Please tell me there's a better shader editor software than visual studio with HLSL plugins
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4
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60
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December 11, 2024
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View direction is behaving in a way that doesn't make sense
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3
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21
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December 8, 2024
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Occlusion Culling Renderer Feature: Fragment shader writing to RWStructuredBuffer, and proper access in Render Graph
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1
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120
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December 8, 2024
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Fixing RenderTextureDescriptor warning
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3
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68
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December 2, 2024
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New free e-book: The definitive guide to creating advanced visual effects in Unity - Unity 6 edition
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0
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185
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December 3, 2024
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STP (Spatial-Temporal Post-processing). Shadow artifacts from point lights
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7
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135
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November 28, 2024
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Using multiple input textures with RenderGraph.AddBlitPass
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5
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97
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November 27, 2024
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How to use RWTexture in fragment shader?
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3
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28
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November 24, 2024
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Order matters when using ConfigureInput for ScriptableRenderPass (either a bug or missing documentation)
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5
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46
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November 18, 2024
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RenderGraph is causing many GC allocations per frame
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0
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35
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November 12, 2024
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SRP-Render and TexelSize
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2
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197
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November 10, 2024
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New free e-book: Introduction to the URP for advanced Unity creators - Unity 6 edition
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0
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98
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November 8, 2024
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Struggling to draw UVs to screen with test shader in scriptable render feature
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2
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74
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November 6, 2024
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Possible to "export"/"save" TextureHandles inside a custom render pass in Unity's Render Graph API?
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0
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43
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November 6, 2024
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Null reference exception when opening "tags and layers"
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10
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160
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November 5, 2024
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Preview Camera have CameraType.Game in AddRenderPasses
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0
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9
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November 5, 2024
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Copy an AppendBuffer into a ConsumeBuffer
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0
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19
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November 4, 2024
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Why is WorldToScreenPoint inverted in URP and behaves chaotic?
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27
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97
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November 2, 2024
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Creating Fog Of War in SRP/URP with Mirror Networking
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0
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28
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October 30, 2024
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Using a rendertexture as a parameter in the Render Graph system
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2
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86
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October 24, 2024
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Adding a gbuffer to URP (Example Project)
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1
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90
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October 23, 2024
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The future plan of Unity light-transport package?
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1
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136
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October 23, 2024
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How to configure the screen render texture that camera is rendering to by default?
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1
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41
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October 23, 2024
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Scriptable Render Feature to generate colorized outlines
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0
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16
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October 22, 2024
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"This is an Unsafe Render Pass. Only Raster Render Passes can be merged" My Unity6 Custom Render Pass can't work
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0
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40
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October 18, 2024
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ScriptableRendererFeature - dynamically switching layer before/after Execute
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0
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14
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October 15, 2024
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Reference to renderer feature is not valid when using addressables
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6
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39
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October 15, 2024
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The value of stripShadowsOffVariants being true triggered the creation of RenderTexture in SetupForEmptyRendering, causing GC. Why is this?
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0
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14
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October 10, 2024
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Custom Render Pipeline that inherits from URP
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0
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26
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October 10, 2024
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Core RP Library Dependency on Terrain / Physics (3D) modules
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0
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8
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October 9, 2024
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