Renderer, APVs) for months - with all versions of Unity 6.0.x right up to 6.2.1f1 (which is what I am using…

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